[Project64] Only create mempak on write

This commit is contained in:
zilmar 2017-01-21 10:11:14 +11:00
parent ffbe446c79
commit 1d7bdd2c27
2 changed files with 50 additions and 12 deletions

View File

@ -13,14 +13,21 @@
class CMempak
{
public:
static uint8_t CalculateCrc(uint8_t * DataToCrc);
CMempak();
void ReadFrom(int32_t Control, uint32_t address, uint8_t * data);
void WriteTo(int32_t Control, uint32_t address, uint8_t * data);
static uint8_t CalculateCrc(uint8_t * DataToCrc);
private:
void LoadMempak(int32_t Control);
CMempak(const CMempak&); // Disable copy constructor
CMempak& operator=(const CMempak&); // Disable assignment
void LoadMempak(int32_t Control, bool Create);
void Format(int32_t Control);
uint8_t m_Mempaks[4][128 * 256]; /* [CONTROLLERS][PAGES][BYTES_PER_PAGE] */
CFile m_MempakHandle[4];
bool m_Formatted[4];
};

View File

@ -14,7 +14,16 @@
#include <stdio.h>
#include <Common/path.h>
void CMempak::LoadMempak(int32_t Control)
CMempak::CMempak()
{
for (uint32_t i = 0; i < sizeof(m_Formatted) / sizeof(m_Formatted[0]); i++)
{
m_Formatted[i] = 0;
}
memset(m_Mempaks, 0, sizeof(m_Mempaks));
}
void CMempak::LoadMempak(int32_t Control, bool Create)
{
stdstr MempakName;
MempakName.Format("%s_Cont_%d", g_Settings->LoadStringVal(Game_GameName).c_str(), Control + 1);
@ -24,6 +33,17 @@ void CMempak::LoadMempak(int32_t Control)
{
MempakPath.AppendDirectory(g_Settings->LoadStringVal(Game_UniqueSaveDir).c_str());
}
if (!Create && !MempakPath.Exists())
{
if (!m_Formatted[Control])
{
CMempak::Format(Control);
m_Formatted[Control] = true;
}
return;
}
if (!MempakPath.DirectoryExists())
{
MempakPath.DirectoryCreate();
@ -36,7 +56,11 @@ void CMempak::LoadMempak(int32_t Control)
if (formatMempak)
{
CMempak::Format(Control);
if (!m_Formatted[Control])
{
CMempak::Format(Control);
m_Formatted[Control] = true;
}
m_MempakHandle[Control].Write(m_Mempaks[Control], 0x8000);
}
else
@ -113,9 +137,9 @@ void CMempak::ReadFrom(int32_t Control, uint32_t address, uint8_t * data)
{
if (address < 0x8000)
{
if (!m_MempakHandle[Control].IsOpen())
if (!m_Formatted[Control] && !m_MempakHandle[Control].IsOpen())
{
LoadMempak(Control);
LoadMempak(Control, false);
}
memcpy(data, &m_Mempaks[Control][address], 0x20);
@ -131,15 +155,22 @@ void CMempak::WriteTo(int32_t Control, uint32_t address, uint8_t * data)
{
if (address < 0x8000)
{
if (!m_MempakHandle[Control].IsOpen())
if (!m_Formatted[Control])
{
LoadMempak(Control);
CMempak::Format(Control);
m_Formatted[Control] = true;
}
if (memcmp(&m_Mempaks[Control][address], data, 0x20) != 0)
{
if (!m_MempakHandle[Control].IsOpen())
{
LoadMempak(Control, true);
}
memcpy(&m_Mempaks[Control][address], data, 0x20);
memcpy(&m_Mempaks[Control][address], data, 0x20);
m_MempakHandle[Control].Seek(address, CFile::begin);
m_MempakHandle[Control].Write(data, 0x20);
m_MempakHandle[Control].Seek(address, CFile::begin);
m_MempakHandle[Control].Write(data, 0x20);
}
}
else
{