[Project64] Update mem pak handling to deal with reseting save
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@ -30,4 +30,5 @@ private:
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uint8_t m_Mempaks[4][128 * 256]; /* [CONTROLLERS][PAGES][BYTES_PER_PAGE] */
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CFile m_MempakHandle[4];
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bool m_Formatted[4];
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bool m_SaveExists[4];
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};
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@ -19,7 +19,8 @@ CMempak::CMempak()
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for (uint32_t i = 0; i < sizeof(m_Formatted) / sizeof(m_Formatted[0]); i++)
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{
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m_Formatted[i] = 0;
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}
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m_SaveExists[i] = true;
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}
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memset(m_Mempaks, 0, sizeof(m_Mempaks));
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}
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@ -41,6 +42,7 @@ void CMempak::LoadMempak(int32_t Control, bool Create)
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CMempak::Format(Control);
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m_Formatted[Control] = true;
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}
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m_SaveExists[Control] = false;
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return;
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}
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@ -66,6 +68,7 @@ void CMempak::LoadMempak(int32_t Control, bool Create)
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else
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{
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m_MempakHandle[Control].Read(m_Mempaks[Control], 0x8000);
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m_Formatted[Control] = true;
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}
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}
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@ -137,7 +140,7 @@ void CMempak::ReadFrom(int32_t Control, uint32_t address, uint8_t * data)
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{
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if (address < 0x8000)
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{
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if (!m_Formatted[Control] && !m_MempakHandle[Control].IsOpen())
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if (m_SaveExists[Control] && !m_MempakHandle[Control].IsOpen())
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{
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LoadMempak(Control, false);
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}
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