LegendOfDragoon
2ff2165bd9
Optimize ADDI in RSP Recompiler
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No need to add 0 to a variable. I've seen
ADDI V0, V0, 0x0000 in Super Smash Bros audio microcode.
2015-09-07 11:49:37 -07:00
LegendOfDragoon
720d8c8dd7
Implement SLTIU in RSP Recompiler
2015-09-07 11:28:49 -07:00
LegendOfDragoon
19f34eed4e
Implement SLTI in RSP Recompiler
2015-09-07 11:27:07 -07:00
zilmar
120d4d5590
Merge pull request #580 from cxd4/so_i_herd_u_liek_bswap
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replaced all in-line assembly in Virtual Memory unit
2015-09-07 20:56:26 +10:00
zilmar
ba217864cc
Merge pull request #579 from Nekokabu/patch-6
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Update Project64.rdb
2015-09-07 14:10:16 +10:00
zilmar
a0b157d09f
Merge pull request #588 from purplemarshmallow/01
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rdb: add settings for G.A.S.P
2015-09-05 21:27:36 +10:00
purplemarshmallow
6d4cb1c2e3
rdb: add settings for G.A.S.P
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fixes G.A.S.P!! Fighter's NEXTream crash with recompiler #583
2015-09-05 11:02:07 +02:00
zilmar
60da75d041
Merge pull request #585 from LegendOfDragoon/master
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Improve LoadState
2015-09-04 17:08:07 +10:00
LegendOfDragoon
6adb89e041
Add support for DacrateChanged in LoadState
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Calls DacrateChanged if the value of AI_DACRATE_REG changes after
loading a save state.
2015-09-02 22:47:21 -07:00
LegendOfDragoon
abf71cdd1a
Add support for ViWidthChanged in LoadState
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Calls ViWidthChanged if the value of VI_WIDTH_REG changes after loading
a save state.
2015-09-02 22:44:24 -07:00
LegendOfDragoon
a4a69a8a3a
Add support for ViStatusChanged in LoadState
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Calls ViStatusChanged if the value of VI_STATUS_REG changes after
loading a save state.
2015-09-02 22:41:40 -07:00
zilmar
8d7c7d91a1
Merge pull request #577 from cxd4/moar_Unicode_references
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more Unicode compile ref. errors to _T() fixed
2015-09-02 17:41:11 +10:00
zilmar
94341be840
Merge pull request #581 from LegendOfDragoon/Fixes
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Fix some mistakes
2015-09-02 14:14:30 +10:00
zilmar
6da72554c7
Merge pull request #582 from LegendOfDragoon/Write-to-VI_CURRENT_REG
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Write to VI_V_CURRENT_LINE_REG
2015-09-02 14:13:29 +10:00
LegendOfDragoon
7909b18506
Write to VI_V_CURRENT_LINE_REG
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As of now, it's never being written to, so graphics plugins do not have
any access to that register. z64gl reads this register, so that's why it
has this screen shaking problem in certain games like Star Wars Rogue
Squadron.
2015-09-01 08:50:59 -07:00
LegendOfDragoon
8968430b04
Fix issue with AiUpdate
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Some plugins like Jabo's needs this thread to be created each time
initiated.
2015-09-01 08:16:42 -07:00
LegendOfDragoon
ec6a1e0c23
Fix issue with displaying the value of EIP
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Before, it would only display 1 byte, instead of the full address stored
in EIP.
2015-09-01 08:07:25 -07:00
LegendOfDragoon
e576dbbaa4
Fix a mistake I made in SPECIAL_DSRL32
2015-09-01 07:51:36 -07:00
unknown
834299c041
replaced all in-line assembly in Virtual Memory unit
2015-08-30 22:56:21 -04:00
Nekokabu
f39b6612ae
Update Project64.rdb
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update Derby Stallion 64
2015-08-30 18:16:29 +09:00
Nekokabu
b3b77ed8c5
Update Project64.rdb
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add new entry
2015-08-30 14:16:41 +09:00
zilmar
29f2f51ee5
Merge pull request #578 from cxd4/can_haz_commctrl_h
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Include some system headers explicitly to fix non-ATL builds.
2015-08-30 10:40:56 +10:00
unknown
d00937a997
explicit <windowsx.h> to fix 6 unresolved macros w/o ATL
2015-08-28 18:35:36 -04:00
unknown
7b4b5a6827
explicit <shlobj.h> to fix just a few build errors w/o ATL
2015-08-28 18:35:13 -04:00
unknown
7ce4f3db93
explicit <commdlg.h> to fix anti-ATL build errors
2015-08-28 18:34:34 -04:00
unknown
6b34e8b89a
explicit <commctrl.h> to fix anti-ATL build errors
2015-08-28 18:34:12 -04:00
unknown
074b2cc007
explicitly included <prsht.h>
2015-08-28 18:29:55 -04:00
unknown
152b365fcc
more Unicode compile ref. errors to _T() fixed
2015-08-28 17:23:47 -04:00
zilmar
d1f36d80ad
Merge pull request #576 from cxd4/TLB-pointer-to-int-representation
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better chances at safe TLB paddr allocation to integers
2015-08-28 09:42:54 +10:00
unknown
da232c590a
better chances at safe TLB paddr allocation to integers
2015-08-26 22:30:45 -04:00
zilmar
3b6d55cc5c
Merge pull request #568 from cxd4/leftover_Unicode_crap
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removed some surviving remnants of old Unicode refs
2015-08-20 13:54:41 +10:00
unknown
1a83353918
removed some surviving remnants of old Unicode refs
2015-08-19 23:00:41 -04:00
zilmar
3a950f4cb9
Merge pull request #563 from AmbientMalice/patch-5
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Make Mempak use core instead of plugin by default.
2015-08-20 12:11:42 +10:00
zilmar
18c192b32c
Merge pull request #566 from cxd4/better_VS_Express_fix
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re-did pull request #565 a safer way
2015-08-20 12:08:16 +10:00
unknown
39a1abe44e
re-did my earlier fix in a safer way
2015-08-19 18:37:07 -04:00
zilmar
7a2218dfd6
Merge pull request #565 from cxd4/vs-express-testing
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reduced the compiler errors if building w/ VS2008 Express
2015-08-20 06:43:37 +10:00
unknown
b44324147d
reduced the compiler errors if building without ATL
2015-08-19 13:47:15 -04:00
zilmar
13b2379caa
Merge pull request #562 from Nekokabu/patch-5
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Update Fuurai no Shiren 2 RDB
2015-08-19 21:59:17 +10:00
zilmar
d997b2e25b
Merge pull request #564 from cxd4/TLB_string_typo
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fixed duplicate debug string: "Write" typo'd to "Read"
2015-08-19 21:58:05 +10:00
unknown
64770befde
fixed duplicate debug string: "Write" typo'd to "Read"
2015-08-18 19:51:12 -04:00
Nekokabu
44397889b9
Update Fuurai no Shiren 2 RDB
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add 32bit=No
2015-08-18 23:26:49 +09:00
AmbientMalice
a09640f430
Make Mempak use core instead of plugin by default.
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This is kinda crude, but this should fix PJ64 complaining about missing mem pak files in certain situations\configurations.
2015-08-18 17:48:56 +10:00
Nekokabu
90bda74065
Update Fuurai no Shiren 2 RDB
2015-08-17 23:26:34 +09:00
zilmar
a880e37ff7
Merge pull request #560 from cxd4/wutt-wutt-in-da-VABS
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forgot to re-use `del = EleSpec[RSPOpC.rs].B[el];` in VABS
2015-08-12 13:37:52 +10:00
unknown
b188bdae3c
forgot to recycle `del = EleSpec[RSPOpC.rs].B[el];` in VABS
2015-08-11 22:21:51 -04:00
zilmar
646d89b7a8
Merge pull request #553 from dsx-/master
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more rdb updates
2015-08-12 10:09:53 +10:00
zilmar
31cb2270d3
Merge pull request #555 from Nekokabu/patch-4
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Fix PI_DMA_READ
2015-08-11 18:25:43 +10:00
zilmar
fe2a27f34d
Merge pull request #554 from Nekokabu/patch-3
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Fix DMA Sram access when not word aligned
2015-08-11 18:24:19 +10:00
zilmar
b908bda9e0
Merge pull request #559 from Jeremy517/master
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Fix ROM Browser for network shares
2015-08-10 18:17:09 +10:00
Jeremy517
3c2da3cf2e
Fix ROM Browser for network shares
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This part of cleanPathString was supposed to de-dupe backslashes in the directory name, and then insert a backslash to the start of directory if the directory originally started with \\ (so that the string again started with \\). However, because the call to rDirectory.replace was specifying a length of 1, it was always replacing \ with \ instead of replacing \\ with \. When the backslash was then inserted at the start of the directory, the directory string now began with \\\ instead of \\. This broke the ROM browser when using a network share (such as \\myserver\Emulation\Games).
2015-08-10 00:02:44 -07:00