zilmar
9c5643d141
[Wx Widget] Update png to wxWidgets-2.8.12
2015-10-16 07:44:02 +11:00
zilmar
85e4d0f08d
[Wx Widget] Update jpeg to wxWidgets-2.8.12
2015-10-16 07:36:19 +11:00
zilmar
8046b1a7f8
[Wx Widget] Update zlib to wxWidgets-2.8.12
2015-10-16 07:33:11 +11:00
Nekokabu
da49bb5a8c
[RDB] Update Jikkyou Powerful Pro Yakyuu 6
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Add 32bit=No
2015-10-15 23:35:21 +09:00
zilmar
a8c98ef392
[Solution] Upgrade glide projects for visual studio 2013
2015-10-15 08:49:37 +11:00
zilmar
8956349891
[Glide64] loadBlock uses matched c function
2015-10-14 15:55:28 +11:00
zilmar
dd1c306d16
[Glide64] Remove asm from TextConv.h
2015-10-14 11:38:47 +11:00
zilmar
3d52a163cd
[Glide64] remove unused old code
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bccb190988
2015-10-14 11:30:47 +11:00
zilmar
34de7c6804
[Glide64] get TxUtil.cpp to not use asm
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debcb5b25d
2015-10-14 11:20:03 +11:00
zilmar
81ab3fc877
[Glide64] Add winlnxdefs.h
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e110f50489
2015-10-14 10:47:09 +11:00
zilmar
ecb9363862
[Glide64] Add include math.h
2015-10-14 10:29:13 +11:00
zilmar
b7d402aacf
[Glide64] Subscreen delay fix for zelda OoT
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f3b47bbe40
2015-10-14 10:06:50 +11:00
zilmar
989c8cbc4d
use more widely used preprocessor defines for MinGW
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The code still uses a lot of WIN32 preprocessor variables which aren't defined
in strict C++-11 mode. But the preprocessor variable _WIN32 seems to be defined
in all modes of MinGW
4d8c50a0db
2015-10-14 10:01:07 +11:00
zilmar
8bc33bc4d9
[Glide64] Reduce GCC specific code
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21344deaee
2015-10-14 09:50:35 +11:00
zilmar
bdc85ddbb7
[Glide64] Convert to c implementation for functions like mirror32bS
2015-10-13 16:44:16 +11:00
zilmar
48554d2ad0
[Glide64] Move the code out of texture.asm.cpp
2015-10-13 15:54:52 +11:00
zilmar
d7a19c265f
[Glide64] fixed compiler warnings
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794226a274
2015-10-13 08:12:16 +11:00
zilmar
6e810ef559
[Glide64] Sync Glide64/DepthBufferRender.cpp
2015-10-12 10:13:19 +11:00
zilmar
5ff5ff0b12
[Glide64] Remove FixedPoint.asm.cpp
2015-10-12 07:21:56 +11:00
zilmar
5e06520cb5
from fixed warnings and errors in vs2012
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56f2b7ef85
2015-10-12 07:17:01 +11:00
zilmar
3d002e831f
Use generic _mm_loadu_ps instead of GCC specific __builtin_ia32_loadups
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be0a027273
2015-10-12 07:08:12 +11:00
zilmar
32c64b3d54
[Glide64] Add C conversion of MiClWr16b assembler functions
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577ab74dd8
2015-10-12 06:56:45 +11:00
zilmar
42f633c482
[Common] Update the project to have stdtypes.h
2015-10-12 06:51:36 +11:00
zilmar
485613ed03
[Common] Move the standard types include in to common
2015-10-12 06:48:15 +11:00
zilmar
70532a6503
[Glide64] Change LoadNone function params to one line
2015-10-11 21:13:57 +11:00
zilmar
bca97d42aa
[Glide64] Remove unused variables
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4fc96fee08
2015-10-11 21:12:32 +11:00
zilmar
7d43d10dd5
[Glide64] These buffers can overlap, so memmove() must be used instead of memcp…
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48e20bc799 (diff-4a633600241920557d6c8b6d96dfb363R298)
2015-10-11 20:54:30 +11:00
Lioncash
5350cfac8d
Project64: correct delete usages on arrays
2015-10-10 14:47:08 -04:00
zilmar
1dd25b2063
Rewrite MulMatricesC in a more auto-vectorizable way.
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c5998a531b
2015-10-10 23:23:26 +11:00
zilmar
f2d1097014
[glide64] sync changes to inc files
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from:
3b8d826964
4d8c50a0db
2015-10-10 22:15:57 +11:00
LegendOfDragoon
0cefcf16fb
Implement Recompiler version of LHV
2015-10-09 11:54:27 -07:00
LegendOfDragoon
221c4d1d4d
Implement Recompiler version of LUV
2015-10-09 11:51:39 -07:00
LegendOfDragoon
0fca9e65a4
Implement Recompiler version of LPV
2015-10-09 11:49:03 -07:00
LegendOfDragoon
87dc96752d
Implement Recompiler version of LBV
2015-10-09 11:39:46 -07:00
zilmar
d0f45f17ab
[glide64] remove 3dmathSIMD.asm.cpp (from Merge Glide64 changes from the previous attempt)
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e110f50489
2015-10-09 16:18:09 +11:00
zilmar
1203155d37
[Glide64] Remove unused config/Internalization
2015-10-09 16:16:38 +11:00
zilmar
cae95daa01
[Glide64] remove unused dx files
2015-10-09 15:54:32 +11:00
zilmar
0c60eec345
Rename Glitch64/main.h --> glitchmain.h for clarity.
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Avoid mental association with Glide64/Main.cpp.
2ee649b163
2015-10-09 15:53:16 +11:00
zilmar
8d1381b42a
[glide64] remove vram.cpp (from Fix build under MinGW)
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3b8d826964
2015-10-09 15:50:44 +11:00
zilmar
e5c6fa245b
[Glide64] add (optional) GLES 2.0 support, code taken from mupen64plus-ae
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ee42abc424
2015-10-09 15:44:33 +11:00
zilmar
5c1f6ea6c6
[Glide64] Rename Glitch64/main.cpp to Glitch64/glitchmain.cpp
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56f2b7ef85
2015-10-09 15:39:35 +11:00
zilmar
7561a65624
[Glide64] Remove space from filename to avoid confusion of build tools
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a1b0c70492
2015-10-09 14:36:48 +11:00
zilmar
f3d3a335fc
Force Glitch64 to recognize OSX using __APPLE__ instead of macintosh
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079ffaeb19
2015-10-09 14:36:38 +11:00
zilmar
549e2f78fb
[Glide64] Other cleanups like changing __WINDOWS__ to WIN32
2015-10-09 14:36:30 +11:00
zilmar
606189f8de
[Glide64] Remove unused file Glitch64/3dfx-mangling.h
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620c06aacc
2015-10-09 14:36:21 +11:00
zilmar
2ff97a3367
[Glide64] Clean up glitch so it compiles with the files removed
2015-10-09 14:36:08 +11:00
zilmar
08f155a2b3
[Glide64] Remove usage of glide64 flags
2015-10-09 14:34:09 +11:00
zilmar
3d5bfb666a
[3rd Party] Add SDL
2015-10-09 14:33:55 +11:00
zilmar
e2de2a5f12
[Glide64] Remove unused third party include files
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652449370b
2015-10-09 14:33:40 +11:00
zilmar
92ca976663
[Glide64] Remove flag images
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2ac49117f1
2015-10-09 14:33:29 +11:00