Commit Graph

2692 Commits

Author SHA1 Message Date
Ambient_Malice 74c713aaad small tidy up
Nushi Duri actually crashes, but I've made it compatible for now.
2016-01-19 18:09:29 +10:00
Ambient_Malice 4f0cc5eaf2 The big one
Huge RDB overhaul with typos fixed, stability & compatibility fixes, and
more accurate descriptions. Needs more work, of course, but it's a
start.
2016-01-19 18:00:02 +10:00
AmbientMalice c2352d603f Merge pull request #26 from project64/master
bring up to date
2016-01-19 17:55:34 +10:00
zilmar 754287d984 Merge pull request #906 from AmbientMalice/patch-24
Fix War Gods pink outlines.
2016-01-19 16:33:14 +11:00
zilmar 7d69148e48 Merge pull request #904 from AmbientMalice/patch-23
Fix Waialae Country Club
2016-01-19 16:32:51 +11:00
zilmar 05507a19af Merge pull request #903 from AmbientMalice/patch-22
Get Tamiya Racing 64 booting
2016-01-19 16:32:28 +11:00
AmbientMalice e580469ee1 Fix War Gods pink outlines.
I don't like forcing point-sample filtering, but it seems necessary here.
2016-01-19 15:09:21 +10:00
AmbientMalice 65b4a0c287 Fix Waialae Country Club
Not sure why framebuffer was disabled. Hope it wasn't for a reason. Game works better now.
2016-01-19 14:08:11 +10:00
AmbientMalice 0742e158e4 Get Tamiya Racing 64 booting
Game needs microcode check to render. Graphics bugged, but it renders. Will also update RDB to remove forced LLE.
2016-01-19 13:34:40 +10:00
zilmar 530245e938 Merge pull request #901 from LuigiBlood/64dd
Retail 64DD IPL ROM support (boots)
2016-01-19 08:22:32 +11:00
zilmar 43b8f65612 Merge pull request #902 from LegendOfDragoon/master
Fix a few sync errors
2016-01-19 08:18:47 +11:00
LegendOfDragoon 53baf6d792 Fix issue with SPECIAL_DADDU 2016-01-18 12:22:58 -08:00
LegendOfDragoon fdebac0068 Enable Protect Memory for Indiana Jones
This game apparently needs it, otherwise you get a sync error early on.
2016-01-18 12:19:41 -08:00
LegendOfDragoon 14469402ed Disable Advanced Block Linking for Nuclear Strike 64 2016-01-18 12:17:25 -08:00
luigiblood 4fb6c2219d Retail 64DD IPL ROM support (boots) 2016-01-18 20:15:01 +01:00
zilmar 168f064d18 Merge pull request #898 from AmbientMalice/patch-20
Half fix PGA European Tour graphics.
2016-01-19 04:12:58 +11:00
zilmar da5e1c8285 Merge pull request #900 from AmbientMalice/patch-21
"Fix" Pro Mahjong Tsuwamono 64 - Jansou Battle ni Chousen
2016-01-19 04:12:11 +11:00
AmbientMalice ee55f1f2b6 "Fix" Pro Mahjong Tsuwamono 64 - Jansou Battle ni Chousen
I hate disabling FB, but it's the only thing that seems to fix games like this.
2016-01-18 23:03:28 +10:00
AmbientMalice eb543a2b82 Enable per-frame FB.
This is expensive currently, but pretty much needed for this game.
2016-01-18 21:57:14 +10:00
zilmar 691f09159b [Project64] remove Speed limiter code from non windows 2016-01-18 22:32:50 +11:00
zilmar 1dd05282d8 [Project64] Misc code clean up 2016-01-18 22:31:36 +11:00
zilmar 5dca0c80a5 [Project64] Use memory management code for RecompilerMemory.cpp 2016-01-18 22:30:01 +11:00
zilmar b8c00dd5fe [Project64] Remove #include <Objbase.h> from RecompilerClass.cpp 2016-01-18 22:28:38 +11:00
zilmar 0f57b5d42e [Project64] Clean up some code related to Settings Type files 2016-01-18 22:27:25 +11:00
zilmar 821922f133 [Project64] Clean up code related to plugins 2016-01-18 22:26:15 +11:00
zilmar df04d377e0 [Project64] Clean up ProfilingClass.cpp 2016-01-18 22:25:10 +11:00
AmbientMalice e6172849ab Half fix PGA European Tour graphics.
Game still doesn't work right, but at least you can see what you're doing now.
2016-01-18 21:11:36 +10:00
zilmar b173fbb642 [Project64] Remove windows.h from CodeSection.cpp 2016-01-18 22:04:49 +11:00
zilmar 9bdea7da40 [Project64] Remove Protect Memory duplicate code 2016-01-18 22:02:50 +11:00
zilmar 9b2a398181 [Project64] get SystemTiming.cpp to use standard types 2016-01-18 22:00:16 +11:00
zilmar 0175adc49f [Project64] Get Sram to use standard types 2016-01-18 21:02:01 +11:00
zilmar ae734ed71c [Project64] Get Rumblepak.cpp to use standard types 2016-01-18 19:55:34 +11:00
zilmar 790de2eace [Project64] get PifRam.cpp to use standard types 2016-01-18 19:54:39 +11:00
zilmar b17ce831f2 [Project64] Cleaned up some warning in MemoryVirtualMem.cpp 2016-01-18 19:52:14 +11:00
zilmar e5fe71278a [Project64] Remove usage of windows.h from FramePerSecondClass on non windows 2016-01-18 19:51:12 +11:00
zilmar a44626855f [Common] fixed spacing in StdString.cpp 2016-01-18 19:48:52 +11:00
zilmar 957a29fac1 [Project64] Remove MemoryLabelsClass.cpp 2016-01-18 19:47:47 +11:00
zilmar d37ea006f1 [Common] Add TraceModulesCommon.h to Common.vcproj 2016-01-18 19:47:05 +11:00
zilmar e8468687ac [Project64] remove windows.h from plugin handling 2016-01-18 05:48:19 +11:00
zilmar 92e617d284 Merge branch 'master' of https://github.com/project64/project64 2016-01-18 05:46:10 +11:00
zilmar e212bee0a4 [Project64] Fix rounding code to compile on VS 2008 2016-01-18 05:44:19 +11:00
zilmar 11abb23fd5 Merge pull request #892 from AmbientMalice/patch-14
Change Mario 64 filtering to automatic.
2016-01-18 03:46:08 +11:00
zilmar 308d375305 Merge pull request #890 from AmbientMalice/patch-12
Fix Castlevania: LoD missing dissolves.
2016-01-18 03:45:21 +11:00
zilmar dcb215b6be Merge pull request #891 from AmbientMalice/patch-13
Disable texture filtering hotkey.
2016-01-18 03:44:25 +11:00
zilmar d0242f7bb8 Merge pull request #889 from AmbientMalice/patch-11
Fix Nintama Rantarou 64 missing graphics.
2016-01-18 03:43:38 +11:00
AmbientMalice 6dc9907cb6 Change Mario 64 filtering to automatic. 2016-01-17 22:42:31 +10:00
AmbientMalice cf80a16ac8 Disable texture filtering hotkey.
IMO, it causes too much trouble from accidental presses.
2016-01-17 22:32:53 +10:00
AmbientMalice 9aa32f9ba7 Japanese Castlevanias were missing dither hack. 2016-01-17 22:18:27 +10:00
AmbientMalice 87a3d4584b Fix Castlevania: LoD missing dissolves. 2016-01-17 22:14:15 +10:00
AmbientMalice e0ac91ca5b Fix Nintama Rantarou 64 missing graphics.
Game doesn't like framebuffer enabled for whatever reason. Similar problem to Harvest Moon?
2016-01-17 19:04:20 +10:00