Commit Graph

1019 Commits

Author SHA1 Message Date
Ryan Collins 1c044867ae Update the N64 System/Debugger files to allman 2015-03-25 18:26:02 -04:00
Ryan Collins 117c1ef3fc Remove whitespace added in previous commit 2015-03-25 17:15:25 -04:00
Ryan Collins 6a47fcd485 Update N64 System/C Core to allman 2015-03-25 17:12:40 -04:00
Ryan Collins b6181d5fe5 Add white space in multilanguage files 2015-03-25 16:52:34 -04:00
Ryan Collins 90b84ab632 Re-add missing braces from previous commit 2015-03-25 16:38:32 -04:00
Ryan Collins e6f834f11b Convert multilanguage files to allman format 2015-03-25 16:34:26 -04:00
zilmar 175f294a00 Merge branch 'master' of https://github.com/project64/project64 2015-03-19 08:03:53 +11:00
zilmar f7750c0dd0 fix issue #275: duplicating Advanced options 2015-03-19 08:03:29 +11:00
zilmar 870c26d7b1 Merge pull request #287 from cxd4/so_i_herd_u_liek_Allman
converted most components to Project64 for Allman-style braces
2015-03-19 07:52:35 +11:00
zilmar 312516567e Only initialize plugins if has been created 2015-03-18 20:49:15 +11:00
zilmar 9cec56fc89 Nrage: default to mem pak 2015-03-18 20:48:45 +11:00
zilmar 7819b6ed76 Merge branch 'master' of https://github.com/project64/project64 2015-03-18 20:47:50 +11:00
zilmar 8afe84f315 Set ini file to auto flush changes 2015-03-18 20:47:24 +11:00
zilmar bf1801294c Merge pull request #286 from AmbientMalice/patch-10
Nightmare Creatures fixes.
2015-03-18 20:25:12 +11:00
AmbientMalice 38a0a8b372 Nightmare Creatures fixes.
Nightmare Creatures runs at 60fps with CF=1, but the game runs too fast and has some odd behavior. (Menu selection is difficult, camera bounce during opening cutscene, odd movement sometimes) CF=2 fixes this but unfortunately gives framerates between 15-30fps. Setting VI to 2200 fixes the jerky animations.

This is one very odd game. I suspect it's still not running right based on Youtube footage, but it's less broken now.
2015-03-18 15:55:58 +10:00
unknown b890afe78b [RSP] some scope and spacing formatting clean-ups 2015-03-18 00:50:48 -04:00
unknown 86952f5cc6 [Settings] some scope and spacing formatting clean-ups 2015-03-17 18:49:20 -04:00
unknown a247ffe6b1 [PJ64 NRage] some scope and spacing formatting clean-ups 2015-03-17 18:47:32 -04:00
unknown 5158883a86 [PJ64 NRage] minor consistency change in the headers
I'm not really a fan of using the Allman method of braces for typedef's, struct's or other data, but in this case N-Rage seems to have made up his mind throughout 99% the rest of the source to use Allman through it, except only for this particular file.  So I guess better to be consistent with the rest.
2015-03-17 17:26:25 -04:00
unknown ae04d23d86 [Common] some scope and spacing formatting clean-ups
Miserably hated doing this commit.  Couldn't tell which code was whose, which was copyrighted, which was foreign enough to Project64 that I'd probably best just leave-as is, which was even worth considering part of Project64, which cleanups to omit doing and ignore because some ugly practices were rampant throughout the entire file and distracted from the purpose of this pull request too much.  So tried to stick to mostly just the braces/indentation changes here.
2015-03-17 17:19:42 -04:00
zilmar b09fd8296a Merge pull request #272 from Nekokabu/patch-2
Enable "Use System Font"
2015-03-18 07:10:00 +11:00
zilmar fe868a85d5 Merge pull request #282 from MELERIX/patch
Restored 3091d79a20
2015-03-18 05:48:53 +11:00
zilmar 262c8ffe9d lamguage changes for rombrowser 2015-03-17 22:34:47 +11:00
MELERIX 7435f765a8 Restored 3091d79a20
otherwise Glide64 not render all the background in some scenes
2015-03-17 04:37:04 -04:00
MELERIX 295891fba7 Few Missing Expansion Pak Games
- Castlevania (U) (V1.1)
- Command & Conquer (E) (M2)
- John Romero's Daikatana (E) (M3)
- John Romero's Daikatana (U)
- Ken Griffey Jr.'s Slugfest (U)
- Madden NFL 2000 (U)
- Madden NFL 2001 (U)
- Madden NFL 2002 (U)
- Resident Evil 2 (E) (M2)
- Resident Evil 2 (U) (V1.0)
- Resident Evil 2 (U) (V1.1)
- Roadsters Trophy (U) (M3)
- South Park (E) (M3)
- South Park (U)
- Tony Hawk's Pro Skater 2 (E)
- Top Gear Hyper Bike (E)
- Top Gear Hyper Bike (U)
- Top Gear Rally 2 (U)
- Xena Warrior Princess - Talisman of Fate (U)
2015-03-17 00:59:04 -04:00
zilmar 5491271c8a Merge pull request #281 from MELERIX/patch
Few Missing Expansion Pak Games
2015-03-17 15:06:36 +11:00
zilmar 468e94e125 Merge pull request #280 from samuelyuan/master
Made extra UI strings translateable
2015-03-17 14:18:44 +11:00
Samuel Yuan 04ce2f6054 Made extra UI strings translateable 2015-03-16 22:56:53 -04:00
zilmar 4507181f2f Merge pull request #279 from cxd4/fix_problem_with_fix_problem_with_BIO_FREAKS
matched incomplete Bio F.R.E.A.K.S. fix to apply also to (E)
2015-03-17 10:11:56 +11:00
unknown 1ab8cf2149 matched incomplete Bio F.R.E.A.K.S. fix to apply also to (E) 2015-03-16 19:05:46 -04:00
zilmar 86b983f009 Merge pull request #276 from MELERIX/patch
Removed more default values from Project64.rdb
2015-03-17 08:07:22 +11:00
MELERIX f087b88adb Added a RDB Info file 2015-03-16 08:26:26 -04:00
MELERIX d3ae19b0a3 Removed more default values from Project64.rdb
CPU Type=Recompiler
FuncFind=1
RDRAM Size=4
SMM-Cache=1
SMM-PI DMA=1
SMM-TLB=1
SMM-Protect=0

Based on info from: Settings Class.cpp
2015-03-16 01:25:55 -04:00
zilmar 042656d8fa Merge pull request #273 from MELERIX/patch
Removed more default values from Project64.rdb
2015-03-16 07:34:48 +11:00
zilmar 7f7c4d2d1b Merge pull request #274 from AmbientMalice/patch-9
Slightly less broken Indiana Jones VI\AI
2015-03-16 07:32:55 +11:00
AmbientMalice 56d39cd3d7 Slightly less broken Indiana Jones VI\AI
The US and PAL versions behave quite differently when it comes to refusing to boot randomly. The ideal VI should be around 1500, but the closest I can get seems around 1800 for PAL and 2050 for US. US version runs faster - significantly so in certain levels. However, this could be related to the PAL conversion - although I doubt it.
2015-03-14 20:44:06 +10:00
MELERIX f1b9859cc3 Removed more default values from Project64.rdb
Clear Frame=0/1/2
Self Texture=0/1
Primary Frame Buffer=0/1
Emulate Clear=0/1
Culling=0/1

Based in Documentation from:
http://en.helpdoc-online.com/project64_1.6/source/html/4%20configuration/plugin_video_d3d6_romsettings.htm
&
http://www.pj64-emu.com/manual-and-guides/configuration%3a-jabo-direct3d8/rom-settings-tab-d3d8-v1.6/#zAnswerList_307
2015-03-13 23:00:29 -03:00
Nekokabu c78eb75ccf Enable "Use System Font" 2015-03-14 02:37:32 +09:00
zilmar a3b1e7e0a0 Merge pull request #270 from LegendOfDragoon/master
Fix problem with Bio F.R.E.A.K.S. (U)
2015-03-13 22:41:06 +11:00
LegendOfDragoon a425ff676b Fix problem with Bio F.R.E.A.K.S. (U)
The RSP accesses memory past 0x3FFFFF in RDRAM, so this game needs
expansion pack enabled.
2015-03-13 03:31:14 -07:00
zilmar 4ff155666b Merge pull request #269 from cxd4/i_dont_always_change_STATUS_FR_but_when_i_do_I_also_change_Status
updating FPU locations just if STATUS_FR was changed, not entire reg
2015-03-13 11:19:12 +11:00
unknown 516df09fce updating FPU locations just if STATUS_FR was changed, not entire reg 2015-03-12 19:53:28 -04:00
zilmar 1e0efb670e make sure subsystem is set in vs2013 2015-03-13 08:56:35 +11:00
zilmar 6c09273073 Merge pull request #267 from AmbientMalice/patch-8
Revert Infernal Machine VI\AI to 2200\785
2015-03-13 08:44:39 +11:00
zilmar 7c63461b01 Merge pull request #268 from samuelyuan/master
Updated Simplified Chinese translation file
2015-03-13 08:43:20 +11:00
zilmar b1d3a27539 Language: Make sure string added to second level of keyboard shortcut added as utf16 2015-03-13 08:39:08 +11:00
Samuel Yuan dc72d5e29d Updated Simplified Chinese translation file 2015-03-12 16:29:18 -04:00
AmbientMalice ef68298b5c Revert Infernal Machine VI\AI to 2200\785
This fixes the game not reliably booting with Counter Factor=1. 1500\530 gets better results with some games, such as Resident Evil 2 - but clearly not this one.
2015-03-12 21:40:08 +10:00
zilmar 2a528562bf Fix load perm cheats 2015-03-12 17:58:41 +11:00
zilmar 4956da099e Merge pull request #265 from Lithium64/patch-6
Formatting fixes on RDB
2015-03-12 13:05:40 +11:00