zilmar
e2f648be46
Merge pull request #2002 from flagrama/fix-7z
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Fix Opening 7zip files
2021-03-06 10:57:41 +10:30
zilmar
b35d59408a
Add diable gameshark code
2021-03-06 10:56:24 +10:30
Vincent Cunningham
bc130baa3a
N64Rom: Add trace logs to LoadIN64mageIPL
2021-03-04 17:27:48 -05:00
Vincent Cunningham
008567781b
N64Rom: Load first found ROM in 7z file
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Should now search the entire 7zip file looking for a valid N64 ROM file
and load the first one it finds. Left comments referring to a future
dialog for selecting which file you want to open as it seems like a
good idea, but I don't have the familiarity with WTL yet to try to add
it.
May be necessary to skip files of a certain size while opening this way
as Project64 will try to allocate memory for the "ROM" file before it
is able to check if it really is a ROM file.
2021-03-04 17:22:26 -05:00
zilmar
bc81e041f8
Have Cheat UI validate via CEnhancement
2021-03-04 14:29:31 +10:30
Vincent Cunningham
a4bb7f588f
RomList: Another one in a trace message
2021-03-03 19:53:13 -05:00
Vincent Cunningham
563ee060dd
RomList: Fix 7zip filenames
2021-03-03 19:20:48 -05:00
Vincent Cunningham
8ece98efc4
Fix WelcomeScreen setting Default_GFX_Plugin
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Settings.cpp - Was missing a value for the new SettingID while running a
Debug build causing breakpoint to be handled when clicking OK. A new
handler with a default value has been added.
WelcomeScreen.cpp - Would set the Default_GFX_Plugin value and the value
would be used when launching a game or viewing the Plugins menu in
Options and set the Current_GFX_Plugin, but if a user were to try to
configure their Graphics Plugin prior to launching a game, they would
always open the Project64 Video config screen, even if they had chosen
GLideN64 as the default plugin. The Current_GFX_Plugin is now set with
the value of the Default_GFX_Plugin to ensure the correct configuration
dialog is opened.
WelcomeScreen.cpp - String value would always load the non-debug version
of Project64 Video after the above changes. The string to use is now
loaded from the Default_GFX_Plugin so if the default has never been set
the proper default value should now be used. If it has been set before
and is not a Project64 Video plugin, the value will be set to Project64
Video (non-debug) to keep the dialog accurate.
2021-03-02 17:32:05 -05:00
zilmar
62920525d0
Make rdram size 8 mb by default
2021-03-02 16:40:31 +10:30
zilmar
1f15ed30ca
Have 32bit disabled by default
2021-03-02 16:05:36 +10:30
zilmar
5c60ea213f
Update copyright date
2021-03-02 12:43:17 +10:30
zilmar
b8206c5043
Merge pull request #1995 from flagrama/linux-fixes
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Linux fixes
2021-03-01 20:10:49 +10:30
zilmar
88144f53c9
Prompt for jabo or glide plugin
2021-03-01 20:08:29 +10:30
Vincent Cunningham
8dea0170d3
Ignore narrowing conversion on g++
2021-02-28 20:32:42 -05:00
Vincent Cunningham
56d98cae9b
Use correct variable for log
2021-02-28 20:22:34 -05:00
Vincent Cunningham
38ca1407c9
Fix platform difference errors
2021-02-28 18:02:40 -05:00
Vincent Cunningham
dcb360cf41
Replace \ with / in include directives
2021-02-28 17:38:56 -05:00
zilmar
9262e37c47
Make sure file is reloaded on opening cheat config
2021-02-24 21:25:35 +10:30
zilmar
155d331d45
Do not necessary reload enhancement file
2021-02-23 21:39:48 +10:30
zilmar
beb5c3e77d
Enhancement: allow enhancment with no GS entries
2021-02-23 20:15:21 +10:30
zilmar
c1ed471fc1
Merge pull request #1910 from flagrama/fix-manual-start-emulation
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Fix Start Emulation by only skipping StartEmulation when AutoStart is disabled
2021-02-20 15:15:51 +10:30
zilmar
6127878f8f
Add plugin limiting to enhancements
2021-02-17 10:24:17 +10:30
zilmar
3e02ff31d7
Add Plugin list to enhancment
2021-02-11 21:56:09 +10:30
Vincent Cunningham
678c5819e8
Only skip StartEmulation in RunLoadedImage when AutoStart disabled
2021-02-02 10:27:23 -05:00
zilmar
3553c87121
Move enable enhancement to advanced
2021-02-02 17:01:29 +10:30
zilmar
a4f904e4d7
Merge branch 'master' of https://github.com/project64/project64
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# Conflicts:
# Source/Project64/UserInterface/UIResources.rc
2021-02-02 13:40:12 +10:30
zilmar
782e781bab
Be able to edit/enable/disable enhancements while running
2021-02-02 13:22:47 +10:30
Vincent Cunningham
f5af8f5261
Fix games not being FPS limited when Audio is muted
2021-02-01 20:31:45 -05:00
LuigiBlood
90d68dae52
Cache Disk Seek Timing Type into a global variable for optimization
2021-01-30 00:29:09 +01:00
LuigiBlood
6f05e7a2f2
[Settings] Add Disk Seek Timing choice
2021-01-29 23:37:27 +01:00
zilmar
cd16a8cc48
Clean up some warnings
2021-01-19 16:28:59 +10:30
zilmar
eb986259f2
Enhancements: Load Active
2021-01-18 17:07:06 +10:30
zilmar
453efb6d5e
Merge pull request #1897 from Squall-Leonhart/master
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Replace Manufacturer with Media and what each letter corresponds with.
2021-01-17 16:17:01 +10:30
zilmar
ddcd6ef855
Confirm cheat changes on closing window
2021-01-17 16:15:26 +10:30
zilmar
fd1a6112c0
Clean up enhancements code
2021-01-17 13:47:58 +10:30
Squall Leonhart
7d882f75b6
Manufacter ID was Media type all along
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change all relevant code accordingly
2021-01-11 11:58:44 +11:00
zilmar
cb0f746099
Try to fix some bugs in the new cheat changes
2020-12-31 08:03:27 +10:30
zilmar
070e2ad5e5
Merge branch 'master' of https://github.com/project64/project64
2020-12-30 09:14:25 +10:30
zilmar
7de3fc3348
Change the handling of the cheat format
2020-12-30 09:14:04 +10:30
zilmar
4854801e9a
Merge pull request #1874 from shygoo/tlb-bounds
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[Core] Fix TLB bounds check
2020-12-03 06:48:37 +10:30
shygoo
5b44212c2d
[Core] Fix TLB bounds check
2020-11-22 13:06:50 -06:00
zilmar
124b1c9257
Project64: Read cheats from multiple files
2020-11-19 17:46:07 +10:30
zilmar
23563db02f
Remove about config files
2020-11-09 19:42:30 +10:30
zilmar
1256d80bad
Switch Forum with discord in help menu
2020-11-09 14:19:05 +10:30
zilmar
45da6e6284
Rename Homepage to website
2020-11-09 13:34:06 +10:30
zilmar
5ed48cbb97
Project64: Make UniqueSaveDir on by default
2020-10-27 17:00:28 +10:30
zilmar
f3fc84b569
Merge branch 'master' of https://github.com/project64/project64
2020-10-22 12:41:36 +10:30
zilmar
890e9b5c2c
Project64: Have nag use the registry
2020-10-22 12:41:19 +10:30
zilmar
373df2a912
Project64: Provide ability for alternate identifier game settings
2020-10-22 12:37:09 +10:30
zilmar
7e503dc192
Project64: In ini handling change SectionList from vector to set
2020-10-12 16:51:23 +10:30