project64/Source/Glide64/Settings.cpp

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#include "Gfx_1.3.h"
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#include "SettingsID.h"
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#ifdef _WIN32
int GetCurrentResIndex(void);
#endif
short Set_basic_mode = 0, Set_texture_dir = 0, Set_log_dir = 0, Set_log_flush = 0;
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extern int g_width, g_height;
CSettings::CSettings() :
m_dirty(false),
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res_x(640),
scr_res_x(640),
res_y(480),
scr_res_y(480),
#ifndef ANDROID
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res_data(GR_RESOLUTION_640x480),
#endif
advanced_options(0),
texenh_options(0),
vsync(0),
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m_rotate(Rotate_None),
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m_filtering(Filter_Automatic),
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fog(0),
buff_clear(0),
swapmode(0),
lodmode(0),
m_aspectmode(Aspect_4x3),
m_frame_buffer(0),
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//Texture filtering options
texture_dir(""),
ghq_fltr(0),
ghq_enht(0),
ghq_cmpr(0),
ghq_hirs(0),
ghq_use(0),
ghq_enht_cmpr(0),
ghq_enht_tile(0),
ghq_enht_f16bpp(0),
ghq_enht_gz(0),
ghq_enht_nobg(0),
ghq_hirs_cmpr(0),
ghq_hirs_tile(0),
ghq_hirs_f16bpp(0),
ghq_hirs_gz(0),
ghq_hirs_altcrc(0),
ghq_cache_save(0),
ghq_cache_size(0),
ghq_hirs_let_texartists_fly(0),
ghq_hirs_dump(0),
autodetect_ucode(0),
ucode(0),
unk_as_red(0),
unk_clear(0),
wireframe(0),
wfmode(0),
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// Special fixes
offset_x(0),
offset_y(0),
scale_x(0),
scale_y(0),
fast_crc(0),
alt_tex_size(0),
use_sts1_only(0),
flame_corona(0), //hack for zeldas flame's corona
increase_texrect_edge(0), // add 1 to lower right corner coordinates of texrect
decrease_fillrect_edge(0), // sub 1 from lower right corner coordinates of fillrect
texture_correction(0), // enable perspective texture correction emulation. is on by default
stipple_mode(0), //used for dithered alpha emulation
stipple_pattern(0), //used for dithered alpha emulation
force_microcheck(0), //check microcode each frame, for mixed F3DEX-S2DEX games
force_quad3d(0), //force 0xb5 command to be quad, not line 3d
clip_zmin(0), //enable near z clipping
clip_zmax(0), //enable far plane clipping;
adjust_aspect(0), //adjust screen aspect for wide screen mode
force_calc_sphere(0), //use spheric mapping only, Ridge Racer 64
pal230(0), //set special scale for PAL games
correct_viewport(0), //correct viewport values
zmode_compare_less(0), //force GR_CMP_LESS for zmode=0 (opaque)and zmode=1 (interpenetrating)
old_style_adither(0), //apply alpha dither regardless of alpha_dither_mode
n64_z_scale(0), //scale vertex z value before writing to depth buffer, as N64 does.
m_hacks((hacks_t)0),
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//wrapper settings
#ifndef ANDROID
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wrpResolution(0),
#endif
wrpVRAM(0),
wrpFBO(0),
wrpAnisotropic(0),
m_FlushLogs(false)
{
memset(m_log_dir, 0, sizeof(m_log_dir));
RegisterSettings();
ReadSettings();
}
void CSettings::RegisterSettings(void)
{
SetModuleName("default");
Set_basic_mode = FindSystemSettingId("Basic Mode");
Set_texture_dir = FindSystemSettingId("Dir:Texture");
Set_log_flush = FindSystemSettingId("Log Auto Flush");
Set_log_dir = FindSystemSettingId("Dir:Log");
SetModuleName("Glide64");
#ifdef _WIN32
general_setting(Set_Resolution, "resolution", 7);
general_setting(Set_FullScreenRes, "FullScreenRes", GetCurrentResIndex());
#endif
general_setting(Set_vsync, "vsync", 1);
general_setting(Set_texenh_options, "texenh_options", 0);
general_setting(Set_wrpVRAM, "wrpVRAM", 0);
#ifndef ANDROID
general_setting(Set_wrpFBO, "wrpFBO", 0);
#else
general_setting(Set_wrpFBO, "wrpFBO", 1);
#endif
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general_setting(Set_Rotate, "rotate", Rotate_None);
general_setting(Set_wrpAnisotropic, "wrpAnisotropic", 0);
general_setting(Set_autodetect_ucode, "autodetect_ucode", 1);
general_setting(Set_ucode, "ucode", 2);
general_setting(Set_wireframe, "wireframe", 0);
general_setting(Set_wfmode, "wfmode", 1);
general_setting(Set_unk_as_red, "unk_as_red", 0);
general_setting(Set_unk_clear, "unk_clear", 0);
general_setting(Set_ghq_fltr, "ghq_fltr", 0);
general_setting(Set_ghq_cmpr, "ghq_cmpr", 0);
general_setting(Set_ghq_enht, "ghq_enht", 0);
general_setting(Set_ghq_hirs, "ghq_hirs", 0);
general_setting(Set_ghq_enht_cmpr, "ghq_enht_cmpr", 0);
general_setting(Set_ghq_enht_tile, "ghq_enht_tile", 0);
general_setting(Set_ghq_enht_f16bpp, "ghq_enht_f16bpp", 0);
general_setting(Set_ghq_enht_gz, "ghq_enht_gz", 1);
general_setting(Set_ghq_enht_nobg, "ghq_enht_nobg", 0);
general_setting(Set_ghq_hirs_cmpr, "ghq_hirs_cmpr", 0);
general_setting(Set_ghq_hirs_tile, "ghq_hirs_tile", 0);
general_setting(Set_ghq_hirs_f16bpp, "ghq_hirs_f16bpp", 0);
general_setting(Set_ghq_hirs_gz, "ghq_hirs_gz", 1);
general_setting(Set_ghq_hirs_altcrc, "ghq_hirs_altcrc", 1);
general_setting(Set_ghq_cache_save, "ghq_cache_save", 1);
general_setting(Set_ghq_cache_size, "ghq_cache_size", 0);
general_setting(Set_ghq_hirs_let_texartists_fly, "ghq_hirs_let_texartists_fly", 0);
general_setting(Set_ghq_hirs_dump, "ghq_hirs_dump", 0);
general_setting(Set_optimize_texrect_default, "optimize_texrect", true);
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general_setting(Set_filtering_default, "filtering", CSettings::Filter_Automatic);
general_setting(Set_lodmode_default, "lodmode", 0);
general_setting(Set_fog_default, "fog", 1);
general_setting(Set_buff_clear_default, "buff_clear", 1);
general_setting(Set_swapmode_default, "swapmode", 1);
general_setting(Set_aspect_default, "aspect", Aspect_4x3);
general_setting(Set_fb_smart_default, "fb_smart", true);
general_setting(Set_fb_hires_default, "fb_hires", true);
general_setting(Set_fb_read_always_default, "fb_read_always", false);
general_setting(Set_read_back_to_screen_default, "read_back_to_screen", false);
general_setting(Set_detect_cpu_write_default, "detect_cpu_write", false);
general_setting(Set_fb_get_info_default, "fb_get_info", false);
general_setting(Set_fb_render_default, "fb_render", false);
game_setting(Set_alt_tex_size, "alt_tex_size", 0);
game_setting(Set_use_sts1_only, "use_sts1_only", 0);
game_setting(Set_force_calc_sphere, "force_calc_sphere", 0);
game_setting(Set_correct_viewport, "correct_viewport", 0);
game_setting(Set_increase_texrect_edge, "increase_texrect_edge", 0);
game_setting(Set_decrease_fillrect_edge, "decrease_fillrect_edge", 0);
game_setting(Set_texture_correction, "texture_correction", 1);
game_setting(Set_pal230, "pal230", 0);
game_setting(Set_stipple_mode, "stipple_mode", 2);
game_setting(Set_stipple_pattern, "stipple_pattern", 0x3E0F83E0);
game_setting(Set_force_microcheck, "force_microcheck", 0);
game_setting(Set_force_quad3d, "force_quad3d", 0);
game_setting(Set_clip_zmin, "clip_zmin", 0);
game_setting(Set_clip_zmax, "clip_zmax", 1);
game_setting(Set_fast_crc, "fast_crc", 1);
game_setting(Set_adjust_aspect, "adjust_aspect", 1);
game_setting(Set_zmode_compare_less, "zmode_compare_less", 0);
game_setting(Set_old_style_adither, "old_style_adither", 0);
game_setting(Set_n64_z_scale, "n64_z_scale", 0);
game_setting_default(Set_optimize_texrect, "optimize_texrect", Set_optimize_texrect_default);
game_setting(Set_ignore_aux_copy, "ignore_aux_copy", false);
game_setting(Set_hires_buf_clear, "hires_buf_clear", true);
game_setting(Set_fb_read_alpha, "fb_read_alpha", false);
game_setting(Set_useless_is_useless, "useless_is_useless", false);
game_setting(Set_fb_crc_mode, "fb_crc_mode", 1);
game_setting_default(Set_filtering, "filtering", Set_filtering_default);
game_setting_default(Set_fog, "fog", Set_fog_default);
game_setting_default(Set_buff_clear, "buff_clear", Set_buff_clear_default);
game_setting_default(Set_swapmode, "swapmode", Set_swapmode_default);
game_setting_default(Set_aspect, "aspect", Set_aspect_default);
game_setting_default(Set_lodmode, "lodmode", Set_lodmode_default);
game_setting_default(Set_fb_smart, "fb_smart", Set_fb_smart_default);
game_setting_default(Set_fb_hires, "fb_hires", Set_fb_hires_default);
game_setting_default(Set_fb_read_always, "fb_read_always", Set_fb_read_always_default);
game_setting_default(Set_read_back_to_screen, "read_back_to_screen", Set_read_back_to_screen_default);
game_setting_default(Set_detect_cpu_write, "detect_cpu_write", Set_detect_cpu_write_default);
game_setting_default(Set_fb_get_info, "fb_get_info", Set_fb_get_info_default);
game_setting_default(Set_fb_render, "fb_render", Set_fb_render_default);
}
void CSettings::SetAspectmode(AspectMode_t value)
{
if (value != m_aspectmode)
{
m_aspectmode = value;
UpdateAspectRatio();
m_dirty = true;
}
}
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void CSettings::SetFiltering(Filtering_t value)
{
if (value != m_filtering)
{
m_filtering = value;
m_dirty = true;
}
}
void CSettings::UpdateFrameBufferBits(uint32_t BitsToAdd, uint32_t BitsToRemove)
{
uint32_t frame_buffer_original = m_frame_buffer;
m_frame_buffer |= BitsToAdd;
m_frame_buffer &= ~BitsToRemove;
if (frame_buffer_original != m_frame_buffer)
{
m_dirty = true;
}
}
void CSettings::UpdateAspectRatio(void)
{
switch (m_aspectmode)
{
case Aspect_4x3:
if (scr_res_x >= scr_res_y * 4.0f / 3.0f) {
res_y = scr_res_y;
res_x = (uint32_t)(res_y * 4.0f / 3.0f);
}
else
{
res_x = scr_res_x;
res_y = (uint32_t)(res_x / 4.0f * 3.0f);
}
break;
case Aspect_16x9:
if (scr_res_x >= scr_res_y * 16.0f / 9.0f)
{
res_y = scr_res_y;
res_x = (uint32_t)(res_y * 16.0f / 9.0f);
}
else
{
res_x = scr_res_x;
res_y = (uint32_t)(res_x / 16.0f * 9.0f);
}
break;
default: //stretch or original
res_x = scr_res_x;
res_y = scr_res_y;
}
}
void CSettings::ReadSettings()
{
#ifdef ANDROID
this->scr_res_x = this->res_x = g_width;
this->scr_res_y = this->res_y = g_height;
#else
this->res_data = (uint32_t)GetSetting(Set_Resolution);
if (this->res_data >= 24) this->res_data = 12;
this->wrpResolution = GetSetting(Set_FullScreenRes);
#endif
this->vsync = GetSetting(Set_vsync);
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m_rotate = (ScreenRotate_t)GetSetting(Set_Rotate);
this->advanced_options = Set_basic_mode ? !GetSystemSetting(Set_basic_mode) : 0;
this->texenh_options = GetSetting(Set_texenh_options);
this->wrpVRAM = GetSetting(Set_wrpVRAM);
this->wrpFBO = GetSetting(Set_wrpFBO);
this->wrpAnisotropic = GetSetting(Set_wrpAnisotropic);
#ifndef _ENDUSER_RELEASE_
this->autodetect_ucode = GetSetting(Set_autodetect_ucode);
this->ucode = GetSetting(Set_ucode);
this->wireframe = GetSetting(Set_wireframe);
this->wfmode = GetSetting(Set_wfmode);
this->unk_as_red = GetSetting(Set_unk_as_red);
this->unk_clear = GetSetting(Set_unk_clear);
#else
this->autodetect_ucode = TRUE;
this->ucode = 2;
this->wireframe = FALSE;
this->wfmode = 0;
this->unk_as_red = FALSE;
this->unk_clear = FALSE;
#endif
char texture_dir[260];
memset(texture_dir, 0, sizeof(texture_dir));
GetSystemSettingSz(Set_texture_dir, texture_dir, sizeof(texture_dir));
this->texture_dir = texture_dir;
this->ghq_fltr = (uint8_t)GetSetting(Set_ghq_fltr);
this->ghq_cmpr = (uint8_t)GetSetting(Set_ghq_cmpr);
this->ghq_enht = (uint8_t)GetSetting(Set_ghq_enht);
this->ghq_hirs = (uint8_t)GetSetting(Set_ghq_hirs);
this->ghq_enht_cmpr = GetSetting(Set_ghq_enht_cmpr);
this->ghq_enht_tile = GetSetting(Set_ghq_enht_tile);
this->ghq_enht_f16bpp = GetSetting(Set_ghq_enht_f16bpp);
this->ghq_enht_gz = GetSetting(Set_ghq_enht_gz);
this->ghq_enht_nobg = GetSetting(Set_ghq_enht_nobg);
this->ghq_hirs_cmpr = GetSetting(Set_ghq_hirs_cmpr);
this->ghq_hirs_tile = GetSetting(Set_ghq_hirs_tile);
this->ghq_hirs_f16bpp = GetSetting(Set_ghq_hirs_f16bpp);
this->ghq_hirs_gz = GetSetting(Set_ghq_hirs_gz);
this->ghq_hirs_altcrc = GetSetting(Set_ghq_hirs_altcrc);
this->ghq_cache_save = GetSetting(Set_ghq_cache_save);
this->ghq_cache_size = GetSetting(Set_ghq_cache_size);
this->ghq_hirs_let_texartists_fly = GetSetting(Set_ghq_hirs_let_texartists_fly);
this->ghq_hirs_dump = GetSetting(Set_ghq_hirs_dump);
if (Set_log_dir != 0)
{
GetSystemSettingSz(Set_log_dir, m_log_dir, sizeof(m_log_dir));
}
m_FlushLogs = Set_log_flush != 0 ? GetSystemSetting(Set_log_flush) != 0 : false;
m_dirty = false;
}
void CSettings::ReadGameSettings(const char * name)
{
m_hacks = (hacks_t)0;
//detect games which require special hacks
if (strstr(name, (const char *)"ZELDA"))
{
m_hacks = (hacks_t)(m_hacks | (CSettings::hack_Zelda | CSettings::hack_OoT));
}
else if (strstr(name, (const char *)"MASK"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_Zelda);
}
else if (strstr(name, (const char *)"ROADSTERS TROPHY"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_Zelda);
}
else if (strstr(name, (const char *)"Diddy Kong Racing"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_Diddy);
}
else if (strstr(name, (const char *)"Tonic Trouble"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_Tonic);
}
else if (strstr(name, (const char *)"All") && strstr(name, (const char *)"Star") && strstr(name, (const char *)"Baseball"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_ASB);
}
else if (strstr(name, (const char *)"Beetle") || strstr(name, (const char *)"BEETLE") || strstr(name, (const char *)"HSV"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_BAR);
}
else if (strstr(name, (const char *)"I S S 64") || strstr(name, (const char *)"J WORLD SOCCER3") || strstr(name, (const char *)"PERFECT STRIKER") || strstr(name, (const char *)"RONALDINHO SOCCER"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_ISS64);
}
else if (strstr(name, (const char *)"MARIOKART64"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_MK64);
}
else if (strstr(name, (const char *)"NITRO64"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_WCWnitro);
}
else if (strstr(name, (const char *)"CHOPPER_ATTACK") || strstr(name, (const char *)"WILD CHOPPERS"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_Chopper);
}
else if (strstr(name, (const char *)"Resident Evil II") || strstr(name, (const char *)"BioHazard II"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_RE2);
}
else if (strstr(name, (const char *)"YOSHI STORY"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_Yoshi);
}
else if (strstr(name, (const char *)"F-Zero X") || strstr(name, (const char *)"F-ZERO X"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_Fzero);
}
else if (strstr(name, (const char *)"PAPER MARIO") || strstr(name, (const char *)"MARIO STORY"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_PMario);
}
else if (strstr(name, (const char *)"TOP GEAR RALLY 2"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_TGR2);
}
else if (strstr(name, (const char *)"TOP GEAR RALLY"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_TGR);
}
else if (strstr(name, (const char *)"Top Gear Hyper Bike"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_Hyperbike);
}
else if (strstr(name, (const char *)"Killer Instinct Gold") || strstr(name, (const char *)"KILLER INSTINCT GOLD"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_KI);
}
else if (strstr(name, (const char *)"Knockout Kings 2000"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_Knockout);
}
else if (strstr(name, (const char *)"LEGORacers"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_Lego);
}
else if (strstr(name, (const char *)"OgreBattle64"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_Ogre64);
}
else if (strstr(name, (const char *)"Pilot Wings64"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_Pilotwings);
}
else if (strstr(name, (const char *)"Supercross"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_Supercross);
}
else if (strstr(name, (const char *)"STARCRAFT 64"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_Starcraft);
}
else if (strstr(name, (const char *)"BANJO KAZOOIE 2") || strstr(name, (const char *)"BANJO TOOIE"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_Banjo2);
}
else if (strstr(name, (const char *)"FIFA: RTWC 98") || strstr(name, (const char *)"RoadToWorldCup98"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_Fifa98);
}
else if (strstr(name, (const char *)"Mega Man 64") || strstr(name, (const char *)"RockMan Dash"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_Megaman);
}
else if (strstr(name, (const char *)"MISCHIEF MAKERS") || strstr(name, (const char *)"TROUBLE MAKERS"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_Makers);
}
else if (strstr(name, (const char *)"GOLDENEYE"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_GoldenEye);
}
else if (strstr(name, (const char *)"PUZZLE LEAGUE"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_PPL);
}
else if (strstr(name, (const char *)"WIN BACK") || strstr(name, (const char *)"OPERATION WINBACK"))
{
m_hacks = (hacks_t)(m_hacks | CSettings::hack_Winback);
}
g_settings->alt_tex_size = GetSetting(Set_alt_tex_size);
g_settings->use_sts1_only = GetSetting(Set_use_sts1_only);
g_settings->force_calc_sphere = GetSetting(Set_force_calc_sphere);
g_settings->correct_viewport = GetSetting(Set_correct_viewport);
g_settings->increase_texrect_edge = GetSetting(Set_increase_texrect_edge);
g_settings->decrease_fillrect_edge = GetSetting(Set_decrease_fillrect_edge);
g_settings->texture_correction = GetSetting(Set_texture_correction) == 0 ? 0 : 1;
g_settings->pal230 = GetSetting(Set_pal230) == 1 ? 1 : 0;
g_settings->stipple_mode = GetSetting(Set_stipple_mode);
int stipple_pattern = GetSetting(Set_stipple_pattern);
g_settings->stipple_pattern = stipple_pattern > 0 ? (uint32_t)stipple_pattern : 0x3E0F83E0;
g_settings->force_microcheck = GetSetting(Set_force_microcheck);
g_settings->force_quad3d = GetSetting(Set_force_quad3d);
g_settings->clip_zmin = GetSetting(Set_clip_zmin);
g_settings->clip_zmax = GetSetting(Set_clip_zmax);
g_settings->fast_crc = GetSetting(Set_fast_crc);
g_settings->adjust_aspect = GetSetting(Set_adjust_aspect);
g_settings->zmode_compare_less = GetSetting(Set_zmode_compare_less);
g_settings->old_style_adither = GetSetting(Set_old_style_adither);
g_settings->n64_z_scale = GetSetting(Set_n64_z_scale);
int fb_crc_mode = GetSetting(Set_fb_crc_mode);
if (fb_crc_mode >= 0) g_settings->fb_crc_mode = (CSettings::FBCRCMODE)fb_crc_mode;
g_settings->fog = GetSetting(g_romopen ? Set_fog : Set_fog_default);
g_settings->buff_clear = GetSetting(g_romopen ? Set_buff_clear : Set_buff_clear_default);
g_settings->swapmode = GetSetting(g_romopen ? Set_swapmode : Set_swapmode_default);
g_settings->lodmode = GetSetting(g_romopen ? Set_lodmode : Set_lodmode_default);
#ifdef _WIN32
g_settings->res_data = GetSetting(Set_Resolution);
if (g_settings->res_data < 0 || g_settings->res_data >= 0x18) g_settings->res_data = 12;
#endif
//frame buffer
short fb_Settings[] =
{
g_romopen ? Set_optimize_texrect : Set_optimize_texrect_default,
Set_ignore_aux_copy,
Set_hires_buf_clear,
Set_fb_read_alpha,
Set_useless_is_useless,
g_romopen ? Set_fb_smart : Set_fb_smart_default,
g_romopen ? Set_fb_hires : Set_fb_hires_default,
g_romopen ? Set_fb_read_always : Set_fb_read_always_default,
g_romopen ? Set_detect_cpu_write : Set_detect_cpu_write_default,
g_romopen ? Set_fb_get_info : Set_fb_get_info_default,
g_romopen ? Set_fb_render : Set_fb_render_default
};
fb_bits_t bits[] =
{
fb_optimize_texrect,
fb_ignore_aux_copy,
fb_hwfbe_buf_clear,
fb_read_alpha,
fb_useless_is_useless,
fb_emulation,
fb_hwfbe,
fb_ref,
fb_cpu_write_hack,
fb_get_info,
fb_depth_render
};
uint32_t fb_add_bits = 0, fb_remove_bits = 0;
for (int i = 0; i < (sizeof(fb_Settings) / sizeof(fb_Settings[0])); i++)
{
if (GetSetting(fb_Settings[i]) != 0)
{
fb_add_bits |= bits[i];
}
else
{
fb_remove_bits |= bits[i];
}
}
fb_add_bits |= fb_motionblur;
int read_back_to_screen = GetSetting(g_romopen ? Set_read_back_to_screen : Set_read_back_to_screen_default);
if (read_back_to_screen == 1) { fb_add_bits |= fb_read_back_to_screen; }
else if (read_back_to_screen == 2) { fb_add_bits |= fb_read_back_to_screen2; }
else if (read_back_to_screen == 0) { fb_remove_bits |= fb_read_back_to_screen | fb_read_back_to_screen2; }
g_settings->UpdateFrameBufferBits(fb_add_bits, fb_remove_bits);
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SetFiltering((Filtering_t)GetSetting(g_romopen ? Set_filtering : Set_filtering_default));
SetAspectmode((AspectMode_t)GetSetting(g_romopen ? Set_aspect : Set_aspect_default));
g_settings->flame_corona = g_settings->hacks(hack_Zelda) && !fb_depth_render_enabled();
}
void CSettings::WriteSettings(void)
{
#ifdef _WIN32
SetSetting(Set_Resolution, (int)g_settings->res_data);
SetSetting(Set_FullScreenRes, g_settings->wrpResolution);
#endif
SetSetting(Set_vsync, g_settings->vsync);
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SetSetting(Set_Rotate, m_rotate);
SetSetting(Set_texenh_options, g_settings->texenh_options);
SetSetting(Set_wrpVRAM, g_settings->wrpVRAM);
SetSetting(Set_wrpFBO, g_settings->wrpFBO);
SetSetting(Set_wrpAnisotropic, g_settings->wrpAnisotropic);
#ifndef _ENDUSER_RELEASE_
SetSetting(Set_autodetect_ucode, g_settings->autodetect_ucode);
SetSetting(Set_ucode, (int)g_settings->ucode);
SetSetting(Set_wireframe, g_settings->wireframe);
SetSetting(Set_wfmode, g_settings->wfmode);
SetSetting(Set_unk_as_red,g_settings->unk_as_red);
SetSetting(Set_unk_clear, g_settings->unk_clear);
#endif //_ENDUSER_RELEASE_
SetSetting(Set_ghq_fltr, g_settings->ghq_fltr);
SetSetting(Set_ghq_cmpr, g_settings->ghq_cmpr);
SetSetting(Set_ghq_enht, g_settings->ghq_enht);
SetSetting(Set_ghq_hirs, g_settings->ghq_hirs);
SetSetting(Set_ghq_enht_cmpr, g_settings->ghq_enht_cmpr);
SetSetting(Set_ghq_enht_tile, g_settings->ghq_enht_tile);
SetSetting(Set_ghq_enht_f16bpp, g_settings->ghq_enht_f16bpp);
SetSetting(Set_ghq_enht_gz, g_settings->ghq_enht_gz);
SetSetting(Set_ghq_enht_nobg, g_settings->ghq_enht_nobg);
SetSetting(Set_ghq_hirs_cmpr, g_settings->ghq_hirs_cmpr);
SetSetting(Set_ghq_hirs_tile, g_settings->ghq_hirs_tile);
SetSetting(Set_ghq_hirs_f16bpp, g_settings->ghq_hirs_f16bpp);
SetSetting(Set_ghq_hirs_gz, g_settings->ghq_hirs_gz);
SetSetting(Set_ghq_hirs_altcrc, g_settings->ghq_hirs_altcrc);
SetSetting(Set_ghq_cache_save, g_settings->ghq_cache_save);
SetSetting(Set_ghq_cache_size, g_settings->ghq_cache_size);
SetSetting(Set_ghq_hirs_let_texartists_fly, g_settings->ghq_hirs_let_texartists_fly);
SetSetting(Set_ghq_hirs_dump, g_settings->ghq_hirs_dump);
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SetSetting(g_romopen ? Set_filtering : Set_filtering_default, filtering());
SetSetting(g_romopen ? Set_fog : Set_fog_default, g_settings->fog);
SetSetting(g_romopen ? Set_buff_clear : Set_buff_clear_default, g_settings->buff_clear);
SetSetting(g_romopen ? Set_swapmode : Set_swapmode_default, g_settings->swapmode);
SetSetting(g_romopen ? Set_lodmode : Set_lodmode_default, g_settings->lodmode);
SetSetting(g_romopen ? Set_aspect : Set_aspect_default, m_aspectmode);
SetSetting(g_romopen ? Set_fb_read_always : Set_fb_read_always_default, g_settings->fb_ref_enabled() ? true : false);
SetSetting(g_romopen ? Set_fb_smart : Set_fb_smart_default, g_settings->fb_emulation_enabled() ? true : false);
SetSetting(g_romopen ? Set_fb_hires : Set_fb_hires_default, g_settings->fb_hwfbe_set() ? true : false);
SetSetting(g_romopen ? Set_fb_get_info : Set_fb_get_info_default, g_settings->fb_get_info_enabled() ? true : false);
SetSetting(g_romopen ? Set_fb_render : Set_fb_render_default, g_settings->fb_depth_render_enabled() ? true : false);
SetSetting(g_romopen ? Set_detect_cpu_write : Set_detect_cpu_write_default, g_settings->fb_cpu_write_hack_enabled() ? true : false);
if (g_settings->fb_read_back_to_screen_enabled())
{
SetSetting(g_romopen ? Set_read_back_to_screen : Set_read_back_to_screen_default, 1);
}
else if (g_settings->fb_read_back_to_screen2_enabled())
{
SetSetting(g_romopen ? Set_read_back_to_screen : Set_read_back_to_screen_default, 2);
}
else
{
SetSetting(g_romopen ? Set_read_back_to_screen : Set_read_back_to_screen_default, 0);
}
FlushSettings();
}