[Glide64] Add SettingsID.h
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@ -48,45 +48,6 @@ void ConfigInit(HINSTANCE hinst);
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void ConfigCleanup(void);
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#endif
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enum
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{
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// General Settings
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Set_CardId, Set_vsync, Set_ssformat, Set_clock,
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Set_clock_24_hr, Set_Rotate, Set_texenh_options, Set_hotkeys, Set_wrpVRAM,
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Set_wrpFBO, Set_wrpAnisotropic, Set_autodetect_ucode, Set_ucode, Set_wireframe,
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Set_wfmode, Set_logging, Set_log_clear, Set_elogging, Set_run_in_window,
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Set_filter_cache, Set_unk_as_red, Set_log_unk, Set_unk_clear, Set_ghq_fltr,
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Set_ghq_cmpr, Set_ghq_enht, Set_ghq_hirs, Set_ghq_enht_cmpr, Set_ghq_enht_tile,
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Set_ghq_enht_f16bpp, Set_ghq_enht_gz, Set_ghq_enht_nobg, Set_ghq_hirs_cmpr,
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Set_ghq_hirs_tile, Set_ghq_hirs_f16bpp, Set_ghq_hirs_gz, Set_ghq_hirs_altcrc,
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Set_ghq_cache_save, Set_ghq_cache_size, Set_ghq_hirs_let_texartists_fly,
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Set_ghq_hirs_dump,
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#ifndef ANDROID
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Set_Resolution, Set_wrpResolution,
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#endif
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// Default Game Settings
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Set_optimize_texrect_default, Set_filtering_default, Set_lodmode_default,
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Set_fog_default, Set_buff_clear_default, Set_swapmode_default,
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Set_aspect_default, Set_fb_smart_default, Set_fb_hires_default,
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Set_fb_read_always_default, Set_read_back_to_screen_default, Set_detect_cpu_write_default,
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Set_fb_get_info_default, Set_fb_render_default,
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//Game Settings
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Set_alt_tex_size, Set_use_sts1_only, Set_force_calc_sphere, Set_correct_viewport,
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Set_increase_texrect_edge, Set_decrease_fillrect_edge, Set_texture_correction,
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Set_pal230, Set_stipple_mode, Set_stipple_pattern, Set_force_microcheck, Set_force_quad3d,
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Set_clip_zmin, Set_clip_zmax, Set_fast_crc, Set_adjust_aspect, Set_zmode_compare_less,
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Set_old_style_adither, Set_n64_z_scale, Set_optimize_texrect, Set_ignore_aux_copy,
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Set_hires_buf_clear, Set_fb_read_alpha, Set_useless_is_useless, Set_fb_crc_mode,
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Set_filtering, Set_fog, Set_buff_clear, Set_swapmode, Set_aspect, Set_lodmode,
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Set_fb_smart, Set_fb_hires, Set_fb_read_always, Set_read_back_to_screen,
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Set_detect_cpu_write, Set_fb_get_info, Set_fb_render,
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//RDB Setting
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Set_ucodeLookup,
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};
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extern short Set_basic_mode, Set_texture_dir, Set_log_dir, Set_log_flush;
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@ -49,6 +49,7 @@
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<ItemGroup>
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<ClInclude Include="Gfx_1.3.h" />
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<ClInclude Include="Settings.h" />
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<ClInclude Include="SettingsID.h" />
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<ClInclude Include="trace.h" />
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<ClInclude Include="turbo3D.h" />
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<ClInclude Include="ucode.h" />
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@ -129,6 +129,7 @@
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<ClInclude Include="Gfx_1.3.h" />
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<ClInclude Include="trace.h" />
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<ClInclude Include="Settings.h" />
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<ClInclude Include="SettingsID.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="CRC.cpp">
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@ -1,4 +1,5 @@
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#include "Gfx_1.3.h"
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#include "SettingsID.h"
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#ifdef _WIN32
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int GetCurrentResIndex(void);
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@ -0,0 +1,51 @@
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/****************************************************************************
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* *
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* Project 64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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enum
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{
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// General Settings
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Set_CardId, Set_vsync, Set_ssformat, Set_clock,
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Set_clock_24_hr, Set_Rotate, Set_texenh_options, Set_hotkeys, Set_wrpVRAM,
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Set_wrpFBO, Set_wrpAnisotropic, Set_autodetect_ucode, Set_ucode, Set_wireframe,
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Set_wfmode, Set_logging, Set_log_clear, Set_elogging, Set_run_in_window,
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Set_filter_cache, Set_unk_as_red, Set_log_unk, Set_unk_clear, Set_ghq_fltr,
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Set_ghq_cmpr, Set_ghq_enht, Set_ghq_hirs, Set_ghq_enht_cmpr, Set_ghq_enht_tile,
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Set_ghq_enht_f16bpp, Set_ghq_enht_gz, Set_ghq_enht_nobg, Set_ghq_hirs_cmpr,
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Set_ghq_hirs_tile, Set_ghq_hirs_f16bpp, Set_ghq_hirs_gz, Set_ghq_hirs_altcrc,
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Set_ghq_cache_save, Set_ghq_cache_size, Set_ghq_hirs_let_texartists_fly,
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Set_ghq_hirs_dump,
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#ifndef ANDROID
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Set_Resolution, Set_wrpResolution,
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#endif
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// Default Game Settings
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Set_optimize_texrect_default, Set_filtering_default, Set_lodmode_default,
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Set_fog_default, Set_buff_clear_default, Set_swapmode_default,
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Set_aspect_default, Set_fb_smart_default, Set_fb_hires_default,
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Set_fb_read_always_default, Set_read_back_to_screen_default, Set_detect_cpu_write_default,
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Set_fb_get_info_default, Set_fb_render_default,
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//Game Settings
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Set_alt_tex_size, Set_use_sts1_only, Set_force_calc_sphere, Set_correct_viewport,
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Set_increase_texrect_edge, Set_decrease_fillrect_edge, Set_texture_correction,
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Set_pal230, Set_stipple_mode, Set_stipple_pattern, Set_force_microcheck, Set_force_quad3d,
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Set_clip_zmin, Set_clip_zmax, Set_fast_crc, Set_adjust_aspect, Set_zmode_compare_less,
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Set_old_style_adither, Set_n64_z_scale, Set_optimize_texrect, Set_ignore_aux_copy,
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Set_hires_buf_clear, Set_fb_read_alpha, Set_useless_is_useless, Set_fb_crc_mode,
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Set_filtering, Set_fog, Set_buff_clear, Set_swapmode, Set_aspect, Set_lodmode,
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Set_fb_smart, Set_fb_hires, Set_fb_read_always, Set_read_back_to_screen,
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Set_detect_cpu_write, Set_fb_get_info, Set_fb_render,
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//RDB Setting
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Set_ucodeLookup,
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};
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@ -51,6 +51,7 @@
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#include "CRC.h"
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#include <Common/StdString.h>
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#include "trace.h"
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#include "SettingsID.h"
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#ifdef _WIN32
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#include <Common/CriticalSection.h>
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