project64/Source/Project64/N64 System/Mips/Audio.cpp

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/****************************************************************************
* *
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* Project64 - A Nintendo 64 emulator. *
2012-12-19 09:30:18 +00:00
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#include "stdafx.h"
#include "Audio.h"
#include <Project64\N64 System\System Globals.h>
#include <Project64\N64 System\N64 Class.h>
CAudio::CAudio()
{
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Reset();
}
CAudio::~CAudio()
{
}
void CAudio::Reset()
{
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m_SecondBuff = 0;
m_Status = 0;
m_BytesPerSecond = 0;
m_CountsPerByte = g_System->AiCountPerBytes(); // should be calculated ... see below, instead allow from user settings
if (m_CountsPerByte == 0) m_CountsPerByte = 500; // If the user has no defined value, grant a default and we will calculate
m_FramesPerSecond = 60;
}
uint32_t CAudio::GetLength()
{
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WriteTraceF(TraceAudio, __FUNCTION__ ": Start (m_SecondBuff = %d)", m_SecondBuff);
uint32_t TimeLeft = g_SystemTimer->GetTimer(CSystemTimer::AiTimerInterrupt), Res = 0;
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if (TimeLeft > 0)
{
Res = (TimeLeft / m_CountsPerByte);
}
WriteTraceF(TraceAudio, __FUNCTION__ ": Done (res = %d, TimeLeft = %d)", Res, TimeLeft);
return (Res + 3)&~3;
}
uint32_t CAudio::GetStatus()
{
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WriteTraceF(TraceAudio, __FUNCTION__ ": m_Status = %X", m_Status);
return m_Status;
}
void CAudio::LenChanged()
{
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WriteTraceF(TraceAudio, __FUNCTION__ ": Start (g_Reg->AI_LEN_REG = %d)", g_Reg->AI_LEN_REG);
if (g_Reg->AI_LEN_REG != 0)
{
if (g_Reg->AI_LEN_REG >= 0x40000)
{
WriteTraceF(TraceAudio, __FUNCTION__ ": *** Ignoring Write, To Large (%X)", g_Reg->AI_LEN_REG);
}
else
{
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m_Status |= ai_busy;
uint32_t AudioLeft = g_SystemTimer->GetTimer(CSystemTimer::AiTimerInterrupt);
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if (m_SecondBuff == 0)
{
if (AudioLeft == 0)
{
WriteTraceF(TraceAudio, __FUNCTION__ ": Set Timer AI_LEN_REG: %d m_CountsPerByte: %d", g_Reg->AI_LEN_REG, m_CountsPerByte);
g_SystemTimer->SetTimer(CSystemTimer::AiTimerInterrupt, g_Reg->AI_LEN_REG * m_CountsPerByte, false);
}
else
{
WriteTraceF(TraceAudio, __FUNCTION__ ": Increasing Second Buffer (m_SecondBuff %d Increase: %d)", m_SecondBuff, g_Reg->AI_LEN_REG);
m_SecondBuff += g_Reg->AI_LEN_REG;
m_Status |= ai_full;
}
}
else
{
g_Notify->BreakPoint(__FILEW__, __LINE__);
}
}
}
else
{
WriteTraceF(TraceAudio, __FUNCTION__ ": *** Reset Timer to 0");
g_SystemTimer->StopTimer(CSystemTimer::AiTimerBusy);
g_SystemTimer->StopTimer(CSystemTimer::AiTimerInterrupt);
m_SecondBuff = 0;
m_Status = 0;
}
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if (g_Plugins->Audio()->AiLenChanged != NULL)
{
g_Plugins->Audio()->AiLenChanged();
}
WriteTraceF(TraceAudio, __FUNCTION__ ": Done");
}
void CAudio::InterruptTimerDone()
{
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WriteTraceF(TraceAudio, __FUNCTION__ ": Start (m_SecondBuff = %d)", m_SecondBuff);
m_Status &= ~ai_full;
g_Reg->MI_INTR_REG |= MI_INTR_AI;
g_Reg->CheckInterrupts();
if (m_SecondBuff != 0)
{
g_SystemTimer->SetTimer(CSystemTimer::AiTimerInterrupt, m_SecondBuff * m_CountsPerByte, false);
m_SecondBuff = 0;
}
else
{
m_Status &= ~ai_busy;
}
if (g_Reg->m_AudioIntrReg == 0)
{
g_System->SyncToAudio();
}
WriteTrace(TraceAudio, __FUNCTION__ ": Done");
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}
void CAudio::BusyTimerDone()
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{
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WriteTraceF(TraceAudio, __FUNCTION__ ": Start (m_SecondBuff = %d)", m_SecondBuff);
g_Notify->BreakPoint(__FILEW__, __LINE__);
m_Status &= ~ai_busy;
}
void CAudio::SetViIntr(uint32_t VI_INTR_TIME)
{
double CountsPerSecond = (uint32_t)((double)VI_INTR_TIME * m_FramesPerSecond);
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if (m_BytesPerSecond != 0 && (g_System->AiCountPerBytes() == 0))
{
m_CountsPerByte = (int32_t)((double)CountsPerSecond / (double)m_BytesPerSecond);
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}
}
void CAudio::SetFrequency(uint32_t Dacrate, uint32_t System)
{
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WriteTraceF(TraceAudio, __FUNCTION__ "(Dacrate: %X System: %d): AI_BITRATE_REG = %X", Dacrate, System, g_Reg->AI_BITRATE_REG);
uint32_t Frequency;
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switch (System)
{
case SYSTEM_PAL: Frequency = 49656530 / (Dacrate + 1); break;
case SYSTEM_MPAL: Frequency = 48628316 / (Dacrate + 1); break;
default: Frequency = 48681812 / (Dacrate + 1); break;
}
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//nBlockAlign = 16 / 8 * 2;
m_BytesPerSecond = Frequency * 4;
//m_BytesPerSecond = 194532;
//m_BytesPerSecond = 128024;
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m_FramesPerSecond = System == SYSTEM_PAL ? 50 : 60;
}