project64/Source/Project64-core/Settings.cpp

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#include "stdafx.h"
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#include "Settings/SettingType/SettingsType-Application.h"
#include "Settings/SettingType/SettingsType-ApplicationIndex.h"
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#include "Settings/SettingType/SettingsType-ApplicationPath.h"
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#include "Settings/SettingType/SettingsType-GameSetting.h"
#include "Settings/SettingType/SettingsType-GameSettingIndex.h"
#include "Settings/SettingType/SettingsType-RDBCpuType.h"
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#include "Settings/SettingType/SettingsType-RDBOnOff.h"
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#include "Settings/SettingType/SettingsType-RDBRamSize.h"
#include "Settings/SettingType/SettingsType-RDBSaveChip.h"
#include "Settings/SettingType/SettingsType-RDBYesNo.h"
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#include "Settings/SettingType/SettingsType-RelativePath.h"
#include "Settings/SettingType/SettingsType-RomDatabase.h"
#include "Settings/SettingType/SettingsType-RomDatabaseIndex.h"
#include "Settings/SettingType/SettingsType-RomDatabaseSetting.h"
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#include "Settings/SettingType/SettingsType-SelectedDirectory.h"
#include "Settings/SettingType/SettingsType-TempBool.h"
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#include "Settings/SettingType/SettingsType-TempNumber.h"
#include "Settings/SettingType/SettingsType-TempString.h"
#include <Common/Platform.h>
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#include <Common/Trace.h>
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#include <Project64-core/N64System/N64Types.h>
#include <Project64-core/Settings.h>
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CSettings * g_Settings = nullptr;
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CSettings::CSettings() :
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m_NextAutoSettingId(0x200000)
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{
}
CSettings::~CSettings()
{
CSettingTypeApplication::CleanUp();
CSettingTypeRomDatabase::CleanUp();
CSettingTypeGame::CleanUp();
for (SETTING_MAP::iterator iter = m_SettingInfo.begin(); iter != m_SettingInfo.end(); iter++)
{
delete iter->second;
}
for (SETTING_CALLBACK::iterator cb_iter = m_Callback.begin(); cb_iter != m_Callback.end(); cb_iter++)
{
SETTING_CHANGED_CB * item = cb_iter->second;
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while (item != nullptr)
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{
SETTING_CHANGED_CB * current_item = item;
item = item->Next;
delete current_item;
}
}
}
void CSettings::AddHandler(SettingID TypeID, CSettingType * Handler)
{
std::pair<SETTING_MAP::iterator, bool> res = m_SettingInfo.insert(SETTING_MAP::value_type(TypeID, Handler));
if (!res.second)
{
delete res.first->second;
m_SettingInfo.erase(res.first);
res = m_SettingInfo.insert(SETTING_MAP::value_type(TypeID, Handler));
if (!res.second)
{
delete Handler;
}
}
}
void CSettings::AddHowToHandleSetting(const char * BaseDirectory)
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{
WriteTrace(TraceAppInit, TraceDebug, "Start");
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// Command settings
AddHandler(Cmd_BaseDirectory, new CSettingTypeTempString(BaseDirectory));
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AddHandler(Cmd_ShowHelp, new CSettingTypeTempBool(false));
AddHandler(Cmd_RomFile, new CSettingTypeTempString(""));
AddHandler(Cmd_ComboDiskFile, new CSettingTypeTempString(""));
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// Support files
AddHandler(SupportFile_Settings, new CSettingTypeApplicationPath("Settings", "ConfigFile", SupportFile_SettingsDefault));
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AddHandler(SupportFile_SettingsDefault, new CSettingTypeRelativePath("Config", "Project64.cfg"));
AddHandler(SupportFile_RomDatabase, new CSettingTypeApplicationPath("Settings", "RomDatabase", SupportFile_RomDatabaseDefault));
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AddHandler(SupportFile_RomDatabaseDefault, new CSettingTypeRelativePath("Config", "Project64.rdb"));
AddHandler(SupportFile_VideoRDB, new CSettingTypeApplicationPath("Settings", "VideoRDB", SupportFile_VideoRDBDefault));
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AddHandler(SupportFile_VideoRDBDefault, new CSettingTypeRelativePath("Config", "Video.rdb"));
AddHandler(SupportFile_AudioRDB, new CSettingTypeApplicationPath("Settings", "AudioRDB", SupportFile_AudioRDBDefault));
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AddHandler(SupportFile_AudioRDBDefault, new CSettingTypeRelativePath("Config", "Audio.rdb"));
AddHandler(SupportFile_CheatDir, new CSettingTypeApplicationPath("Settings", "CheatDir", SupportFile_CheatDirDefault));
AddHandler(SupportFile_CheatDirDefault, new CSettingTypeRelativePath("Config\\Cheats", ""));
AddHandler(SupportFile_UserCheatDir, new CSettingTypeApplicationPath("Settings", "UserCheatDir", SupportFile_UserCheatDirDefault));
AddHandler(SupportFile_UserCheatDirDefault, new CSettingTypeRelativePath("Config\\Cheats-User", ""));
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AddHandler(SupportFile_EnhancementDir, new CSettingTypeApplicationPath("Settings", "EnhancementDir", SupportFile_EnhancementDirDefault));
AddHandler(SupportFile_EnhancementDirDefault, new CSettingTypeRelativePath("Config\\Enhancements", ""));
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AddHandler(SupportFile_UserEnhancementDir, new CSettingTypeApplicationPath("Settings", "UserEnhancementDir", SupportFile_UserEnhancementDirDefault));
AddHandler(SupportFile_UserEnhancementDirDefault, new CSettingTypeRelativePath("Config\\Enhancements-User", ""));
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AddHandler(SupportFile_Notes, new CSettingTypeApplicationPath("Settings", "Notes", SupportFile_NotesDefault));
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AddHandler(SupportFile_NotesDefault, new CSettingTypeRelativePath("Config", "Project64.rdn"));
AddHandler(SupportFile_ExtInfo, new CSettingTypeApplicationPath("Settings", "ExtInfo", SupportFile_ExtInfoDefault));
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AddHandler(SupportFile_ExtInfoDefault, new CSettingTypeRelativePath("Config", "Project64.rdx"));
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// Settings location
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AddHandler(Setting_ApplicationName, new CSettingTypeTempString(""));
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AddHandler(Setting_UseFromRegistry, new CSettingTypeApplication("Settings", "Use Registry", (uint32_t) false));
AddHandler(Setting_RdbEditor, new CSettingTypeApplication("Settings", "Rdb Editor", false));
AddHandler(Setting_CN64TimeCritical, new CSettingTypeApplication("Settings", "CN64TimeCritical", false));
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AddHandler(Setting_AutoStart, new CSettingTypeApplication("Settings", "Auto Start", (uint32_t) true));
AddHandler(Setting_AutoZipInstantSave, new CSettingTypeApplication("Settings", "Auto Zip Saves", (uint32_t) true));
AddHandler(Setting_EraseGameDefaults, new CSettingTypeApplication("Settings", "Erase on default", (uint32_t) true));
AddHandler(Setting_CheckEmuRunning, new CSettingTypeApplication("Settings", "Check Running", (uint32_t) true));
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#ifndef _M_X64
AddHandler(Setting_ForceInterpreterCPU, new CSettingTypeApplication("Settings", "Force Interpreter CPU", false));
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#else
AddHandler(Setting_ForceInterpreterCPU, new CSettingTypeApplication("Settings", "Force Interpreter CPU", true));
#endif
AddHandler(Setting_FixedRdramAddress, new CSettingTypeApplication("Settings", "Fixed Rdram Address", (uint32_t)0));
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AddHandler(Setting_Enhancement, new CSettingTypeApplication("Settings", "Enable Enhancement", (uint32_t) true));
AddHandler(Setting_RememberCheats, new CSettingTypeApplication("Settings", "Remember Cheats", (bool)false));
AddHandler(Setting_UniqueSaveDir, new CSettingTypeApplication("Settings", "Unique Game Dir", true));
AddHandler(Setting_CurrentLanguage, new CSettingTypeApplication("Settings", "Current Language", ""));
AddHandler(Setting_EnableDisk, new CSettingTypeTempBool(false));
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AddHandler(Setting_LanguageDirDefault, new CSettingTypeRelativePath("Lang", ""));
AddHandler(Setting_LanguageDir, new CSettingTypeApplicationPath("Lang Directory", "Directory", Setting_LanguageDirDefault));
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AddHandler(Setting_SyncViaAudioEnabled, new CSettingTypeTempBool(false, "SyncViaAudioEnabled"));
AddHandler(Setting_DiskSaveType, new CSettingTypeApplication("Settings", "Disk Save Type", (uint32_t)1));
AddHandler(Setting_UpdateControllerOnRefresh, new CSettingTypeTempBool(false));
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AddHandler(Default_RDRamSize, new CSettingTypeApplication("Defaults", "RDRAM Size", 0x800000u));
AddHandler(Default_UseHleGfx, new CSettingTypeApplication("Defaults", "HLE GFX Default", true));
AddHandler(Default_ViRefreshRate, new CSettingTypeApplication("Defaults", "ViRefresh", 1500u));
AddHandler(Default_AiCountPerBytes, new CSettingTypeApplication("Defaults", "AiCountPerBytes", 0u));
AddHandler(Default_CounterFactor, new CSettingTypeApplication("Defaults", "Counter Factor", 2u));
AddHandler(Default_SyncViaAudio, new CSettingTypeApplication("Defaults", "Audio-Sync Audio", true));
AddHandler(Default_FixedAudio, new CSettingTypeApplication("Defaults", "Fixed Audio", true));
AddHandler(Default_RandomizeSIPIInterrupts, new CSettingTypeApplication("Defaults", "Randomize SI/PI Interrupts", true));
AddHandler(Default_SMM_Protect_Memory, new CSettingTypeApplication("Defaults", "SMM-Protect", false));
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AddHandler(Default_DiskSeekTiming, new CSettingTypeApplication("Defaults", "Disk Seek Timing", (uint32_t)DiskSeek_Turbo));
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AddHandler(Rdb_GoodName, new CSettingTypeRomDatabase("Good Name", Game_GameName));
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AddHandler(Rdb_RPCKey, new CSettingTypeRomDatabase("RPC Key", Game_RPCKey));
AddHandler(Rdb_SaveChip, new CSettingTypeRDBSaveChip("Save Type", (uint32_t)SaveChip_Auto));
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AddHandler(Rdb_CpuType, new CSettingTypeRDBCpuType("CPU Type", CPU_Recompiler));
AddHandler(Rdb_RDRamSize, new CSettingTypeRDBRDRamSize("RDRAM Size", Default_RDRamSize));
AddHandler(Rdb_CounterFactor, new CSettingTypeRomDatabase("Counter Factor", Default_CounterFactor));
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AddHandler(Rdb_DelayDP, new CSettingTypeRDBYesNo("Delay DP", true));
AddHandler(Rdb_DelaySi, new CSettingTypeRDBYesNo("Delay SI", false));
AddHandler(Rdb_32Bit, new CSettingTypeRDBYesNo("32bit", false));
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AddHandler(Rdb_FastSP, new CSettingTypeRDBYesNo("Fast SP", true));
AddHandler(Rdb_FixedAudio, new CSettingTypeRomDatabase("Fixed Audio", Default_FixedAudio));
AddHandler(Rdb_SyncViaAudio, new CSettingTypeRomDatabase("Audio-Sync Audio", Default_SyncViaAudio));
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AddHandler(Rdb_RspAudioSignal, new CSettingTypeRDBYesNo("Audio Signal", false));
AddHandler(Rdb_TLB_VAddrStart, new CSettingTypeRomDatabase("TLB: Vaddr Start", (uint32_t)0));
AddHandler(Rdb_TLB_VAddrLen, new CSettingTypeRomDatabase("TLB: Vaddr Len", (uint32_t)0));
AddHandler(Rdb_TLB_PAddrStart, new CSettingTypeRomDatabase("TLB: PAddr Start", (uint32_t)0));
AddHandler(Rdb_UseHleGfx, new CSettingTypeRomDatabase("HLE GFX RDB", Plugin_UseHleGfx));
AddHandler(Rdb_UseHleAudio, new CSettingTypeRomDatabase("HLE Audio RDB", Plugin_UseHleAudio));
AddHandler(Rdb_ScreenHertz, new CSettingTypeRomDatabase("ScreenHertz", (uint32_t)0));
AddHandler(Rdb_FuncLookupMode, new CSettingTypeRomDatabase("FuncFind", (uint32_t)FuncFind_PhysicalLookup));
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AddHandler(Rdb_RegCache, new CSettingTypeRDBYesNo("Reg Cache", true));
#ifdef ANDROID
AddHandler(Rdb_BlockLinking, new CSettingTypeRDBOnOff("Linking", false));
#else
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AddHandler(Rdb_BlockLinking, new CSettingTypeRDBOnOff("Linking", true));
#endif
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AddHandler(Rdb_SMM_Cache, new CSettingTypeRomDatabase("SMM-Cache", true));
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AddHandler(Rdb_SMM_StoreInstruc, new CSettingTypeRomDatabase("SMM-StoreInstr", false));
AddHandler(Rdb_SMM_PIDMA, new CSettingTypeRomDatabase("SMM-PI DMA", true));
AddHandler(Rdb_SMM_TLB, new CSettingTypeRomDatabase("SMM-TLB", true));
AddHandler(Rdb_SMM_Protect, new CSettingTypeRomDatabase("SMM-Protect", Default_SMM_Protect_Memory));
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AddHandler(Rdb_SMM_ValidFunc, new CSettingTypeRomDatabase("SMM-FUNC", true));
AddHandler(Rdb_ViRefreshRate, new CSettingTypeRomDatabase("ViRefresh", Default_ViRefreshRate));
AddHandler(Rdb_AiCountPerBytes, new CSettingTypeRomDatabase("AiCountPerBytes", Default_AiCountPerBytes));
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AddHandler(Rdb_AudioResetOnLoad, new CSettingTypeRDBYesNo("AudioResetOnLoad", false));
AddHandler(Rdb_AllowROMWrites, new CSettingTypeRDBYesNo("AllowROMWrites", false));
AddHandler(Rdb_CRC_Recalc, new CSettingTypeRDBYesNo("CRC-Recalc", false));
AddHandler(Rdb_RandomizeSIPIInterrupts, new CSettingTypeRomDatabase("Randomize SI/PI Interrupts", Default_RandomizeSIPIInterrupts));
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AddHandler(Rdb_DiskSeekTiming, new CSettingTypeRomDatabase("DiskSeekTiming", Default_DiskSeekTiming));
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AddHandler(Game_IniKey, new CSettingTypeTempString(""));
AddHandler(Game_File, new CSettingTypeTempString(""));
AddHandler(Game_UniqueSaveDir, new CSettingTypeTempString(""));
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AddHandler(Game_GameName, new CSettingTypeTempString(""));
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AddHandler(Cfg_GoodName, new CSettingTypeGame("Good Name", ""));
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AddHandler(Game_TempLoaded, new CSettingTypeTempBool(false));
AddHandler(Game_SystemType, new CSettingTypeTempNumber(SYSTEM_NTSC));
AddHandler(Game_EditPlugin_Gfx, new CSettingTypeGame("Plugin-Gfx", Default_None));
AddHandler(Game_EditPlugin_Audio, new CSettingTypeGame("Plugin-Audio", Default_None));
AddHandler(Game_EditPlugin_Contr, new CSettingTypeGame("Plugin-Controller", Default_None));
AddHandler(Game_EditPlugin_RSP, new CSettingTypeGame("Plugin-RSP", Default_None));
AddHandler(Game_Plugin_Gfx, new CSettingTypeGame("Plugin-Gfx", Plugin_GFX_Current));
AddHandler(Game_Plugin_Audio, new CSettingTypeGame("Plugin-Audio", Plugin_AUDIO_Current));
AddHandler(Game_Plugin_Controller, new CSettingTypeGame("Plugin-Controller", Plugin_CONT_Current));
AddHandler(Game_Plugin_RSP, new CSettingTypeGame("Plugin-RSP", Plugin_RSP_Current));
AddHandler(Game_SaveChip, new CSettingTypeGame("SaveChip", Rdb_SaveChip));
AddHandler(Game_CpuType, new CSettingTypeGame("CpuType", Rdb_CpuType));
AddHandler(Game_LastSaveSlot, new CSettingTypeGame("Last Used Save Slot", (uint32_t)0));
AddHandler(Game_FixedAudio, new CSettingTypeGame("Fixed Audio", Rdb_FixedAudio));
AddHandler(Game_RDRamSize, new CSettingTypeGame("RDRamSize", Rdb_RDRamSize));
AddHandler(Game_CounterFactor, new CSettingTypeGame("Counter Factor", Rdb_CounterFactor));
AddHandler(Game_DelayDP, new CSettingTypeGame("Delay DP", Rdb_DelayDP));
AddHandler(Game_DelaySI, new CSettingTypeGame("Delay SI", Rdb_DelaySi));
AddHandler(Game_RspAudioSignal, new CSettingTypeGame("Audio Signal", Rdb_RspAudioSignal));
AddHandler(Game_32Bit, new CSettingTypeGame("32bit", Rdb_32Bit));
AddHandler(Game_FastSP, new CSettingTypeGame("Fast SP", Rdb_FastSP));
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#ifdef ANDROID
AddHandler(Game_CurrentSaveState, new CSettingTypeTempNumber(1));
#else
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AddHandler(Game_CurrentSaveState, new CSettingTypeTempNumber(0));
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#endif
AddHandler(Game_LastSaveTime, new CSettingTypeTempNumber(0));
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AddHandler(Game_SyncViaAudio, new CSettingTypeGame("Sync Audio", Rdb_SyncViaAudio));
AddHandler(Game_UseHleGfx, new CSettingTypeGame("HLE GFX", Rdb_UseHleGfx));
AddHandler(Game_UseHleAudio, new CSettingTypeGame("HLE Audio", Rdb_UseHleAudio));
AddHandler(Game_ScreenHertz, new CSettingTypeGame("ScreenHertz", Rdb_ScreenHertz));
AddHandler(Game_FuncLookupMode, new CSettingTypeGame("FuncFind", Rdb_FuncLookupMode));
AddHandler(Game_RegCache, new CSettingTypeGame("Reg Cache", Rdb_RegCache));
AddHandler(Game_BlockLinking, new CSettingTypeGame("Linking", Rdb_BlockLinking));
AddHandler(Game_SMM_StoreInstruc, new CSettingTypeGame("SMM-StoreInst", Rdb_SMM_StoreInstruc));
AddHandler(Game_SMM_Cache, new CSettingTypeGame("SMM-Cache", Rdb_SMM_Cache));
AddHandler(Game_SMM_PIDMA, new CSettingTypeGame("SMM-PI DMA", Rdb_SMM_PIDMA));
AddHandler(Game_SMM_TLB, new CSettingTypeGame("SMM-TLB", Rdb_SMM_TLB));
AddHandler(Game_SMM_Protect, new CSettingTypeGame("SMM-Protect", Rdb_SMM_Protect));
AddHandler(Game_SMM_ValidFunc, new CSettingTypeGame("SMM-FUNC", Rdb_SMM_ValidFunc));
AddHandler(Game_ViRefreshRate, new CSettingTypeGame("ViRefresh", Rdb_ViRefreshRate));
AddHandler(Game_AiCountPerBytes, new CSettingTypeGame("AiCountPerBytes", Rdb_AiCountPerBytes));
AddHandler(Game_AudioResetOnLoad, new CSettingTypeGame("AudioResetOnLoad", Rdb_AudioResetOnLoad));
AddHandler(Game_AllowROMWrites, new CSettingTypeGame("AllowROMWrites", Rdb_AllowROMWrites));
AddHandler(Game_CRC_Recalc, new CSettingTypeGame("CRC-Recalc", Rdb_CRC_Recalc));
AddHandler(Game_Transferpak_ROM, new CSettingTypeGame("Tpak-ROM-dir", Default_None));
AddHandler(Game_Transferpak_Sav, new CSettingTypeGame("Tpak-Sav-dir", Default_None));
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AddHandler(Game_LoadSaveAtStart, new CSettingTypeTempBool(false));
AddHandler(Game_OverClockModifier, new CSettingTypeGame("OverClockModifier", (uint32_t)1));
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AddHandler(Game_FullSpeed, new CSettingTypeTempBool(true, "Full Speed"));
AddHandler(Game_RandomizeSIPIInterrupts, new CSettingTypeGame("Randomize SI/PI Interrupts", Rdb_RandomizeSIPIInterrupts));
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AddHandler(Game_RPCKey, new CSettingTypeTempString(""));
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AddHandler(Game_DiskSeekTiming, new CSettingTypeGame("DiskSeekTiming", Rdb_DiskSeekTiming));
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// User interface
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AddHandler(UserInterface_ShowCPUPer, new CSettingTypeApplication("Settings", "Display CPU Usage", (uint32_t) false));
AddHandler(UserInterface_DisplayFrameRate, new CSettingTypeApplication("Settings", "Display Frame Rate", (uint32_t) false));
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AddHandler(UserInterface_FrameDisplayType, new CSettingTypeApplication("Settings", "Frame Rate Display Type", (uint32_t)FR_VIs));
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AddHandler(Directory_Plugin, new CSettingTypeSelectedDirectory("Dir:Plugin", Directory_PluginInitial, Directory_PluginSelected, Directory_PluginUseSelected, Directory_Plugin));
#ifndef _M_X64
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AddHandler(Directory_PluginInitial, new CSettingTypeRelativePath("Plugin", ""));
AddHandler(Directory_PluginSelected, new CSettingTypeApplicationPath("Plugin Directory", "Directory", Directory_PluginInitial));
AddHandler(Directory_PluginUseSelected, new CSettingTypeApplication("Plugin Directory", "Use Selected", false));
AddHandler(Directory_PluginSyncInitial, new CSettingTypeRelativePath("SyncPlugin", ""));
AddHandler(Directory_PluginSyncSelected, new CSettingTypeApplicationPath("Sync Plugin Directory", "Directory", Directory_PluginInitial));
AddHandler(Directory_PluginSyncUseSelected, new CSettingTypeApplication("Sync Plugin Directory", "Use Selected", false));
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#else
AddHandler(Directory_PluginInitial, new CSettingTypeRelativePath("Plugin64", ""));
AddHandler(Directory_PluginSelected, new CSettingTypeApplicationPath("Plugin64 Directory", "Directory", Directory_PluginInitial));
AddHandler(Directory_PluginUseSelected, new CSettingTypeApplication("Plugin64 Directory", "Use Selected", false));
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AddHandler(Directory_PluginSync, new CSettingTypeRelativePath("SyncPlugin64", ""));
AddHandler(Directory_PluginSyncInitial, new CSettingTypeRelativePath("SyncPlugin64", ""));
AddHandler(Directory_PluginSyncSelected, new CSettingTypeApplicationPath("Sync Plugin Directory64", "Directory", Directory_PluginInitial));
AddHandler(Directory_PluginSyncUseSelected, new CSettingTypeApplication("Sync Plugin Directory64", "Use Selected", false));
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#endif
AddHandler(Directory_PluginSync, new CSettingTypeSelectedDirectory("Dir:SyncPlugin", Directory_PluginSyncInitial, Directory_PluginSyncSelected, Directory_PluginSyncUseSelected, Directory_PluginSync));
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AddHandler(Directory_SnapShot, new CSettingTypeSelectedDirectory("Dir:Snapshot", Directory_SnapShotInitial, Directory_SnapShotSelected, Directory_SnapShotUseSelected, Directory_SnapShot));
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AddHandler(Directory_SnapShotInitial, new CSettingTypeRelativePath("Screenshots", ""));
AddHandler(Directory_SnapShotSelected, new CSettingTypeApplicationPath("Snap Shot Directory", "Directory", Directory_SnapShotInitial));
AddHandler(Directory_SnapShotUseSelected, new CSettingTypeApplication("Snap Shot Directory", "Use Selected", false));
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AddHandler(Directory_NativeSave, new CSettingTypeSelectedDirectory("Dir:NativeSave", Directory_NativeSaveInitial, Directory_NativeSaveSelected, Directory_NativeSaveUseSelected, Directory_NativeSave));
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AddHandler(Directory_NativeSaveInitial, new CSettingTypeRelativePath("Save", ""));
AddHandler(Directory_NativeSaveSelected, new CSettingTypeApplicationPath("Native Save Directory", "Directory", Directory_NativeSaveInitial));
AddHandler(Directory_NativeSaveUseSelected, new CSettingTypeApplication("Native Save Directory", "Use Selected", false));
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AddHandler(Directory_InstantSave, new CSettingTypeSelectedDirectory("Dir:InstantSave", Directory_InstantSaveInitial, Directory_InstantSaveSelected, Directory_InstantSaveUseSelected, Directory_InstantSave));
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AddHandler(Directory_InstantSaveInitial, new CSettingTypeRelativePath("Save", ""));
AddHandler(Directory_InstantSaveSelected, new CSettingTypeApplicationPath("Instant Save Directory", "Directory", Directory_InstantSaveInitial));
AddHandler(Directory_InstantSaveUseSelected, new CSettingTypeApplication("Instant Save Directory", "Use Selected", false));
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AddHandler(Directory_Texture, new CSettingTypeSelectedDirectory("Dir:Texture", Directory_TextureInitial, Directory_TextureSelected, Directory_TextureUseSelected, Directory_Texture));
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AddHandler(Directory_TextureInitial, new CSettingTypeRelativePath("Textures", ""));
AddHandler(Directory_TextureSelected, new CSettingTypeApplicationPath("Texture Directory", "Directory", Directory_InstantSaveInitial));
AddHandler(Directory_TextureUseSelected, new CSettingTypeApplication("Texture Directory", "Use Selected", false));
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AddHandler(Directory_Log, new CSettingTypeSelectedDirectory("Dir:Log", Directory_LogInitial, Directory_LogSelected, Directory_LogUseSelected, Directory_Log));
AddHandler(Directory_LogInitial, new CSettingTypeRelativePath("Logs", ""));
AddHandler(Directory_LogSelected, new CSettingTypeApplicationPath("Log Directory", "Directory", Directory_InstantSaveInitial));
AddHandler(Directory_LogUseSelected, new CSettingTypeApplication("Log Directory", "Use Selected", false));
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AddHandler(RomList_RomListCacheDefault, new CSettingTypeRelativePath("Config", "Project64.cache3"));
AddHandler(RomList_RomListCache, new CSettingTypeApplicationPath("Settings", "RomListCache", RomList_RomListCacheDefault));
AddHandler(RomList_GameDir, new CSettingTypeSelectedDirectory("Dir:Game", RomList_GameDirInitial, RomList_GameDirSelected, RomList_GameDirUseSelected, RomList_GameDir));
AddHandler(RomList_GameDirInitial, new CSettingTypeRelativePath("Game Directory", ""));
AddHandler(RomList_GameDirSelected, new CSettingTypeApplication("Game Directory", "Directory", RomList_GameDirInitial));
AddHandler(RomList_GameDirUseSelected, new CSettingTypeApplication("Game Directory", "Use Selected", false));
AddHandler(RomList_GameDirRecursive, new CSettingTypeApplication("Game Directory", "Recursive", false));
AddHandler(RomList_ShowFileExtensions, new CSettingTypeApplication("Game Directory", "File Extensions", false));
AddHandler(RomList_7zipCache, new CSettingTypeApplicationPath("Settings", "7zipCache", RomList_7zipCacheDefault));
AddHandler(RomList_7zipCacheDefault, new CSettingTypeRelativePath("Config", "Project64.zcache"));
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AddHandler(GameRunning_LoadingInProgress, new CSettingTypeTempBool(false));
AddHandler(GameRunning_CPU_Running, new CSettingTypeTempBool(false));
AddHandler(GameRunning_CPU_Paused, new CSettingTypeTempBool(false));
AddHandler(GameRunning_CPU_PausedType, new CSettingTypeTempNumber(PauseType_None));
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AddHandler(GameRunning_InstantSaveFile, new CSettingTypeTempString(""));
AddHandler(GameRunning_LimitFPS, new CSettingTypeTempBool(true, "Limit FPS"));
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AddHandler(GameRunning_ScreenHertz, new CSettingTypeTempNumber(60));
AddHandler(GameRunning_InReset, new CSettingTypeTempBool(false));
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AddHandler(UserInterface_BasicMode, new CSettingTypeApplication("Settings", "Basic Mode", (uint32_t) true));
AddHandler(File_DiskIPLPath, new CSettingTypeApplicationPath("Settings", "Disk IPL ROM Path", Default_None));
AddHandler(File_DiskIPLUSAPath, new CSettingTypeApplicationPath("Settings", "Disk IPL USA ROM Path", Default_None));
AddHandler(File_DiskIPLTOOLPath, new CSettingTypeApplicationPath("Settings", "Disk IPL TOOL ROM Path", Default_None));
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AddHandler(Debugger_Enabled, new CSettingTypeApplication("Debugger", "Debugger", false));
AddHandler(Debugger_EndOnPermLoop, new CSettingTypeApplication("Debugger", "End On Perm Loop", false));
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AddHandler(Debugger_BreakOnUnhandledMemory, new CSettingTypeApplication("Debugger", "Break On Unhandled Memory", false));
AddHandler(Debugger_BreakOnAddressError, new CSettingTypeApplication("Debugger", "Break On Address Error", false));
AddHandler(Debugger_StepOnBreakOpCode, new CSettingTypeApplication("Debugger", "Step On Break OpCode", false));
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AddHandler(Debugger_ShowPifErrors, new CSettingTypeApplication("Debugger", "Show Pif Errors", false));
AddHandler(Debugger_DisableGameFixes, new CSettingTypeApplication("Debugger", "Disable Game Fixes", false));
AddHandler(Debugger_ShowDListAListCount, new CSettingTypeApplication("Debugger", "Show Dlist Alist Count", false));
AddHandler(Debugger_ShowRecompMemSize, new CSettingTypeApplication("Debugger", "Show Recompiler Memory size", false));
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AddHandler(Debugger_RecordExecutionTimes, new CSettingTypeApplication("Debugger", "Record Execution Times", false));
AddHandler(Debugger_SilentBreak, new CSettingTypeTempBool(false));
AddHandler(Debugger_SteppingOps, new CSettingTypeTempBool(false));
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AddHandler(Debugger_SkipOp, new CSettingTypeTempBool(false));
AddHandler(Debugger_HaveExecutionBP, new CSettingTypeTempBool(false));
AddHandler(Debugger_WriteBPExists, new CSettingTypeTempBool(false));
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AddHandler(Debugger_ReadBPExists, new CSettingTypeTempBool(false));
AddHandler(Debugger_WaitingForStep, new CSettingTypeTempBool(false));
AddHandler(Debugger_CPULoggingEnabled, new CSettingTypeApplication("Debugger", "Enable CPU Logging", false));
AddHandler(Debugger_CPULogBufferSize, new CSettingTypeApplication("Debugger", "CPU Log Buffer Size", (uint32_t)1024));
AddHandler(Debugger_ExceptionBreakpoints, new CSettingTypeApplication("Debugger", "Exception Breakpoints", (uint32_t)0));
AddHandler(Debugger_FpExceptionBreakpoints, new CSettingTypeApplication("Debugger", "FP Exception Breakpoints", (uint32_t)0));
AddHandler(Debugger_IntrBreakpoints, new CSettingTypeApplication("Debugger", "Interrupt Breakpoints", (uint32_t)0));
AddHandler(Debugger_RcpIntrBreakpoints, new CSettingTypeApplication("Debugger", "RCP Interrupt Breakpoints", (uint32_t)0));
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AddHandler(Debugger_DebugLanguage, new CSettingTypeApplication("Debugger", "Debug Language", false));
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AddHandler(Debugger_AppLogFlush, new CSettingTypeApplication("Logging", "Log Auto Flush", (uint32_t) false));
AddHandler(Debugger_RecordRecompilerAsm, new CSettingTypeApplication("Debugger", "Record Recompiler Asm", false));
AddHandler(Debugger_AutorunScripts, new CSettingTypeApplication("Debugger", "Autorun Scripts", ""));
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// Logging
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AddHandler(Debugger_TraceMD5, new CSettingTypeApplication("Logging", "MD5", (uint32_t)g_ModuleLogLevel[TraceMD5]));
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AddHandler(Debugger_TraceThread, new CSettingTypeApplication("Logging", "Thread", (uint32_t)g_ModuleLogLevel[TraceThread]));
AddHandler(Debugger_TracePath, new CSettingTypeApplication("Logging", "Path", (uint32_t)g_ModuleLogLevel[TracePath]));
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AddHandler(Debugger_TraceSettings, new CSettingTypeApplication("Logging", "Settings", (uint32_t)g_ModuleLogLevel[TraceSettings]));
AddHandler(Debugger_TraceUnknown, new CSettingTypeApplication("Logging", "Unknown", (uint32_t)g_ModuleLogLevel[TraceUnknown]));
AddHandler(Debugger_TraceAppInit, new CSettingTypeApplication("Logging", "App Init", (uint32_t)g_ModuleLogLevel[TraceAppInit]));
AddHandler(Debugger_TraceAppCleanup, new CSettingTypeApplication("Logging", "App Cleanup", (uint32_t)g_ModuleLogLevel[TraceAppCleanup]));
AddHandler(Debugger_TraceN64System, new CSettingTypeApplication("Logging", "N64 System", (uint32_t)g_ModuleLogLevel[TraceN64System]));
AddHandler(Debugger_TracePlugins, new CSettingTypeApplication("Logging", "Plugins", (uint32_t)g_ModuleLogLevel[TracePlugins]));
AddHandler(Debugger_TraceVideoPlugin, new CSettingTypeApplication("Logging", "GFX Plugin", (uint32_t)g_ModuleLogLevel[TraceVideoPlugin]));
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AddHandler(Debugger_TraceAudioPlugin, new CSettingTypeApplication("Logging", "Audio Plugin", (uint32_t)g_ModuleLogLevel[TraceAudioPlugin]));
AddHandler(Debugger_TraceControllerPlugin, new CSettingTypeApplication("Logging", "Controller Plugin", (uint32_t)g_ModuleLogLevel[TraceControllerPlugin]));
AddHandler(Debugger_TraceRSPPlugin, new CSettingTypeApplication("Logging", "RSP Plugin", (uint32_t)g_ModuleLogLevel[TraceRSPPlugin]));
AddHandler(Debugger_TraceRSP, new CSettingTypeApplication("Logging", "RSP", (uint32_t)g_ModuleLogLevel[TraceRSP]));
AddHandler(Debugger_TraceAudio, new CSettingTypeApplication("Logging", "Audio", (uint32_t)g_ModuleLogLevel[TraceAudio]));
AddHandler(Debugger_TraceRegisterCache, new CSettingTypeApplication("Logging", "Register Cache", (uint32_t)g_ModuleLogLevel[TraceRegisterCache]));
AddHandler(Debugger_TraceRecompiler, new CSettingTypeApplication("Logging", "Recompiler", (uint32_t)g_ModuleLogLevel[TraceRecompiler]));
AddHandler(Debugger_TraceTLB, new CSettingTypeApplication("Logging", "TLB", (uint32_t)g_ModuleLogLevel[TraceTLB]));
AddHandler(Debugger_TraceProtectedMEM, new CSettingTypeApplication("Logging", "Protected MEM", (uint32_t)g_ModuleLogLevel[TraceProtectedMem]));
AddHandler(Debugger_TraceUserInterface, new CSettingTypeApplication("Logging", "User Interface", (uint32_t)g_ModuleLogLevel[TraceUserInterface]));
AddHandler(Debugger_TraceRomList, new CSettingTypeApplication("Logging", "Rom List", (uint32_t)g_ModuleLogLevel[TraceRomList]));
AddHandler(Debugger_TraceExceptionHandler, new CSettingTypeApplication("Logging", "Exception Handler", (uint32_t)g_ModuleLogLevel[TraceExceptionHandler]));
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// Plugin
#ifdef _WIN32
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AddHandler(Plugin_RSP_Current, new CSettingTypeApplication("Plugin", "RSP Dll", "RSP\\RSP 1.7.dll"));
#ifdef _DEBUG
AddHandler(Plugin_GFX_Default, new CSettingTypeApplication("Plugin", "Graphics Dll Default", "GFX\\Project64-Video_d.dll"));
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AddHandler(Plugin_GFX_Current, new CSettingTypeApplication("Plugin", "Graphics Dll", Plugin_GFX_Default));
AddHandler(Plugin_AUDIO_Current, new CSettingTypeApplication("Plugin", "Audio Dll", "Audio\\Project64-Audio_d.dll"));
AddHandler(Plugin_CONT_Current, new CSettingTypeApplication("Plugin", "Controller Dll", "Input\\Project64-Input_d.dll"));
#else
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AddHandler(Plugin_GFX_Default, new CSettingTypeApplication("Plugin", "Graphics Dll Default", "GFX\\Project64-Video.dll"));
AddHandler(Plugin_GFX_Current, new CSettingTypeApplication("Plugin", "Graphics Dll", Plugin_GFX_Default));
AddHandler(Plugin_AUDIO_Current, new CSettingTypeApplication("Plugin", "Audio Dll", "Audio\\Project64-Audio.dll"));
AddHandler(Plugin_CONT_Current, new CSettingTypeApplication("Plugin", "Controller Dll", "Input\\Project64-Input.dll"));
#endif
#else
AddHandler(Plugin_RSP_Current, new CSettingTypeApplication("Plugin", "RSP Dll", "libProject64-rsp-hle.so"));
AddHandler(Plugin_GFX_Current, new CSettingTypeApplication("Plugin", "Graphics Dll", "libProject64-video.so"));
AddHandler(Plugin_AUDIO_Current, new CSettingTypeApplication("Plugin", "Audio Dll", "libProject64-audio-android.so"));
AddHandler(Plugin_CONT_Current, new CSettingTypeApplication("Plugin", "Controller Dll", "libProject64-input-android.so"));
#endif
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AddHandler(Plugin_RSP_CurVer, new CSettingTypeApplication("Plugin", "RSP Dll Ver", ""));
AddHandler(Plugin_GFX_CurVer, new CSettingTypeApplication("Plugin", "Graphics Dll Ver", ""));
AddHandler(Plugin_AUDIO_CurVer, new CSettingTypeApplication("Plugin", "Audio Dll Ver", ""));
AddHandler(Plugin_CONT_CurVer, new CSettingTypeApplication("Plugin", "Controller Dll Ver", ""));
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AddHandler(Plugin_UseHleGfx, new CSettingTypeApplication("RSP", "HLE GFX Plugin", Default_UseHleGfx));
AddHandler(Plugin_UseHleAudio, new CSettingTypeApplication("RSP", "HLE Audio Plugin", false));
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AddHandler(Plugin_EnableAudio, new CSettingTypeApplication("Audio", "Enable Audio", true));
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// Logging
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AddHandler(Logging_GenerateLog, new CSettingTypeApplication("Logging", "Generate Log Files", false));
AddHandler(Logging_LogRDRamRegisters, new CSettingTypeApplication("Logging", "Log RDRam Registers", false));
AddHandler(Logging_LogSPRegisters, new CSettingTypeApplication("Logging", "Log SP Registers", false));
AddHandler(Logging_LogDPCRegisters, new CSettingTypeApplication("Logging", "Log DPC Registers", false));
AddHandler(Logging_LogDPSRegisters, new CSettingTypeApplication("Logging", "Log DPS Registers", false));
AddHandler(Logging_LogMIPSInterface, new CSettingTypeApplication("Logging", "Log MIPS Interface", false));
AddHandler(Logging_LogVideoInterface, new CSettingTypeApplication("Logging", "Log Video Interface", false));
AddHandler(Logging_LogAudioInterface, new CSettingTypeApplication("Logging", "Log Audio Interface", false));
AddHandler(Logging_LogPerInterface, new CSettingTypeApplication("Logging", "Log Per Interface", false));
AddHandler(Logging_LogRDRAMInterface, new CSettingTypeApplication("Logging", "Log RDRAM Interface", false));
AddHandler(Logging_LogSerialInterface, new CSettingTypeApplication("Logging", "Log Serial Interface", false));
AddHandler(Logging_LogPRDMAOperations, new CSettingTypeApplication("Logging", "Log PR DMA Operations", false));
AddHandler(Logging_LogPRDirectMemLoads, new CSettingTypeApplication("Logging", "Log PR Direct Mem Loads", false));
AddHandler(Logging_LogPRDMAMemLoads, new CSettingTypeApplication("Logging", "Log PR DMA Mem Loads", false));
AddHandler(Logging_LogPRDirectMemStores, new CSettingTypeApplication("Logging", "Log PR Direct Mem Stores", false));
AddHandler(Logging_LogPRDMAMemStores, new CSettingTypeApplication("Logging", "Log PRDMA Mem Stores", false));
AddHandler(Logging_LogControllerPak, new CSettingTypeApplication("Logging", "Log Controller Pak", false));
AddHandler(Logging_LogCP0changes, new CSettingTypeApplication("Logging", "Log CP0 changes", false));
AddHandler(Logging_LogCP0reads, new CSettingTypeApplication("Logging", "Log CP0 reads", false));
AddHandler(Logging_LogTLB, new CSettingTypeApplication("Logging", "Log TLB", false));
AddHandler(Logging_LogExceptions, new CSettingTypeApplication("Logging", "Log Exceptions", false));
AddHandler(Logging_NoInterrupts, new CSettingTypeApplication("Logging", "No Interrupts", false));
AddHandler(Logging_LogCache, new CSettingTypeApplication("Logging", "Log Cache", false));
AddHandler(Logging_LogRomHeader, new CSettingTypeApplication("Logging", "Generate Log Files", false));
AddHandler(Logging_LogUnknown, new CSettingTypeApplication("Logging", "Log Rom Header", false));
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WriteTrace(TraceAppInit, TraceDebug, "Done");
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}
uint32_t CSettings::FindSetting(CSettings * _this, const char * Name)
{
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uint32_t setting_id = 0;
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for (SETTING_MAP::iterator iter = _this->m_SettingInfo.begin(); iter != _this->m_SettingInfo.end(); iter++)
{
CSettingType * Setting = iter->second;
if (Setting->GetSettingType() == SettingType_GameSetting)
{
CSettingTypeGame * GameSetting = (CSettingTypeGame *)Setting;
if (_stricmp(GameSetting->GetKeyName(), Name) != 0)
{
continue;
}
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if (setting_id != 0)
{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
setting_id = iter->first;
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}
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else if (Setting->GetSettingType() == SettingType_CfgFile)
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{
CSettingTypeApplication * CfgSetting = (CSettingTypeApplication *)Setting;
if (_stricmp(CfgSetting->GetKeyName(), Name) != 0)
{
continue;
}
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if (setting_id != 0)
{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
setting_id = iter->first;
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}
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else if (Setting->GetSettingType() == SettingType_SelectedDirectory)
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{
CSettingTypeSelectedDirectory * SelectedDirectory = (CSettingTypeSelectedDirectory *)Setting;
if (_stricmp(SelectedDirectory->GetName(), Name) != 0)
{
continue;
}
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if (setting_id != 0)
{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
setting_id = iter->first;
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}
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else if (Setting->GetSettingType() == SettingType_BoolVariable)
{
CSettingTypeTempBool * BoolSetting = (CSettingTypeTempBool *)Setting;
if (_stricmp(BoolSetting->GetName(), Name) != 0)
{
continue;
}
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if (setting_id != 0)
{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
setting_id = iter->first;
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}
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}
return setting_id;
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}
void CSettings::FlushSettings(CSettings * /*_this*/)
{
CSettingTypeApplication::Flush();
}
void CSettings::sRegisterChangeCB(CSettings * _this, SettingID Type, void * Data, SettingChangedFunc Func)
{
_this->RegisterChangeCB(Type, Data, Func);
}
void CSettings::sUnregisterChangeCB(CSettings * _this, SettingID Type, void * Data, SettingChangedFunc Func)
{
_this->UnregisterChangeCB(Type, Data, Func);
}
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uint32_t CSettings::GetSetting(CSettings * _this, SettingID Type)
{
return _this->LoadDword(Type);
}
const char * CSettings::GetSettingSz(CSettings * _this, SettingID Type, char * Buffer, uint32_t BufferSize)
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{
if (Buffer && BufferSize > 0)
{
Buffer[0] = 0;
_this->LoadStringVal(Type, Buffer, BufferSize);
}
return Buffer;
}
void CSettings::SetSetting(CSettings * _this, SettingID ID, uint32_t Value)
{
_this->SaveDword(ID, Value);
}
void CSettings::SetSettingSz(CSettings * _this, SettingID ID, const char * Value)
{
_this->SaveString(ID, Value);
}
void CSettings::RegisterSetting(CSettings * _this, SettingID ID, SettingID DefaultID, SettingDataType DataType,
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SettingType Type, const char * Category, const char * DefaultStr,
uint32_t Value)
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{
SettingID RdbSetting;
stdstr Name;
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switch (Type)
{
case SettingType_ConstValue:
if (DataType != Data_DWORD)
{
g_Notify->BreakPoint(__FILE__, __LINE__);
return;
}
_this->AddHandler(ID, new CSettingTypeTempNumber(Value));
break;
case SettingType_ConstString:
if (DataType != Data_String)
{
g_Notify->BreakPoint(__FILE__, __LINE__);
return;
}
_this->AddHandler(ID, new CSettingTypeTempString(DefaultStr));
break;
case SettingType_CfgFile:
case SettingType_Registry:
switch (DataType)
{
case Data_DWORD:
if (DefaultID == Default_None)
{
_this->AddHandler(ID, new CSettingTypeApplication(Category, DefaultStr, Value));
}
else
{
_this->AddHandler(ID, new CSettingTypeApplication(Category, DefaultStr, DefaultID));
}
break;
case Data_String:
if (DefaultID == Default_None)
{
_this->AddHandler(ID, new CSettingTypeApplication(Category, DefaultStr, ""));
}
else
{
_this->AddHandler(ID, new CSettingTypeApplication(Category, DefaultStr, DefaultID));
}
break;
default:
g_Notify->BreakPoint(__FILE__, __LINE__);
}
break;
case SettingType_GameSetting:
Name.Format("%s-%s", Category, DefaultStr);
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switch (DataType)
{
case Data_DWORD:
RdbSetting = (SettingID)_this->m_NextAutoSettingId;
_this->m_NextAutoSettingId += 1;
if (DefaultID == Default_None)
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{
_this->AddHandler(RdbSetting, new CSettingTypeRomDatabase(Name.c_str(), Value));
_this->AddHandler(ID, new CSettingTypeGame(Name.c_str(), RdbSetting));
}
else
{
_this->AddHandler(RdbSetting, new CSettingTypeRomDatabase(Name.c_str(), DefaultID));
_this->AddHandler(ID, new CSettingTypeGame(Name.c_str(), RdbSetting));
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}
break;
case Data_String:
RdbSetting = (SettingID)_this->m_NextAutoSettingId;
_this->m_NextAutoSettingId += 1;
if (DefaultID == Default_None)
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{
_this->AddHandler(RdbSetting, new CSettingTypeRomDatabase(Name.c_str(), ""));
_this->AddHandler(ID, new CSettingTypeGame(Name.c_str(), RdbSetting));
}
else
{
_this->AddHandler(RdbSetting, new CSettingTypeRomDatabase(Name.c_str(), DefaultID));
_this->AddHandler(ID, new CSettingTypeGame(Name.c_str(), RdbSetting));
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}
break;
default:
g_Notify->BreakPoint(__FILE__, __LINE__);
}
break;
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case SettingType_RomDatabase:
switch (DataType)
{
case Data_DWORD:
if (DefaultID == Default_None)
{
_this->AddHandler(ID, new CSettingTypeRomDatabase(DefaultStr, Value, true));
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}
else
{
_this->AddHandler(ID, new CSettingTypeRomDatabase(DefaultStr, (SettingID)Value, true));
}
break;
case Data_String:
if (DefaultID == Default_None)
{
_this->AddHandler(ID, new CSettingTypeRomDatabase(DefaultStr, "", true));
}
else
{
_this->AddHandler(ID, new CSettingTypeRomDatabase(DefaultStr, DefaultID, true));
}
break;
default:
g_Notify->BreakPoint(__FILE__, __LINE__);
}
break;
case SettingType_RdbSetting:
switch (DataType)
{
case Data_DWORD:
if (DefaultID == Default_None)
{
_this->AddHandler(ID, new CSettingTypeRomDatabaseSetting(Category, DefaultStr, Value, true));
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}
else
{
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SettingID AutoRdbSetting = (SettingID)_this->m_NextAutoSettingId;
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_this->m_NextAutoSettingId += 1;
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_this->AddHandler(AutoRdbSetting, new CSettingTypeRomDatabaseSetting(Category, DefaultStr, DefaultID, true));
_this->AddHandler(ID, new CSettingTypeApplication(Category, DefaultStr, AutoRdbSetting));
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}
break;
default:
g_Notify->BreakPoint(__FILE__, __LINE__);
}
break;
default:
g_Notify->BreakPoint(__FILE__, __LINE__);
}
}
bool CSettings::Initialize(const char * BaseDirectory, const char * AppName)
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{
WriteTrace(TraceAppInit, TraceDebug, "Start");
AddHowToHandleSetting(BaseDirectory);
CSettingTypeApplication::Initialize();
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CSettingTypeRomDatabase::Initialize();
CSettingTypeGame::Initialize();
g_Settings->SaveString(Setting_ApplicationName, AppName);
WriteTrace(TraceAppInit, TraceDebug, "Done");
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return true;
}
bool CSettings::LoadBool(SettingID Type)
{
bool Value = false;
LoadBool(Type, Value);
return Value;
}
bool CSettings::LoadBool(SettingID Type, bool & Value)
{
SETTING_HANDLER FindInfo = m_SettingInfo.find(Type);
if (FindInfo == m_SettingInfo.end())
{
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// If not found do nothing
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UnknownSetting(Type);
return 0;
}
if (FindInfo->second->IndexBasedSetting())
{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
else
{
return FindInfo->second->Load(0, Value);
}
return false;
}
bool CSettings::LoadBoolIndex(SettingID Type, uint32_t index)
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{
bool Value = false;
LoadBoolIndex(Type, index, Value);
return Value;
}
bool CSettings::LoadBoolIndex(SettingID Type, uint32_t index, bool & Value)
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{
SETTING_HANDLER FindInfo = m_SettingInfo.find(Type);
if (FindInfo == m_SettingInfo.end())
{
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// If not found do nothing
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UnknownSetting(Type);
return false;
}
if (FindInfo->second->IndexBasedSetting())
{
return FindInfo->second->Load(index, Value);
}
else
{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
return false;
}
uint32_t CSettings::LoadDword(SettingID Type)
{
uint32_t Value = 0;
LoadDword(Type, Value);
return Value;
}
bool CSettings::LoadDword(SettingID Type, uint32_t & Value)
{
SETTING_HANDLER FindInfo = m_SettingInfo.find(Type);
if (FindInfo == m_SettingInfo.end())
{
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// If not found do nothing
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UnknownSetting(Type);
return false;
}
if (FindInfo->second->IndexBasedSetting())
{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
else
{
return FindInfo->second->Load(0, Value);
}
return false;
}
uint32_t CSettings::LoadDwordIndex(SettingID Type, uint32_t index)
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{
uint32_t Value;
LoadDwordIndex(Type, index, Value);
return Value;
}
bool CSettings::LoadDwordIndex(SettingID Type, uint32_t index, uint32_t & Value)
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{
SETTING_HANDLER FindInfo = m_SettingInfo.find(Type);
if (FindInfo == m_SettingInfo.end())
{
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// If not found do nothing
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UnknownSetting(Type);
return 0;
}
if (FindInfo->second->IndexBasedSetting())
{
return FindInfo->second->Load(index, Value);
}
else
{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
return false;
}
std::string CSettings::LoadStringVal(SettingID Type)
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{
std::string Value;
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LoadStringVal(Type, Value);
return Value;
}
bool CSettings::LoadStringVal(SettingID Type, std::string & Value)
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{
SETTING_HANDLER FindInfo = m_SettingInfo.find(Type);
if (FindInfo == m_SettingInfo.end())
{
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// If not found do nothing
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UnknownSetting(Type);
return 0;
}
if (FindInfo->second->IndexBasedSetting())
{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
else
{
return FindInfo->second->Load(0, Value);
}
return false;
}
bool CSettings::LoadStringVal(SettingID Type, char * Buffer, uint32_t BufferSize)
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{
SETTING_HANDLER FindInfo = m_SettingInfo.find(Type);
if (FindInfo == m_SettingInfo.end())
{
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// If not found do nothing
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UnknownSetting(Type);
return 0;
}
bool bRes = false;
if (FindInfo->second->IndexBasedSetting())
{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
else
{
stdstr Value;
bRes = FindInfo->second->Load(0, Value);
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uint32_t len = BufferSize;
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if ((Value.length() + 1) < (size_t)len)
{
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len = (uint32_t)(Value.length() + 1);
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}
strncpy(Buffer, Value.c_str(), len);
}
return bRes;
}
std::string CSettings::LoadStringIndex(SettingID Type, uint32_t index)
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{
std::string Value;
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LoadStringIndex(Type, index, Value);
return Value;
}
bool CSettings::LoadStringIndex(SettingID Type, uint32_t index, std::string & Value)
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{
SETTING_HANDLER FindInfo = m_SettingInfo.find(Type);
if (FindInfo == m_SettingInfo.end())
{
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// If not found do nothing
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UnknownSetting(Type);
return 0;
}
if (FindInfo->second->IndexBasedSetting())
{
return FindInfo->second->Load(index, Value);
}
else
{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
return false;
}
bool CSettings::LoadStringIndex(SettingID /*Type*/, uint32_t /*index*/, char * /*Buffer*/, uint32_t /*BufferSize*/)
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{
g_Notify->BreakPoint(__FILE__, __LINE__);
return false;
}
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// Load the default value for the setting
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bool CSettings::LoadDefaultBool(SettingID Type)
{
bool Value = false;
LoadDefaultBool(Type, Value);
return Value;
}
void CSettings::LoadDefaultBool(SettingID Type, bool & Value)
{
SETTING_HANDLER FindInfo = m_SettingInfo.find(Type);
if (FindInfo == m_SettingInfo.end())
{
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// If not found do nothing
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UnknownSetting(Type);
}
else
{
if (FindInfo->second->IndexBasedSetting())
{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
else
{
FindInfo->second->LoadDefault(0, Value);
}
}
}
bool CSettings::LoadDefaultBoolIndex(SettingID /*Type*/, uint32_t /*index*/)
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{
g_Notify->BreakPoint(__FILE__, __LINE__);
return false;
}
void CSettings::LoadDefaultBoolIndex(SettingID /*Type*/, uint32_t /*index*/, bool & /*Value*/)
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{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
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uint32_t CSettings::LoadDefaultDword(SettingID Type)
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{
uint32_t Value = 0;
LoadDefaultDword(Type, Value);
return Value;
}
void CSettings::LoadDefaultDword(SettingID Type, uint32_t & Value)
{
SETTING_HANDLER FindInfo = m_SettingInfo.find(Type);
if (FindInfo == m_SettingInfo.end())
{
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// If not found do nothing
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UnknownSetting(Type);
}
else
{
if (FindInfo->second->IndexBasedSetting())
{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
else
{
FindInfo->second->LoadDefault(0, Value);
}
}
}
uint32_t CSettings::LoadDefaultDwordIndex(SettingID /*Type*/, uint32_t /*index*/)
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{
g_Notify->BreakPoint(__FILE__, __LINE__);
return false;
}
void CSettings::LoadDefaultDwordIndex(SettingID /*Type*/, uint32_t /*index*/, uint32_t & /*Value*/)
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{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
std::string CSettings::LoadDefaultString(SettingID Type)
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{
stdstr Value;
LoadDefaultString(Type, Value);
return Value;
}
void CSettings::LoadDefaultString(SettingID Type, std::string & Value)
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{
SETTING_HANDLER FindInfo = m_SettingInfo.find(Type);
if (FindInfo == m_SettingInfo.end())
{
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// If not found do nothing
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UnknownSetting(Type);
}
else
{
if (FindInfo->second->IndexBasedSetting())
{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
else
{
FindInfo->second->LoadDefault(0, Value);
}
}
}
void CSettings::LoadDefaultString(SettingID /*Type*/, char * /*Buffer*/, uint32_t /*BufferSize*/)
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{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
std::string CSettings::LoadDefaultStringIndex(SettingID /*Type*/, uint32_t /*index*/)
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{
g_Notify->BreakPoint(__FILE__, __LINE__);
return "";
}
void CSettings::LoadDefaultStringIndex(SettingID /*Type*/, uint32_t /*index*/, std::string & /*Value*/)
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{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
void CSettings::LoadDefaultStringIndex(SettingID /*Type*/, uint32_t /*index*/, char * /*Buffer*/, uint32_t /*BufferSize*/)
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{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
void CSettings::SaveBool(SettingID Type, bool Value)
{
SETTING_HANDLER FindInfo = m_SettingInfo.find(Type);
if (FindInfo == m_SettingInfo.end())
{
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// If not found do nothing
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UnknownSetting(Type);
return;
}
if (FindInfo->second->IndexBasedSetting())
{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
else
{
FindInfo->second->Save(0, Value);
}
NotifyCallBacks(Type);
}
void CSettings::SaveBoolIndex(SettingID Type, uint32_t index, bool Value)
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{
SETTING_HANDLER FindInfo = m_SettingInfo.find(Type);
if (FindInfo == m_SettingInfo.end())
{
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// If not found do nothing
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UnknownSetting(Type);
return;
}
if (FindInfo->second->IndexBasedSetting())
{
FindInfo->second->Save(index, Value);
}
else
{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
NotifyCallBacks(Type);
}
void CSettings::SaveDword(SettingID Type, uint32_t Value)
{
SETTING_HANDLER FindInfo = m_SettingInfo.find(Type);
if (FindInfo == m_SettingInfo.end())
{
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// If not found do nothing
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UnknownSetting(Type);
return;
}
if (FindInfo->second->IndexBasedSetting())
{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
else
{
FindInfo->second->Save(0, Value);
}
NotifyCallBacks(Type);
}
void CSettings::SaveDwordIndex(SettingID Type, uint32_t index, uint32_t Value)
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{
SETTING_HANDLER FindInfo = m_SettingInfo.find(Type);
if (FindInfo == m_SettingInfo.end())
{
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// If not found do nothing
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UnknownSetting(Type);
return;
}
if (FindInfo->second->IndexBasedSetting())
{
FindInfo->second->Save(index, Value);
}
else
{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
NotifyCallBacks(Type);
}
void CSettings::SaveString(SettingID Type, const std::string & Value)
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{
SETTING_HANDLER FindInfo = m_SettingInfo.find(Type);
if (FindInfo == m_SettingInfo.end())
{
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// If not found do nothing
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UnknownSetting(Type);
return;
}
if (FindInfo->second->IndexBasedSetting())
{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
else
{
FindInfo->second->Save(0, Value);
}
NotifyCallBacks(Type);
}
void CSettings::SaveString(SettingID Type, const char * Buffer)
{
SETTING_HANDLER FindInfo = m_SettingInfo.find(Type);
if (FindInfo == m_SettingInfo.end())
{
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// If not found do nothing
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UnknownSetting(Type);
}
else if (FindInfo->second->IndexBasedSetting())
{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
else
{
FindInfo->second->Save(0, Buffer);
}
NotifyCallBacks(Type);
}
void CSettings::SaveStringIndex(SettingID Type, uint32_t index, const char * Buffer)
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{
SETTING_HANDLER FindInfo = m_SettingInfo.find(Type);
if (FindInfo == m_SettingInfo.end())
{
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// If not found do nothing
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UnknownSetting(Type);
}
if (FindInfo->second->IndexBasedSetting())
{
FindInfo->second->Save(index, Buffer);
}
else
{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
NotifyCallBacks(Type);
}
void CSettings::SaveStringIndex(SettingID Type, uint32_t index, const std::string & Value)
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{
SaveStringIndex(Type, index, Value.c_str());
}
void CSettings::DeleteSetting(SettingID Type)
{
SETTING_HANDLER FindInfo = m_SettingInfo.find(Type);
if (FindInfo == m_SettingInfo.end())
{
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// If not found do nothing
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UnknownSetting(Type);
}
if (FindInfo->second->IndexBasedSetting())
{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
else
{
FindInfo->second->Delete(0);
}
NotifyCallBacks(Type);
}
void CSettings::DeleteSettingIndex(SettingID Type, uint32_t index)
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{
SETTING_HANDLER FindInfo = m_SettingInfo.find(Type);
if (FindInfo == m_SettingInfo.end())
{
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// If not found do nothing
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UnknownSetting(Type);
}
if (FindInfo->second->IndexBasedSetting())
{
FindInfo->second->Delete(index);
}
else
{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
NotifyCallBacks(Type);
}
SettingType CSettings::GetSettingType(SettingID Type)
{
if (Type == Default_None || Type == Default_Constant)
{
return SettingType_Unknown;
}
SETTING_HANDLER FindInfo = m_SettingInfo.find(Type);
if (FindInfo == m_SettingInfo.end())
{
return SettingType_Unknown;
}
return FindInfo->second->GetSettingType();
}
bool CSettings::IndexBasedSetting(SettingID Type)
{
SETTING_HANDLER FindInfo = m_SettingInfo.find(Type);
if (FindInfo == m_SettingInfo.end())
{
return false;
}
return FindInfo->second->IndexBasedSetting();
}
void CSettings::SettingTypeChanged(SettingType Type)
{
for (SETTING_MAP::iterator iter = m_SettingInfo.begin(); iter != m_SettingInfo.end(); iter++)
{
if (iter->second->GetSettingType() == Type)
{
NotifyCallBacks(iter->first);
}
}
}
bool CSettings::IsSettingSet(SettingID Type)
{
SETTING_HANDLER FindInfo = m_SettingInfo.find(Type);
if (FindInfo == m_SettingInfo.end())
{
return false;
}
return FindInfo->second->IsSettingSet();
}
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void CSettings::UnknownSetting(SettingID /*Type*/)
{
#ifdef _DEBUG
g_Notify->BreakPoint(__FILE__, __LINE__);
#endif
}
void CSettings::NotifyCallBacks(SettingID Type)
{
SETTING_CALLBACK::iterator Callback = m_Callback.find(Type);
if (Callback == m_Callback.end())
{
return;
}
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for (SETTING_CHANGED_CB * item = Callback->second; item != nullptr; item = item->Next)
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{
item->Func(item->Data);
}
}
void CSettings::RegisterChangeCB(SettingID Type, void * Data, SettingChangedFunc Func)
{
SETTING_CHANGED_CB * new_item = new SETTING_CHANGED_CB;
new_item->Data = Data;
new_item->Func = Func;
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new_item->Next = nullptr;
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SETTING_CALLBACK::iterator Callback = m_Callback.find(Type);
if (Callback != m_Callback.end())
{
SETTING_CHANGED_CB * item = Callback->second;
while (item->Next)
{
item = item->Next;
}
item->Next = new_item;
}
else
{
m_Callback.insert(SETTING_CALLBACK::value_type(Type, new_item));
}
}
void CSettings::UnregisterChangeCB(SettingID Type, void * Data, SettingChangedFunc Func)
{
bool bRemoved = false;
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// Find out the information for handling the setting type from the list
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SETTING_CALLBACK::iterator Callback = m_Callback.find(Type);
if (Callback != m_Callback.end())
{
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SETTING_CHANGED_CB * PrevItem = nullptr;
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SETTING_CHANGED_CB * item = Callback->second;
while (item)
{
if (Callback->first == Type && item->Data == Data && item->Func == Func)
{
bRemoved = true;
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if (PrevItem == nullptr)
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{
if (item->Next)
{
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SettingID CallbackType = Callback->first;
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SETTING_CHANGED_CB * Next = item->Next;
m_Callback.erase(Callback);
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m_Callback.insert(SETTING_CALLBACK::value_type(CallbackType, Next));
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}
else
{
m_Callback.erase(Callback);
}
}
else
{
PrevItem->Next = item->Next;
}
delete item;
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item = nullptr;
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break;
}
PrevItem = item;
item = item->Next;
}
}
else
{
UnknownSetting(Type);
return;
}
if (!bRemoved)
{
g_Notify->BreakPoint(__FILE__, __LINE__);
}
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}