Update Settings.cpp
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@ -118,10 +118,14 @@ void CSettings::AddHowToHandleSetting(const char * BaseDirectory)
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AddHandler(Setting_AutoZipInstantSave, new CSettingTypeApplication("Settings", "Auto Zip Saves", (uint32_t)true));
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AddHandler(Setting_EraseGameDefaults, new CSettingTypeApplication("Settings", "Erase on default", (uint32_t)true));
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AddHandler(Setting_CheckEmuRunning, new CSettingTypeApplication("Settings", "Check Running", (uint32_t)true));
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#ifndef _M_X64
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AddHandler(Setting_ForceInterpreterCPU, new CSettingTypeApplication("Settings", "Force Interpreter CPU", false));
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#else
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AddHandler(Setting_ForceInterpreterCPU, new CSettingTypeApplication("Settings", "Force Interpreter CPU", true));
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#endif
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AddHandler(Setting_FixedRdramAddress, new CSettingTypeApplication("Settings", "Fixed Rdram Address", (uint32_t)0));
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AddHandler(Setting_Enhancement, new CSettingTypeApplication("Settings", "Enable Enhancement", (uint32_t)false));
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AddHandler(Setting_Enhancement, new CSettingTypeApplication("Settings", "Enable Enhancement", (uint32_t)false));
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AddHandler(Setting_RememberCheats, new CSettingTypeApplication("Settings", "Remember Cheats", (uint32_t)false));
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#ifdef ANDROID
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AddHandler(Setting_UniqueSaveDir, new CSettingTypeTempBool(true));
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@ -150,11 +154,7 @@ void CSettings::AddHowToHandleSetting(const char * BaseDirectory)
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#ifdef _DEBUG
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AddHandler(Rdb_CpuType, new CSettingTypeRDBCpuType("CPU Type", CPU_SyncCores));
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#else
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#ifndef _M_X64
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AddHandler(Rdb_CpuType, new CSettingTypeRDBCpuType("CPU Type", CPU_Recompiler));
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#else
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AddHandler(Rdb_CpuType, new CSettingTypeRDBCpuType("CPU Type", CPU_Interpreter));
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#endif
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#endif
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AddHandler(Rdb_RDRamSize, new CSettingTypeRDBRDRamSize("RDRAM Size", Default_RDRamSize));
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AddHandler(Rdb_CounterFactor, new CSettingTypeRomDatabase("Counter Factor", Default_CounterFactor));
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