[Project64] Add Directory_Log setting
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e2f9881864
commit
2e70c734b5
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@ -37,8 +37,7 @@ void InitializeLog(void)
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void AddLogModule(void)
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{
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CPath LogFilePath(g_Settings->LoadStringVal(Cmd_BaseDirectory).c_str(), "");
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LogFilePath.AppendDirectory("Logs");
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CPath LogFilePath(g_Settings->LoadStringVal(Directory_Log).c_str(), "");
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if (!LogFilePath.DirectoryExists())
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{
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LogFilePath.DirectoryCreate();
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@ -227,7 +226,7 @@ bool AppInit(CNotification * Notify, const char * BaseDirectory, int argc, char
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//Create the plugin container
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WriteTrace(TraceAppInit, TraceInfo, "Create Plugins");
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g_Plugins = new CPlugins(g_Settings->LoadStringVal(Directory_Plugin));
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g_Plugins = new CPlugins(Directory_Plugin);
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g_Lang = new CLanguage();
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g_Lang->LoadCurrentStrings();
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@ -261,21 +260,55 @@ void AppCleanup(void)
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void FixDirectories(void)
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{
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WriteTrace(TraceAppInit, TraceDebug, "Starting");
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CPath Directory(g_Settings->LoadStringVal(Cmd_BaseDirectory).c_str(), "");
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Directory.AppendDirectory("Config");
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if (!Directory.DirectoryExists()) Directory.DirectoryCreate();
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if (!Directory.DirectoryExists())
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{
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WriteTrace(TraceAppInit, TraceDebug, "Creating %s", (const char *)Directory);
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Directory.DirectoryCreate();
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}
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else
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{
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WriteTrace(TraceAppInit, TraceDebug, "%s Already exists", (const char *)Directory);
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}
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Directory.UpDirectory();
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Directory.AppendDirectory("Save");
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if (!Directory.DirectoryExists()) Directory.DirectoryCreate();
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if (!Directory.DirectoryExists())
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{
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WriteTrace(TraceAppInit, TraceDebug, "Creating %s", (const char *)Directory);
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Directory.DirectoryCreate();
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}
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else
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{
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WriteTrace(TraceAppInit, TraceDebug, "%s Already exists", (const char *)Directory);
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}
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Directory.UpDirectory();
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Directory.AppendDirectory("Screenshots");
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if (!Directory.DirectoryExists()) Directory.DirectoryCreate();
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if (!Directory.DirectoryExists())
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{
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WriteTrace(TraceAppInit, TraceDebug, "Creating %s", (const char *)Directory);
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Directory.DirectoryCreate();
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}
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else
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{
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WriteTrace(TraceAppInit, TraceDebug, "%s Already exists", (const char *)Directory);
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}
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Directory.UpDirectory();
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Directory.AppendDirectory("textures");
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if (!Directory.DirectoryExists()) Directory.DirectoryCreate();
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if (!Directory.DirectoryExists())
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{
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WriteTrace(TraceAppInit, TraceDebug, "Creating %s", (const char *)Directory);
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Directory.DirectoryCreate();
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}
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else
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{
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WriteTrace(TraceAppInit, TraceDebug, "%s Already exists", (const char *)Directory);
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}
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WriteTrace(TraceAppInit, TraceDebug, "Done");
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}
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#ifdef _WIN32
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@ -220,6 +220,10 @@ enum SettingID
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Directory_TextureInitial,
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Directory_TextureSelected,
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Directory_TextureUseSelected,
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Directory_Log,
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Directory_LogInitial,
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Directory_LogSelected,
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Directory_LogUseSelected,
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//File Info
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File_RecentGameFileCount,
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@ -136,10 +136,14 @@ void CSettings::AddHowToHandleSetting(const char * BaseDirectory)
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AddHandler(Rdb_GoodName, new CSettingTypeRomDatabase("Good Name", Game_GameName));
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AddHandler(Rdb_SaveChip, new CSettingTypeRDBSaveChip("Save Type", SaveChip_Auto));
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#ifdef _WIN32
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#ifdef _DEBUG
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AddHandler(Rdb_CpuType, new CSettingTypeRDBCpuType("CPU Type", CPU_SyncCores));
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#else
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AddHandler(Rdb_CpuType, new CSettingTypeRDBCpuType("CPU Type", CPU_Recompiler));
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#endif
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#else
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AddHandler(Rdb_CpuType, new CSettingTypeRDBCpuType("CPU Type", CPU_Interpreter));
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#endif
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AddHandler(Rdb_RDRamSize, new CSettingTypeRDBRDRamSize("RDRAM Size", 0x400000));
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AddHandler(Rdb_CounterFactor, new CSettingTypeRomDatabase("Counter Factor", 2));
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@ -252,12 +256,12 @@ void CSettings::AddHowToHandleSetting(const char * BaseDirectory)
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AddHandler(Directory_RecentGameDirIndex, new CSettingTypeApplicationIndex("Recent Dir", "Recent Dir", Default_None));
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//Directory_Game,
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AddHandler(Directory_Game, new CSettingTypeSelectedDirectory("Dir:Game", Directory_GameInitial, Directory_GameSelected, Directory_GameUseSelected));
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AddHandler(Directory_Game, new CSettingTypeSelectedDirectory("Dir:Game", Directory_GameInitial, Directory_GameSelected, Directory_GameUseSelected, Directory_Game));
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AddHandler(Directory_GameInitial, new CSettingTypeRelativePath("Game Directory", ""));
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AddHandler(Directory_GameSelected, new CSettingTypeApplication("Directory", "Game", Directory_GameInitial));
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AddHandler(Directory_GameUseSelected, new CSettingTypeApplication("Directory", "Game - Use Selected", false));
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AddHandler(Directory_Plugin, new CSettingTypeSelectedDirectory("Dir:Plugin", Directory_PluginInitial, Directory_PluginSelected, Directory_PluginUseSelected));
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AddHandler(Directory_Plugin, new CSettingTypeSelectedDirectory("Dir:Plugin", Directory_PluginInitial, Directory_PluginSelected, Directory_PluginUseSelected, Directory_Plugin));
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#ifdef _M_IX86
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AddHandler(Directory_PluginInitial, new CSettingTypeRelativePath("Plugin", ""));
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AddHandler(Directory_PluginSelected, new CSettingTypeApplicationPath("Directory", "Plugin", Directory_PluginInitial));
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@ -270,26 +274,31 @@ void CSettings::AddHowToHandleSetting(const char * BaseDirectory)
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AddHandler(Directory_PluginSync, new CSettingTypeRelativePath("SyncPlugin64", ""));
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#endif
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AddHandler(Directory_SnapShot, new CSettingTypeSelectedDirectory("Dir:Snapshot", Directory_SnapShotInitial, Directory_SnapShotSelected, Directory_SnapShotUseSelected));
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AddHandler(Directory_SnapShot, new CSettingTypeSelectedDirectory("Dir:Snapshot", Directory_SnapShotInitial, Directory_SnapShotSelected, Directory_SnapShotUseSelected, Directory_SnapShot));
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AddHandler(Directory_SnapShotInitial, new CSettingTypeRelativePath("Screenshots", ""));
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AddHandler(Directory_SnapShotSelected, new CSettingTypeApplicationPath("Directory", "Snap Shot", Directory_SnapShotInitial));
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AddHandler(Directory_SnapShotUseSelected, new CSettingTypeApplication("Directory", "Snap Shot - Use Selected", false));
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AddHandler(Directory_NativeSave, new CSettingTypeSelectedDirectory("Dir:NativeSave", Directory_NativeSaveInitial, Directory_NativeSaveSelected, Directory_NativeSaveUseSelected));
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AddHandler(Directory_NativeSave, new CSettingTypeSelectedDirectory("Dir:NativeSave", Directory_NativeSaveInitial, Directory_NativeSaveSelected, Directory_NativeSaveUseSelected, Directory_NativeSave));
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AddHandler(Directory_NativeSaveInitial, new CSettingTypeRelativePath("Save", ""));
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AddHandler(Directory_NativeSaveSelected, new CSettingTypeApplicationPath("Directory", "Save", Directory_NativeSaveInitial));
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AddHandler(Directory_NativeSaveUseSelected, new CSettingTypeApplication("Directory", "Save - Use Selected", false));
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AddHandler(Directory_InstantSave, new CSettingTypeSelectedDirectory("Dir:InstantSave", Directory_InstantSaveInitial, Directory_InstantSaveSelected, Directory_InstantSaveUseSelected));
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AddHandler(Directory_InstantSave, new CSettingTypeSelectedDirectory("Dir:InstantSave", Directory_InstantSaveInitial, Directory_InstantSaveSelected, Directory_InstantSaveUseSelected, Directory_InstantSave));
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AddHandler(Directory_InstantSaveInitial, new CSettingTypeRelativePath("Save", ""));
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AddHandler(Directory_InstantSaveSelected, new CSettingTypeApplicationPath("Directory", "Instant Save", Directory_InstantSaveInitial));
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AddHandler(Directory_InstantSaveUseSelected, new CSettingTypeApplication("Directory", "Instant Save - Use Selected", false));
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AddHandler(Directory_Texture, new CSettingTypeSelectedDirectory("Dir:Texture", Directory_TextureInitial, Directory_TextureSelected, Directory_TextureUseSelected));
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AddHandler(Directory_Texture, new CSettingTypeSelectedDirectory("Dir:Texture", Directory_TextureInitial, Directory_TextureSelected, Directory_TextureUseSelected, Directory_Texture));
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AddHandler(Directory_TextureInitial, new CSettingTypeRelativePath("Textures", ""));
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AddHandler(Directory_TextureSelected, new CSettingTypeApplicationPath("Directory", "Texture Dir", Directory_InstantSaveInitial));
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AddHandler(Directory_TextureUseSelected, new CSettingTypeApplication("Directory", "Texture Dir - Use Selected", false));
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AddHandler(Directory_Log, new CSettingTypeSelectedDirectory("Dir:Log", Directory_LogInitial, Directory_LogSelected, Directory_LogUseSelected, Directory_Log));
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AddHandler(Directory_LogInitial, new CSettingTypeRelativePath("Logs", ""));
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AddHandler(Directory_LogSelected, new CSettingTypeApplicationPath("Directory", "Log Dir", Directory_InstantSaveInitial));
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AddHandler(Directory_LogUseSelected, new CSettingTypeApplication("Directory", "Log Dir - Use Selected", false));
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AddHandler(Directory_LastSave, new CSettingTypeApplication("Directory", "Last Save Directory", Directory_InstantSave));
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AddHandler(GameRunning_LoadingInProgress, new CSettingTypeTempBool(false));
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@ -1242,4 +1251,4 @@ void CSettings::UnregisterChangeCB(SettingID Type, void * Data, SettingChangedFu
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{
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g_Notify->BreakPoint(__FILE__, __LINE__);
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}
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}
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}
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