* added settings to manage how to display party experience at the end of fight
* added back stats changes support when setting is on but ignored when on skip
* removed a useless parameter
* added new level in the text
* only Lv. UP if level is greated than 200
* cleanup
* added some comment
* TSDoc comment block
* EXP_Party -> EXP_Party_Display, Only Up -> Level Up Notification
* better duration for the level up notification
* typo
Co-authored-by: Samuel H <flashfireex@gmail.com>
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Co-authored-by: Samuel H <flashfireex@gmail.com>
* fix "lost focus behaviour" when disabling gamepad and thus repeating RIGHT key
* added some comment
* added full TSDoc, helped by chatGPT, refined every entry manually of course
* Hydro Steam, Spirit Shackle, U-turn fix
Match formatting to project style
Co-authored-by: Samuel H <flashfireex@gmail.com>
* Fix Hydro Steam power up in Sun, even harsh sun if type changes
* Fix issue with Hydro Steam outside sun
* Add comments to IgnoreWeatherTypeDebuffAttr for documentation
* Move U-turn fix to another PR
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Co-authored-by: Samuel H <flashfireex@gmail.com>
* adds frame for StatusCureAttr
* heal bell and aromatherapy functioning as intended
* refactor attr to solely handle party cure, party interaction unique enough to justify
* adds header to PartyStatusCureAttr
* code comment
* comment formatting improvement
* checks for passives as well
* code comment
* shows ability bar if immune
* Save battler tags
Also saves the rest of the summonData except for transform specific things.
* Add missing values for type boost tag.
* Add intellisense comments
* Implements healer
* adds an ally check to the condition
* done testing, changes chance back to 30%
* adds comment header for PostTurnResetStatusAbAttr
* adds override to resetStatus to not allow revive
* dont revive
* override revert
* implements cursed body
* 30 percent chance to proc
* check if max
* removes unimplemented tag
* bypasses faint
* un-disable message specifies pokemon name
* adds prefix to un-disable message
* space issue
Each individual token heals 1 percent less, but now stacks to 15 instead of 10, to maintain the current maximum of 30% recovered per turn.
The purpose of this change is to make the healing more gradual, and just generally less painful if you get multiple early on.