Adds 'accuracy' to the move information in the fight ui
+ Capitalize 'power' and 'accuracy' fields
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b32b802ab4
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f1935a3e15
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@ -2,5 +2,6 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const fightUiHandler: SimpleTranslationEntries = {
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"pp": "PP",
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"power": "POWER",
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"power": "Power",
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"accuracy": "Accuracy",
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} as const;
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@ -2,5 +2,6 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const fightUiHandler: SimpleTranslationEntries = {
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"pp": "PP",
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"power": "POWER",
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"power": "Power",
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"accuracy": "Accuracy",
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} as const;
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@ -2,5 +2,6 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const fightUiHandler: SimpleTranslationEntries = {
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"pp": "PP",
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"power": "POTENCIA",
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"power": "Power",
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"accuracy": "Accuracy",
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} as const;
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@ -2,5 +2,6 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const fightUiHandler: SimpleTranslationEntries = {
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"pp": "PP",
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"power": "PUISSANCE",
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"power": "Puissance",
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"accuracy": "Précision",
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} as const;
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@ -2,5 +2,6 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const fightUiHandler: SimpleTranslationEntries = {
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"pp": "PP",
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"power": "POTENZA",
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"power": "Power",
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"accuracy": "Accuracy",
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} as const;
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@ -2,5 +2,6 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const fightUiHandler: SimpleTranslationEntries = {
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"pp": "PP",
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"power": "POWER",
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"power": "Power",
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"accuracy": "Accuracy",
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} as const;
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@ -17,6 +17,8 @@ export default class FightUiHandler extends UiHandler {
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private ppText: Phaser.GameObjects.Text;
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private powerLabel: Phaser.GameObjects.Text;
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private powerText: Phaser.GameObjects.Text;
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private accuracyLabel: Phaser.GameObjects.Text;
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private accuracyText: Phaser.GameObjects.Text;
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private cursorObj: Phaser.GameObjects.Image;
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private moveCategoryIcon: Phaser.GameObjects.Sprite;
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@ -33,35 +35,46 @@ export default class FightUiHandler extends UiHandler {
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this.movesContainer = this.scene.add.container(18, -38.7);
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ui.add(this.movesContainer);
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this.typeIcon = this.scene.add.sprite((this.scene.game.canvas.width / 6) - 57, -34, 'types', 'unknown');
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this.typeIcon = this.scene.add.sprite((this.scene.game.canvas.width / 6) - 57, -36, 'types', 'unknown');
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this.typeIcon.setVisible(false);
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ui.add(this.typeIcon);
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this.moveCategoryIcon = this.scene.add.sprite((this.scene.game.canvas.width / 6) - 25, -34, 'categories', 'physical');
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this.moveCategoryIcon = this.scene.add.sprite((this.scene.game.canvas.width / 6) - 25, -36, 'categories', 'physical');
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this.moveCategoryIcon.setVisible(false);
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ui.add(this.moveCategoryIcon);
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this.ppLabel = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 70, -22, 'PP', TextStyle.TOOLTIP_CONTENT);
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this.ppLabel = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 70, -26, 'PP', TextStyle.MOVE_INFO_CONTENT);
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this.ppLabel.setOrigin(0.0, 0.5);
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this.ppLabel.setVisible(false);
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this.ppLabel.setText(i18next.t('fightUiHandler:pp'));
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ui.add(this.ppLabel);
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this.ppText = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 12, -22, '--/--', TextStyle.TOOLTIP_CONTENT);
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this.ppText = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 12, -26, '--/--', TextStyle.MOVE_INFO_CONTENT);
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this.ppText.setOrigin(1, 0.5);
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this.ppText.setVisible(false);
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ui.add(this.ppText);
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this.powerLabel = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 70, -12, 'POWER', TextStyle.TOOLTIP_CONTENT);
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this.powerLabel = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 70, -18, 'POWER', TextStyle.MOVE_INFO_CONTENT);
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this.powerLabel.setOrigin(0.0, 0.5);
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this.powerLabel.setVisible(false);
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this.powerLabel.setText(i18next.t('fightUiHandler:power'));
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ui.add(this.powerLabel);
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this.powerText = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 12, -12, '---', TextStyle.TOOLTIP_CONTENT);
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this.powerText = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 12, -18, '---', TextStyle.MOVE_INFO_CONTENT);
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this.powerText.setOrigin(1, 0.5);
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this.powerText.setVisible(false);
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ui.add(this.powerText);
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this.accuracyLabel = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 70, -10, 'ACC', TextStyle.MOVE_INFO_CONTENT);
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this.accuracyLabel.setOrigin(0.0, 0.5);
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this.accuracyLabel.setVisible(false);
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this.accuracyLabel.setText(i18next.t('fightUiHandler:accuracy'))
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ui.add(this.accuracyLabel);
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this.accuracyText = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 12, -10, '---', TextStyle.MOVE_INFO_CONTENT);
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this.accuracyText.setOrigin(1, 0.5);
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this.accuracyText.setVisible(false);
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ui.add(this.accuracyText);
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}
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show(args: any[]): boolean {
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@ -152,11 +165,13 @@ export default class FightUiHandler extends UiHandler {
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this.moveCategoryIcon.setTexture('categories', MoveCategory[pokemonMove.getMove().category].toLowerCase()).setScale(1.0);
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const power = pokemonMove.getMove().power;
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const accuracy = pokemonMove.getMove().accuracy;
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const maxPP = pokemonMove.getMovePp();
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const pp = maxPP - pokemonMove.ppUsed;
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this.ppText.setText(`${Utils.padInt(pp, 2, ' ')}/${Utils.padInt(maxPP, 2, ' ')}`);
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this.powerText.setText(`${power >= 0 ? power : '---'}`);
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this.accuracyText.setText(`${accuracy >= 0 ? accuracy : '---'}`);
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}
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this.typeIcon.setVisible(hasMove);
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@ -164,6 +179,8 @@ export default class FightUiHandler extends UiHandler {
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this.ppText.setVisible(hasMove);
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this.powerLabel.setVisible(hasMove);
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this.powerText.setVisible(hasMove);
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this.accuracyLabel.setVisible(hasMove);
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this.accuracyText.setVisible(hasMove);
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this.moveCategoryIcon.setVisible(hasMove);
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this.cursorObj.setPosition(13 + (cursor % 2 === 1 ? 100 : 0), -31 + (cursor >= 2 ? 15 : 0));
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@ -189,6 +206,8 @@ export default class FightUiHandler extends UiHandler {
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this.ppText.setVisible(false);
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this.powerLabel.setVisible(false);
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this.powerText.setVisible(false);
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this.accuracyLabel.setVisible(false);
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this.accuracyText.setVisible(false);
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this.moveCategoryIcon.setVisible(false);
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this.eraseCursor();
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}
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@ -24,7 +24,8 @@ export enum TextStyle {
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SETTINGS_LABEL,
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SETTINGS_SELECTED,
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TOOLTIP_TITLE,
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TOOLTIP_CONTENT
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TOOLTIP_CONTENT,
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MOVE_INFO_CONTENT
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};
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export function addTextObject(scene: Phaser.Scene, x: number, y: number, content: string, style: TextStyle, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): Phaser.GameObjects.Text {
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@ -106,6 +107,10 @@ function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptio
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styleOptions.fontSize = '64px';
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shadowSize = 4;
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break;
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case TextStyle.MOVE_INFO_CONTENT:
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styleOptions.fontSize = '56px';
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shadowSize = 3;
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break;
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}
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shadowColor = getTextColor(style, true, uiTheme);
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@ -130,6 +135,7 @@ export function getTextColor(textStyle: TextStyle, shadow?: boolean, uiTheme: Ui
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case TextStyle.MESSAGE:
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return !shadow ? '#f8f8f8' : '#6b5a73';
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case TextStyle.WINDOW:
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case TextStyle.MOVE_INFO_CONTENT:
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case TextStyle.TOOLTIP_CONTENT:
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if (uiTheme)
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return !shadow ? '#484848' : '#d0d0c8';
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