Commit Graph

4175 Commits

Author SHA1 Message Date
PigeonBar 2bf8acea06
[Beta][P2] Fix Sketch failing to sketch moves that call other moves virtually (#4823)
* [P2][Beta] Fix Sketch failing to sketch Metronome et al

* Suggested changes to `getLastXMoves()`

* Renamed turnCount to moveCount
2024-11-09 13:15:24 -05:00
innerthunder a763cd173d
[Beta][P1-3] Fix Commander implementation bugs (#4826) 2024-11-09 13:14:11 -05:00
innerthunder 329e43ad48
[P2] Removed incorrect calls to `resetBattleData` on switchout (#4828) 2024-11-09 13:13:12 -05:00
NightKev c54d21c313
[Test] Fix flaky Wimp Out test (#4830) 2024-11-09 13:12:22 -05:00
AJ Fontaine c6cc187c96
[Balance] Modify potion and ether weight funcs (#4829)
* Adjust for low HP mons
2024-11-09 01:10:49 -08:00
AJ Fontaine de4ec5e1cb
[Feature] [Item] Add Catching Charm item (#4811)
* Add catching charm item

* Add Catching Charm item

* Disable catching charm in item pool when dex isn't full enough

* Replace catching charm icon

---------

Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
2024-11-09 14:38:45 +08:00
NightKev 00f7fd47df
[Refactor] Remove unnecessary re-exports (#4818)
* Remove unnecessary re-exports

* Move `Type` enum to `src/enums/type.ts`

* Remove import style change from `modifier-type.ts`
2024-11-08 17:44:34 -05:00
Mumble 58d40b905a
[Bug] Fixing Encore's interactions with other Move Restriction moves (#4805)
* Converted EncoreTag into a MoveRestrictionBattlerTag

* Wrote test and added documentation

* Added documentation describing EncoreTag as a whole

* Added PRE_MOVE lapse code to handle early tag expiration from PP-less encored move

* Replaced PRE_MOVE with CUSTOM for lapsing Encore in situations where the encored move has 0 PP

* Add encore tests

* fix overrides

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update command-phase.ts

* Addressed failing eslint test

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-08 09:35:33 -08:00
innerthunder 625b98a6fe
[Move][Refactor] Create `Move.getPriority` + Fully Implement Upper Hand (#4789)
* Fully Implement Upper Hand

* doc for UpperHandCondition

* New Upper Hand tests + some nit fixes

* Use Fake Out over mocked Tackle in test
2024-11-08 10:50:23 -05:00
Mumble 4821df68f2
[P1] Prevents crash from using Sketch against a lost turn (#4806)
* Added check to make sure that Sketch does not copy a failed move.

* Added check for Struggle.

* Added a revised check.

* Added test + change to valid move finding conditional.

* Made revision to .find target

* Reverting previous commit, whoops.

* Add moveset checks to Sketch tests

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-07 23:10:46 -05:00
Daniel Pochert aa2c794910
[Balance/Bug] Boss segments properly heal (#4819) 2024-11-07 23:09:25 -05:00
Moka 2b91d9d259
[Dev] Remove logging for api requests outside of dev (#4804) 2024-11-07 15:30:49 -08:00
AJ Fontaine b2fdb9fcd1
[P2] Fix Cosmoem requirng an evolution level (#4812) 2024-11-07 16:33:25 -05:00
Mumble 4c5b83612b
[P2] END biome transition now properly uses seeded RNG (#4809)
Co-authored-by: frutescens <info@laptop>
2024-11-07 10:36:25 -05:00
AJ Fontaine 1f6dab069d
[Feature][Balance] Add critical captures, update shake probability to match gen 6 (#4791)
* Change shake probability to match Gen 6

* Add critical captures, update shake probability to gen 6

* Change IntegerHolder to NumberHolder

* Adjust dex count thresholds for multiplier

* Disable critical captures in fresh start runs

* Skip first shake check for critical captures

* Move shake check for crit captures to after first shake

* Use less insane catch formula

* Integer to number in bounceanim signature

* Use max crit catch dex multiplier in daily runs

* Adjust crit capture animation

---------

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-06 18:25:27 -08:00
ThePsychedelicSeal 9dae28f264
[Misc] Adding Type, Current HP, Max HP, & Status to updateGameInfo() (#4756)
* Adding to window.gameInfo

Added
type -> not working
currentHP -> not working
maxHP
status

* Adding to updateGameInfo()

* Update pokemon.ts

* Modifying battle-scene.ts

Added code to get Form and Tera Type
Typo fixed in pokemon.ts

* Output type names/etc instead of numbers

---------

Co-authored-by: ThePsychedelicSeal <trevorlrichfield@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-11-06 11:42:39 -05:00
Mumble 6b7efb444b
[Ability] Fully implement Synchronize (#4785)
Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-06 11:29:24 -05:00
Mumble 4f733796c5
[Move] Implement Grudge (#4794)
* some work

* slay dnr

* Fixed up move mechanics

* bahhh

* yawn

* updated lapse type to correctness

* Test + documentation

* yattt

* Remove some redundant code

* Apply suggestions from code review

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Update battler-tags.ts

* Fix `PokemonAnimPhase`

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-11-05 21:32:07 -05:00
innerthunder eb32545772
[Balance][Beta] Commander now increases double battle chance (#4803) 2024-11-05 11:23:22 -08:00
Moka b79b643b31
[P2][ME] Fix GTS not getting proper item tier when trading items (#4802) 2024-11-05 12:42:04 -05:00
geeilhan 198d3ce2a6
[P2] Fixing Incorrect Freeze Dry Interaction With Soaked Wonder Guard Target (#4798)
* [Bug] fixed interaction between freeze dry and soaked wonder guard target

* added automated test for freeze dry interaction with soaked wonder guard target

* using parameter instead of function to get typeMultiplier
2024-11-05 12:37:47 -05:00
innerthunder 6fd3ba284c
[Move][Ability] Implement Commander and Order Up (#4670)
* Implement Order Up (mostly untested)

* Commander unit tests + bug fixes

* Implement Order Up (misnamed the other commit...)

* Order Up unit tests

* applying Temp's suggestions + other bugfixes

* add TODO comment

* Reviver Seed reapplies Commander

* ESLint woes

* Some animation fixes

* Update locales

* Order Up now uses attr option

* Prevent semi-invulnerability lapsing out while Commanding

* semi-invulnerability test

* Add `edgeCase`
2024-11-05 12:35:43 -05:00
Adrian T. 88789c685e
[Documentation] Flag Gulp Missile with edge case (#4800) 2024-11-05 11:08:55 -05:00
PigeonBar 543a97076b
[P1][Beta] Fix FormChangePhase being broken by EvolutionPhase refactor (#4795)
* [P1][Beta] Fix FormChangePhase being broken by EvolutionPhase refactor

* Apply suggested changes to added test
2024-11-05 15:19:20 +01:00
AJ Fontaine 13841765f1
[Dev] Update test save with everything unlocked (#4137)
* Add test save with all egg moves unlocked

* Move to everything.prsv

---------

Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-11-04 21:33:15 -05:00
NightKev ab6d15ee8a
[Move] Improve Future Sight & Doom Desire (still partial) (#4545)
* Fix behavior of Future Sight and Doom Desire

Add test for Future Sight

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Prevent crash if Future Sight target is missing

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Add `partial()` comments, update `DelayedAttackAttr` return

---------

Co-authored-by: Gianluca Fuoco <gianluca_1227@hotmail.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
2024-11-04 21:31:40 -05:00
Moka 433d4b4fc9
[P3][UI][QoL] Fix tooltips going out of screen on mobile & other improvements (#4792)
* [ui] Fix tooltip placement when using touchscreen

* [ui] make candy friendship tooltip hitbox bigger
2024-11-04 20:24:17 -05:00
flx-sta 7a0c88e661
[Refactor] Pokerogue API client (#4583)
* start migrating Utils.apiFetch to api class

* move dailyranking to api

* use api in title-ui-handler

* remove: Utils.apiFetch

* migrate `updateSystemSavedata` to api

* migrate clear session savedata to api

* migrate updateAllSavedata to api

* migrate `updateSessionSavedata` to api

* rename `api` to `pokerogue-api`

* migrate unlink discord to pokerogue-api

* migrate unlink google to pokerogue-api

* update pokerogue-api login

* migrate register account to pokerogue-api

* remove Utils.apiPost

* reset overrides.ts

* chore: cleanup

* fix env.development

* fix circular dependencies with api

* fix gamedata verify missing await

* fix daily api calls in daily-run-scorebard

* fix discord-link request body being empty

there was a double `toUrlSearchParams()` call involved

* add pokerogue-api test coverge

* add test-utils `getApiBaseUrl()` method

* add pokerogue-admin-api test coverage

* add pokerogue-account-api test coverage

* add pokerogue-daily-api test coverage

* add pokerogue-savedata-api test coverage

* fix some test describes

* add pokerogue-session-savedata-api test coverage

* add pokerogue-system-savedata-api test coverage

* fix tests

* fix tryExportData

thanks @MokaStitcher

* chore: fix menu-ui-handlers.ts

* fix admin-ui-handler (types)

* extend test-coverage for admin-api

* remove outdated code

* skip some clowning-around-encounter tests if events are active

this is not a permanent solution

* Update src/system/game-data.ts

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Revert "skip some clowning-around-encounter tests if events are active"

This reverts commit a97dafe8b2.

* mark `localServerUrl` and `apiUrl` as deprecated

in `utils.ts`

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
2024-11-04 15:57:21 -05:00
NightKev a70f0860e1
[Beta Bug] Enemy pokemon shouldn't get unimplemented moves (#4787) 2024-11-03 23:34:26 -05:00
Adrian T. 618dfbd324
[Refactor] Reduce nesting in doEvolution() (#4786)
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
2024-11-03 22:40:24 -05:00
Mumble 3a767ed38a
[Refactor] Another Audio clean up (#4077)
* Cleaned up how cry keys were retrieved

* Legendary Pokemon Changes + Cry Cleanup

* Spelling mistake

* Fixed settings.

* correcting typedocs

* eslint

* eslint cleanup

* music pref

* gdfafa

* Music

* Apply suggestions from code review

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Update src/battle.ts

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Update src/battle.ts

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* fixed default

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Added changes

* Update src/battle-scene.ts

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>

* Fix variable usage

* Fix `getFormSpriteKey()` and `.concat()` usage

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* asdsafafaf

* i need to do the dishes ughhh

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
2024-11-03 22:31:07 -05:00
NightKev 770f388c45
[Refactor] Miscellaneous code cleanup (#4596)
* Miscellaneous code cleanup:

- Update `overrides.ts` imports

- Add missing comment and `;` in `eslint.config.js`

- `field/pokemon.ts`:

Rename `generateVariant` to `generateShinyVariant`

Mark some functions as `public`/etc

Update various tsdocs/comments, add tsdocs to `isOfType`

Turn an unreadable 450+ character line into a
readable block of code

- `utils.ts`:

Remove unused function `randSeedEasedWeightedItem`

Mark `IntegerHolder` and `FixedInt` as deprecated

Update some tsdocs/comments

* Convert to inline anonymous function

* Fix indentation in `move-effect-phase.ts`

Rename `getTarget` to `getFirstTarget` for clarity

Convert namespace import to named imports

Add `public`/etc to methods

* Rename `verifyLang` to `hasAllLocalizedSprite` and update tsdoc

* update locale submodule

* Put missing `null` guards around some uses of `getUserPokemon()`

* Fix locales

* Fix Unburden test

---------

Co-authored-by: Moka <millennium.stitcher@gmail.com>
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
2024-11-03 22:23:51 -05:00
Moka 62f9f6dd32
[UI] Starter Select UI no longer reloads sprite when changing nature, ability, etc (#4782)
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
2024-11-03 22:04:53 -05:00
innerthunder c3d832aaca
[Move] Fully Implement Round (#4783) 2024-11-03 21:59:55 -05:00
muscode 3f97c9e39f
[Ability] Implement Unburden (#4534)
* unburden implemented

* Used tag instead of stat changes for Unburden

* added documentation and neutralizing gas test

* accounted for unburden in getEffectiveStat

* fixed doubling speed in two places

* merge conflict resolve

* changed documentation wording, added test for stuff cheeks

* refactor unburden

* merge

* remove console logs

* Update src/data/ability.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* add neut gas check

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Added test for NeutGas user entering while unburden activated

* add spaces to tests, removed passive and [] from applyPostItemLostAbAttrs

* added line breaks after test cases

---------

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-11-03 21:58:12 -05:00
muscode 1619d512cf
[Move] Implement Fairy Lock (#4736)
* inital wip

* wip set isTrapped to true and removed timedtrap

* implement fairy lock

* whitespace fix

* added documentation for tag

* added more suggested tests

* give tests breathing room

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* give tests breathing room

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* give tests breathing room

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* updated nested ternary, changed test name

---------

Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-11-03 21:56:54 -05:00
NightKev 836b37f383
[Refactor] Clean up some code related to starter select UI (#4752)
* Clean up some code related to SSUI

Replace a few nested ternaries with if blocks

Remove some `undefined`s with destructuring

* Add comment, use `v === 0` instead of `!v`

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

---------

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-11-03 21:55:12 -05:00
NightKev af473ba4ff
[Refactor] Clean up various methods in `battle-scene.ts` and `pokemon.ts` (#4412)
* Update `battle-scene.ts` and `data/field/pokemon.ts`

`battle-scene.ts` changes:
- `getParty()` renamed to `getPlayerParty()` for clarity
- `getNonSwitchedXPokemon()` consolidated into `getXPokemon()`
- Some tsdocs were added/updated for
`getXParty()`, `getXField()` and `getXPokemon()`;
and those functions were explicitly marked as `public`
- Helper function `getPokemonAllowedInBattle()` added

`pokemon.ts` changes:
- `isAllowed()` renamed to `isAllowedInChallenge()` for clarity
- A redundant check for an active scene is removed in `isActive()`
- Some tsdocs were added/updated for `isFainted()`,
`isAllowedInChallenge()`, `isAllowedInBattle()` and `isActive()`;
and those functions were explicitly marked as `public`
- `isFainted()` now checks for `hp <= 0` instead of `!hp`

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Backport eslint change to reduce merge conflicts

* Fix merge issues

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
2024-11-03 21:53:52 -05:00
Tempoanon 87b7122b60
[P2] Illuminate ignores evasion (#4781) 2024-11-03 21:47:07 -05:00
NightKev 5e2dfa975a
Rename `PokemonTurnData`'s `damageDealt` and `currDamageDealt` (#4784) 2024-11-03 14:09:28 -08:00
muscode f0ae36de6c
[Ability] Implement Wimp Out and Emergency Exit (#4701)
* implement Wimp Out/Emergency Exit

* fixed test

* fixed weather bug

* Added nightmare interaction to Wimp Out following bug fix

* refactored and added postdamageattr

* bug fixes

* added confusion test back (skipped)

* updated applyPostDamageAbAttrs to applyPostDamage

* fix external func name

* fixed syntax inconsistency

* updated PostDamageForceSwitchAttr -> PostDamageForceSwitchAbAttr

* Modify `wimp_out.test.ts`

* remove extra comment

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* remove extra comment

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update tsdocs

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* remove comment

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* remove comment

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* fix tsdocs

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* fix tsdocs

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* fix tsdocs

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* fix tsdocs

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* fix whitespace

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* make getFailedText public

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* make switchOutLogic public

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* make getSwitchOutCondition public

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* make getFailedText public

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* make applyPostDamage public

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* simplify if statement

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* add public override to applyPostDamage

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* fixed nested if issue, remove trapped tag removal

* add fix for multi hit move

* added multi-lens logic

* moved applyPostDamageAbAttrs to pokemon.damage, added check for multi lens in pokemon.apply

* added source to damageAndUpdate and applyPostDamageAbAttrs, added Parental Bond logic + test, put applyPostDamageAbAttrs back in damageAndUpdate

* simplify multi hit check

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Minor formatting changes

* Update src/data/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* moved and renamed shouldPreventSwitchOut, rewrote tests to account for U-turn changes, fix syntax error

* Move comment slightly

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-11-03 01:04:20 -05:00
podar b17b1d6e7e
[P1] Fixing crash that can occur when failing to loading variant sprites. (#4315) 2024-11-03 01:33:48 -04:00
Mumble f16309fd06
[P2] Plus, Minus, Beads/Sword of Ruin not ignorable. Shield Dust and Armoa Veil ignorable (#4778)
Co-authored-by: frutescens <info@laptop>
2024-11-03 01:22:40 -04:00
Mumble 70ddc29e86
[Refactor] Refactor data/pokemon-species.ts (#4054)
* Setting species-variables to read only

* set generations to protected

* formIndex set to protected

* quick fix

* typedocs fixes

* get / set generation

* wait

* Use get/set for formIndex too

* Fix misplaced line

* Replace a couple `!!` with default params

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
2024-11-02 23:11:24 -04:00
Mason S c31657d952
[Refactor] Reduced nesting in MoveEffectPhase (#3541)
* Re-structured MoveEffectPhase.run() to reduce nesting and improve readability.

* Re-structured MoveEffectPhase.run() to reduce nesting and improve readability.

* Added Substitute Implementation

* Fix indentation, tsdocs, add `public`/etc

* Prevent ENEMY_SIDE targeted moves from occurring twice in double battles

* Add `override` to `start()` and `end()`

* Minor indentation fix

---------

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-02 22:55:15 -04:00
innerthunder 1474f8cf14
[Refactor] Add `options` param interface for `MoveEffectAttr` (#4710)
* Optional parameter interfaces for `MoveEffectAttr` and `StatStageChangeAttr`

* Update docs + Diamond Storm typo

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Make move effect trigger specification optional

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-02 13:05:33 -04:00
Mumble 1659f57262
[P2] Camouflage now considers Terrains first (#4761)
* the fix... will maybe write a test later

* ughh

* made a test

* moved aorund function

* Update src/test/moves/camouflage.test.ts

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* lalal

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
2024-11-02 12:48:10 -04:00
innerthunder 80a8c659ee
[P2] Add "no switch-in" fail condition for Shed Tail and Baton Pass (#4777) 2024-11-02 12:47:08 -04:00
Moka c2d24d6e93
[Bug] Take weight into account when getting the tier of a modifier (#4775)
* disable timed events in tests

* Take weight into account when getting the tier of modifiers

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
2024-11-02 11:55:22 -04:00
AJ Fontaine 8169760e1e
[Bug] Prevent wild mons fleeing with U-turn, Flip Turn, Volt Switch (#4643)
* Wild mons can't flee with U-turn

* Update src/data/move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-01 21:21:45 -07:00
Mumble 684fb93e39
the fix (#4733)
Co-authored-by: frutescens <info@laptop>
2024-10-31 22:22:26 +01:00
Lugiad abc9264b3d
[Localization] Spanish modification form es to es-ES (#4753)
* Update and rename statuses_es.json to statuses_es-ES.json

* Rename statuses_es.png to statuses_es-ES.png

* Update and rename types_es.json to types_es-ES.json

* Rename types_es.png to types_es-ES.png

* Update i18n.ts

* Update settings.ts

* Update settings-display-ui-handler.ts

* Update starter-select-ui-handler.ts

* Update utils.ts

* Update settings-display-ui-handler.ts

* Update loading-scene.ts

* Update timed-event-manager.ts

* change remaining 'es' to 'es-ES' in various UIs

* change halloween event banner from es to es-ES

* update to latest locale commit

---------

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-10-31 21:54:05 +01:00
Madmadness65 5755180279
[Audio] Replace Graveyard BGM with Firel's custom BGM (#4765) 2024-10-30 21:48:09 -04:00
PigeonBar 5b9dfe17ad
[P2] Fix Own Tempo Rockruff not being able to evolve (#4762) 2024-10-30 13:15:11 -04:00
Mumble b3a0ca9475
[Misc] Update Donation Link (#4763)
Co-authored-by: frutescens <info@laptop>
2024-10-29 19:31:24 -07:00
PrabbyDD 15dedf06ed
[P2] No Exp Gained after Switching in a Pokemon as the Opponent Faints (#4687)
* fixing the exp bug

* fixing the exp bug

* dont think need to reset turn data there

* changing a little bit

* Update src/phases/faint-phase.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

---------

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-10-29 17:38:57 -04:00
PrabbyDD afe6d2900d
[P2] Fix for Speed Boost is Activated on the Turn a Pokemon is Switched In, and When a Pokemon Fails to Escape #4353 (#4676)
* fixing speed boost for pokemon being switched in and for if failed escape

* adding unit tests

* adding failed run away test case

* adding failed run away test case modification

* refactoring solution to be more consistent with coding style

* more fixes for consistency

* more fixes for consistency

* adding new AbAttr in abiliity.ts for posterity

* removing uneccesary variables

* fixing a merge conflict
2024-10-29 17:38:33 -04:00
innerthunder fd1aa41d09
[P2] Fix AI targeting allies with status effect moves (#4717) 2024-10-29 17:32:07 -04:00
NightKev 921d4fa18c
[P2] Chloroblast & Struggle should not recoil if the move failed (#4719)
* Chloroblast & Struggle should not recoil if no damage was dealt

* Protect against missing move entry

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

---------

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
2024-10-29 17:31:37 -04:00
AJ Fontaine f9fe59239e
[TMs] Remove Sacred Sword, add Secret Power TM, fix Reflect compatibility (#4713) 2024-10-29 17:31:02 -04:00
Opaque02 1cbe8b1505
[P3] Fixing form name being incorrect for some evolved pokemon (#4742)
* Fixing form name being incorrect for some evolved pokemon

* Updated to include showing the root speciesId if the speciesId locale key doesn't exist
2024-10-29 17:30:20 -04:00
Blitzy 65269f935f
[Balance] Change Bouncy Bubble's Attributes (#4757)
* Change Bouncy Bubble's Healing

* Move comment to what is custom about Bouncy Bubble

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
2024-10-29 16:19:42 -04:00
NightKev 13ff80fb95
Mark Last Respects as partial (#4749) 2024-10-29 18:59:28 +01:00
Mumble fb2d3e45d6
[Move][Ability] Fully Implement Forest's Curse / Trick Or Treat / Mimicry (#4682)
* addedType variable

* basic mimicry implementation

* eslint

* rage

* quick change

* made files

* added mimicry activation message

* test for moves done

* hahahhaha

* done? for now?

* laklhaflhasd

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* time to start... ughhh

* reflect type

* Added new message

* Update src/field/pokemon.ts

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* added overrides

* some checks

* removed comments

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-10-29 10:10:37 -07:00
geeilhan 38a6bf07e3
[Bug] Fix enemy faint causing Frenzy moves to mishandle paralysis (#4680)
* [BUG] Added frenzy reset function during move phase should move be cancelled (#4227)

* Revert [P2 BUG] Fix since it does not work and is faulty

* [P2 BUG] Implemented correct frenzy Tag and Movequeue reset should frenzy move fail (#4277)

* Cleaned up Bug Fix using frenzyMissFunc

* Added automated test case for frenzy move edge case

* Improvement to frenzy move reset test case speed

* Fix test

* Add missing import

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-29 08:36:24 -07:00
AJ Fontaine 13377806ff
[Refactor] Change attack type booster names to enum (#4725) 2024-10-28 15:58:46 -07:00
PrabbyDD 3241332a3c
[Ability] Implementing Friend Guard (#4718)
* implementing friend guard ability

* Update src/data/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/test/abilities/friend_guard.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* more tests and fixing other issues

* more tests and fixing other issues

* Update Friend Guard test with damage mocks

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
2024-10-28 13:49:04 -07:00
innerthunder b4cc9d7892
[Hotfix] Fix crash when Mist would block a stat drop (#4746)
* Fix crash when Mist would block a stat drop

* Bump version

* Bump version (again)
2024-10-28 14:02:10 +01:00
Moka 41380b39b9
[Hotfix] Fix manifest getting loaded before the game is initialized (#4739)
* Fix manifest being used before the game is initialized

* bump game version

* make manifest fix more future proof

* Revert "make manifest fix more future proof"

This reverts commit 32591b35d0.

* fix locales path for offline builds
2024-10-27 21:32:30 +01:00
PigeonBar dfb42e44a6
[Hotfix] Fix Eternatus egg tier (#4734) 2024-10-27 04:04:57 +00:00
innerthunder 9a56f080db
[Hotfix] Fix status damage triggering before berry usage (#4732)
* Fix status damage triggering before berry usage

* Bump version number

* Revert "Bump version number"

This reverts commit 64b194f5a7.

* Bump version number for real this time
2024-10-27 02:34:48 +00:00
Frederico Santos 908784b011 Merge branch 'main' of github.com:pagefaultgames/pokerogue into pokerogue-main 2024-10-26 22:43:47 +01:00
Frederico Santos a9a73863e8 Comment out startGame call on manifest fetch failure 2024-10-26 22:43:15 +01:00
Moka 22865c010a
fix oversight with save migration (#4731) 2024-10-26 22:16:37 +01:00
Frederico Santos 61193562f1 Updated date 2024-10-26 21:30:05 +01:00
Frederico Santos 51b2a4d7fe
Something (#4728)
* [Feature] Add event-based friendship multiplier and update TrainerConfig for event modifiers

* [UI][Dev] Improve event banner placement (#4726)

* [ui] automatically place event banner and timer in the title screen

* add new event banner

* ugh

* [Refactor] Clean up TrainerConfig and remove unused timed event

---------

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-10-26 17:14:17 +01:00
Smewkie 61cf937cab
[Balance] Ferroseed HA
Ferroseed HA
2024-10-26 00:38:12 +01:00
PigeonBar f87ac116fa
[Beta] Stop Transform giving copied moves negative fractional `ppUp` (#4722)
* [Beta] Stop Transform giving copied moves negative fractional `ppUp`

* Remove some bangs/etc

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-25 19:34:40 -04:00
innerthunder 414e0a5447
[Balance] Change Tyrogue to move-based evolutions (#4694) 2024-10-23 23:17:55 -07:00
Opaque02 a2419c4fc3
[Misc] Add admin for (un)linking 3rd party accounts (#4198)
* Updated admin panel to allow the concept of unlinking accounts

* Don't look too hard at this commit, nothing to see here

* Admin stuff

* Fixed linking and unlinking and updated menu options

* Undid some changes and cleaned up some code

* Updated some logic and added some comments

* Updates to admin panel logic

* Stupid promises everyone hates them and they deserver to die

* Promise stuff still

* Promises working thanks to Ydarissep on discord - pushing with debug code before it decides to stop working again

* Removed debugging code

* All discord functionality seems to be working here?? Not sure what happened but yay

* Fixed up some bugs and code

* Added registered date to the panel

* Fixed and updated some minor error message related stuff

* Minor changes

* Fixed some minor bugs, made the save related errors have error codes, and added updated icons

* Updated search field error

* Missed a couple of things to push

* Fixed linting and doc errors

* Revert dev related code and clean up dev comments

* Reverting utils

* Updating front end to match back end from Pancakes' comments

* make getFields and getInputFieldConfigs a single function of FormUiHandler

* remove outdated doc

* Apply suggestions from code review

Moka review changes

Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>

* Added docs

* eslint fixes

* Fixed error not showing up in certain conditions

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: MokaStitcher <millennium.stitcher@gmail.com>
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
2024-10-23 22:00:07 +02:00
Moka a13550ec44
[Balance][ME] Various ME Balance changes (#4700)
* balance changes and updates to various MEs

* fix import to new item

* fix import to new item

* Update src/data/mystery-encounters/utils/encounter-pokemon-utils.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/phases/select-modifier-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/modifier/modifier.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/modifier/modifier.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* revert item atlas changes

* eslint

* revert 'revert item atlas'

* update locale repo to latest commit

* Fix fiery fallout missing argument

* [balance] Training session ME does not update Seen/Defeated GameStats

* [balance] update Weird Dream ME maximum spawn wave

* [ME] update CombinationRequirements to allow AND or OR combinations

* refactor: CombinationPokemonRequirement `.Some()` and `Every()`

* chore: rename `orRequirements` to `requirements`

* fix: returns of `Some()` and `Any()`

* apply `Some()` / `Any()` pattern to `CombinationSceneRequirement` too

* revert 'offer you can't refuse' giving Silver Pokeball'

* Apply code review suggestions

* [me] Weird Dream: apply same old gateau logic to team in options 1 and 2

---------

Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
Co-authored-by: ImperialSympathizer <110984302+ben-lear@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
2024-10-23 21:46:57 +02:00
innerthunder c7e9eaf435
[P2] Fix binding, etc. not being removed when switching with Baton Pass (#4709)
* Fix binding, etc. not being removed when switching with Baton Pass

* New baton pass test
2024-10-23 11:24:50 -04:00
schmidtc1 958d79140c
[P2] Fixes Transform/Imposter not updating type/battle stat changes immediately; set move PP to 5 when transforming (#3462)
* Adds updateInfo to transform move/ability, mirrors Transform functionality in Imposter

* Implements functionality for reducing pp to 5 or less for each move when transforming

* Refactors to async/await pattern, adds back removed anims/sounds from last commit

* Eslint fix attempt

* Update src/data/ability.ts

per DayKev's suggestion

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Merge and fix conflicts

* Adds unit tests for pp-change with transform/imposter

* Updates to consistency in syntax/deprecated code

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-23 11:12:53 -04:00
NightKev fd38ab4cb4
[P2] Missing Minior form (violet) now spawns in the wild (#4711) 2024-10-23 11:10:43 -04:00
innerthunder 03025b2674
[P2] Fix various charge move bugs (#4595)
* Add charge move classes and phase

* Integrate `MoveChargePhase` in battle phase sequence

* Fix Protean + charge move interaction

* Fix effect chance applying to semi-invulnerability

* Remove `ChargeAttr` and fix ChargeAnim loading

* Restore move history entry for charge phases

* Gravity now cancels Fly, etc. after charge turn

* Dig integration tests

* Fly integration tests

* Dive integration test + fix Dive in Harsh Sun bug

* Solar Beam integration tests + `CHARGING` tag fixes

* Fix dive test

* Electro Shot integration tests

* fix import in MoveChargePhase

* Electro Shot Multi Lens test

* Geomancy integration tests

* Fix duplicate move queue

* Update import

* Docs + Fix Meteor Beam being boosted by Sheer Force

* Fix volt absorb test

* Apply PigeonBar's suggested move-phase changes

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Make Electro Shot Sheer Force boosted again

* Apply PigeonBar's feedback pt. 2

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix mistimed/dupe showMoveText and leftover TODO

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
2024-10-23 11:08:40 -04:00
Moka 16b7194366
[P3] Fix Egg Summary not showing new abilities in blue (#4712) 2024-10-23 11:05:13 -04:00
bjparker1226 a0baf89297
[P2] Fix dark deal reducing transformed Pokemon's held item stack to 1 (#4707) 2024-10-23 11:04:37 -04:00
NightKev 1ad4f3b376
[Test] Add `STATUS_ACTIVATION_OVERRIDE` to `overrides.ts` (#4689)
This applies to Paralysis and Freeze

Added Paralysis test to demonstrate usage

- Consolidate `this.cancel()` calls
2024-10-22 23:11:02 -04:00
Blitzy 0fe57b44b5
[Balance] Add Exclusive Moves from Prior Evolutions via Memory Mushroom (#4681) 2024-10-22 18:13:10 -07:00
damocleas 96e5f2d763
Starmobile Stat Adjustments (#4704)
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
2024-10-22 18:07:28 -07:00
Mumble 5e7f2042fc
[UI][QoL] Cursor defaults to Fight at the start of each new wave (#4666)
* cursors are dumb

* update

* fixed?

* maybe solution

* fix in!

* Possible cursor fixes

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: Opaque02 <66582645+Opaque02@users.noreply.github.com>
2024-10-22 13:05:37 -07:00
NightKev 181f59882a
[P2] Fix Early Bird (#4632)
* Fix Early Bird, add tests

* Update tsdocs for Early Bird's `AbAttr`

Rename `turnCount` to `toxicTurnCount` and
`turnsRemaining` to `sleepTurnsRemaining` in `status-effect.ts`

* Fix Toxic Orb test

* Redundant code :despair:

* Fix status override to set the number of sleep turns
2024-10-22 12:37:13 -04:00
Mason S 7066a15ceb
[Refactor] Added `BattlerTagLapseType.AFTER_HIT` (#3655)
* [Refactor] Added ON_GET_HIT BattlerTagLapseType

Adjusted BeakBlastChargingTag and ShellTrapTag to use new lapse type

Adjusted MoveEffectPhase to now lapse all tags with the ON_GET_HIT lapse type

* [Refactor] Added ON_GET_HIT BattlerTagLapseType

Adjusted BeakBlastChargingTag and ShellTrapTag to use new lapse type

Adjusted MoveEffectPhase to now lapse all tags with the ON_GET_HIT lapse type

* Fix nits

* Rename `ON_GET_HIT` to `AFTER_HIT`

Change `isOpponentTo` to `isOpponent`

* Fix a couple minor nits

* Remove single-use function

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-21 23:53:00 -07:00
innerthunder c2eb9de9df
[Ability] Partially Implement Infiltrator (does not work with mist) (#4636)
* Implement Infiltrator

* Integration tests + Infiltrator is (P) again

* Fix screen tests

* Fix `hitsSubstitute`

* docs for Infiltrator attr
2024-10-21 21:41:25 -04:00
PrabbyDD 467841d167
[P2] Nightmare triggers at turn end instead of after move (#4702) 2024-10-21 21:33:41 -04:00
NightKev f7797603a1
[P2] Fix oversight where hazards cannnot affect Pokemon that set it (#4693)
Fixes #935
2024-10-21 11:03:12 -04:00
NightKev 966b07f62b
[Misc] Shiny overrides can now force Pokemon to not be shiny (#4699)
Also fixes random shinies breaking tests
2024-10-21 11:00:58 -04:00
innerthunder f51814467a
[P3] Fix mistimed sound effect in `LearnMovePhase` (#4698) 2024-10-21 10:59:23 -04:00
NightKev b76e54fe7f
Replace duplicate code with `getDoubleBattleChance()` (#4690) 2024-10-21 02:29:21 -07:00
MokaStitcher e6c06d57be
[P All][Bug] Various ME bugfixes (copy) (#4695)
* Mystery Encounter bugfixes

* more ME bug fixes

* update allowed pokemon in ME requirements

* some unit test cleanup and general tidying

* fix null exception on isBattleMysteryEncounter

* clean up tsdocs and fix pokemon hasAbility check

* fix double battle crash in challenge mode with a single eligible pokemon

* apply suggestions from PR#4619's code reviews

* revert fix for Keldeo crashes + implement fix suggestion from PR #4619

* fix session migration for PokemonCustomData

* prevent test failure due to keldeo fix

---------

Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
2024-10-20 22:55:07 +01:00
NightKev 39abac65be
Add eslint rule to enforce indenting of `case` statements (#4692) 2024-10-20 02:44:36 +01:00
PigeonBar de64fd7720
[Misc] [Beta] Fix crash when loading save preview with Mystery Encounter Override active (#4683) 2024-10-17 23:52:46 -04:00
MokaStitcher c5b3220b86
[Beta P3][UI] Fix item/cursor placement in reward screen (#4678) 2024-10-17 13:46:51 -04:00
Mumble 2f212f52eb
fixed effectChanceOVerrride location + removed ability tags (#4677)
Co-authored-by: frutescens <info@laptop>
2024-10-16 23:31:30 -07:00
Amani H. 85b8ca6467
[Dev] Bump Game Version, Overhaul Version Migration (#4388)
* Bump Version, Remove "Outdated" Message

* Fix `src/ui/ui.ts`

* Fix `src/system/game-data.ts`

* Clean Up & Organize Version Migration

* Rename Methods & Session Migration Adjustment

* Collapse Version Migrators to Single File as Arrays

* Address NITs

* Restructure Migration Initialization

* Fix Spacing, Increment to v1.6.0

* Revert Back to v1.1.0

* Add `gameVersion` to Mocked Game

* Add More Documentation

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-17 00:48:28 +01:00
Madmadness65 afebecd43c
[P2 Bug] Fix pool entry for Jynx not using baby species (#4675) 2024-10-16 17:16:10 -05:00
NightKev d92d63e81f
[Misc] Restore info comment that was accidentally removed (#4674) 2024-10-16 16:10:19 -04:00
AJ Fontaine d5fee37868
[Refactor] Add friendship related constants (#4657)
* Add constants for friendship

* Absolute path in battle-scene.ts

* Address nits

* Apply negative to constant
2024-10-16 14:55:23 -04:00
PigeonBar 1907824670
[P1] Fix party UI crash from unsanitized `lastCursor` pointing to empty Pokemon slot (#4672) 2024-10-16 11:10:35 -04:00
PigeonBar 72c08e5cfd
[Refactor] Clean up commented safari zone code from #4661 (#4671) 2024-10-16 11:09:48 -04:00
Mumble 2caa09f246
[Move] Fully Implement Secret Power (#4647)
* initial work

* move go

* biomes for damo

* more cleanup

* added effect for space

* test

* balance change 1

* i'm silly

* fixed effect cahnce

* secret power atr

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* got tests to work + added final balance biomes

* added documentation

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-16 10:38:12 -04:00
PigeonBar c6ec01958c
[Bug] Fix for Expert Breeder's Pokemon being invisible and IV scanner in safari zone (#4661)
* [Bug] Potential fix for Expert Breeder's Pokemon being invisible

* PR Feedback

* Consistency with await
2024-10-16 10:31:32 -04:00
PigeonBar 50ff6e703a
[P1 Bug] Fix several Destiny Bond crashes (#4665)
* [P1 Bug] Fix several Destiny Bond crashes

* PR Feedback
2024-10-16 10:30:38 -04:00
innerthunder 093f3d90f5
[Balance] Add Memory Mushroom to Shop (#4555)
* Add Memory Mushroom to Shop + escape TM selection

* consolidate learn move type params into an enum

* Rewrite lock capsule test

* Disable luck upgrades for copied SMPhases

* Mem Mushroom Cost 4x Update modifier-type.ts

* Add undefined cost check to `addModifier`

* Increase shop options row limit

* Prevent SMPhase copies from updating the seed

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-15 18:06:56 -07:00
Madmadness65 c04d81bd65
[Ability] Allow Power Construct to transform 10% PC Zygardes (#4626)
* Allow Power Construct to transform 10% PC Zygarde

* Add additional test for 10% PC Zygarde
2024-10-15 15:02:30 -04:00
innerthunder 1966335627
[Refactor] Add type inference and support for simulated calls to `ArenaTag.apply` (#4659)
* Add simulated support for Arena Tag application

* Add type inference to ArenaTag.apply

* Fix screen tests

* back to `any` again lol

* fix missing spread syntax (maybe)

* updated docs

* named imports for `Utils`
2024-10-15 13:13:54 -04:00
Mumble d01d856898
[Refactor] Default case to display challenge name (#4656)
Co-authored-by: frutescens <info@laptop>
2024-10-15 10:05:21 -04:00
PrabbyDD 21b71595e0
[P2] Attacks that miss against pokemon in semi invul state that have abilities such as volt absorb will not trigger (#4663)
* fixing issue where abilities trigger in semi invul state

* fixing targets
2024-10-15 10:04:26 -04:00
innerthunder d5f87bbea7
[P3][Beta] Fix missing move text when a move fails (#4664)
* Fix missing move text when a move fails

* Use `cancel` function instead of setting `this.cancelled`
2024-10-15 10:02:02 -04:00
Blitzy bb98bc2f8e
[Balance] Evil Team Update / Penny Adjustments (#4577)
* Update trainer-config.ts

* Update trainer-config.ts

* Update trainer-config.ts

* Fixed Flare Grunt's having Noivern > Noibat

* Revert Inkay change, Change Penny

* Give Admin aces canonical genders

* Update trainer-config.ts

* Update trainer-config.ts

---------

Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
2024-10-15 02:17:20 -07:00
NightKev e962ac1f18
[Beta Bug] Prevent duplicate move failure message (#4662) 2024-10-14 17:47:23 -04:00
cadi e7a4d4055f
[Move] Implement Power Trick (#2658)
* add `PowerTrickTag`

* modify getStat() with PowerTrickTag

* implement `PowerTrickAttr`

* add unit test

* enhance docs and tag apply logic

---------

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-14 12:39:34 -07:00
MokaStitcher 676322e800
[QOL] Add input delay for skipping egg summary (#4644) 2024-10-14 10:42:59 -04:00
Mumble 8981f0e7a8
Trainer party de-duplication checks static pokemon too (#4585)
Co-authored-by: frutescens <info@laptop>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-10-13 19:20:55 -07:00
PigeonBar e340abe75d
[P1 Bug] Fix softlock when a phazing attack activates a reviver seed (#4654)
* [P1 Bug] Fix softlock when a phazing attack activates a reviver seed

* Polishing tests

* Change approach to respect Parting Shot's targeting

* Tests: Added checks for correct number of Pokemon on field
2024-10-13 20:08:47 -04:00
Mumble 8a355d500a
[Bug] Move Restriction Battler Tag bugs (#4536)
* Added fixes

* Revert "Added fixes"

This reverts commit 3feccd792d.

* Added loadTag functions

* Fixes

* typeodcs

* Torment

* yawn

* hsldklahdlhalhdlahldhlah

* Imprison Fixes

* Fixed imprison not interrupting PRE_MOVE

* just kidding

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fixing what broke

* added scp[es

* missed a scope

* Update src/data/battler-tags.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* good tp go

* merge

* battler tags

* Apply suggestions from code review

* Changed function names

* publics

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-13 03:30:04 -04:00
innerthunder 470f9e4e19
[P3] Fix Substitute visual error on wave transition (#4648) 2024-10-13 00:46:41 -04:00
Tempoanon 391f38c3c8
[Documentation] Document all (P) abilities (#4649)
* Document partial abilities

* Fix typo

* Address comments

* Fix typo Terapagos -> Ogerpon

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-13 00:45:38 -04:00
damocleas 8e7aea0f89
Fixed Charizard and Kingler BST, fixed ability indexing for gmax forms (#4652) 2024-10-13 04:51:14 +01:00
Tempoanon caf29e2ce3
[Documentation] Document all (P) moves (#4650)
* Document all (P) moves

* Fix some typos

* Fix more typos

* Address innerthunder comments

* Add circle throw and dragon tail (P)
2024-10-12 23:42:20 -04:00
PrabbyDD ebb7612999
[Bug] Stat Stages are now changed individually instead of all at once (#4457)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
2024-10-12 15:29:36 -07:00
PigeonBar 2ac688de4b
[Misc] More complete phase logging (#4651) 2024-10-12 13:06:26 -07:00
PigeonBar b7eb95b761
[Test] Fix several flaky tests (#4639) 2024-10-12 11:22:26 -04:00
Mumble cfb92b4e08
[Move] Telekinesis + [Bug] Ingrain (#4506)
* some early set up

* localization

* Added Wiglett family to restrictions

* Added Smack Down + 1000 Arrows Interactions

* Added checks for certain tags

* Gravity removes telekinesis from all pokemon on the field

* need to check something else real quick

* mmmmmm

* think this is fine?

* ingrain fixes

* more ingrain

* Telekinesis Test + Move Fix

* Test Name change

* another day another try...

* Test Cleanup

* fsfdsfds

* Revert "fsfdsfds"

This reverts commit cb7abcfd9f.

* whoops

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Missed one

* Update src/data/move.ts

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Add separate battler tags in move attr

* Update src/data/battler-tags.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* removed onRemove

* Documentation

* Update src/data/battler-tags.ts

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-10-11 17:44:16 -04:00
innerthunder 7645d5042d
[P3] Fix "falsex" type hint for Sheer Cold against ice types (#4638)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-11 16:09:15 -04:00
MokaStitcher 89d7e7ea65
[P3][UI] Fix tooltip bugs in Starter Select screen (#4641)
* [UI] Fix candy friendship tooltip bug in Starter Select

* [UI] remove tooltip when exiting starter select screen
2024-10-11 15:46:00 -04:00
Mason S 70b9a43c8b
[P2] Fix first-turn status damage and arena hazards (#3528)
* [Bug] Toxic Spikes implementation issues fixed

Adjusted MoveEffectPhase.start() so that ENEMY_SIDE targeted moves no longer occur twice per use in double battles.

Updated Toxic Orb test to no longer expect a tick of damage turn 1.

Fixed Toxic/Poison dealing damage immediately when applied.

Fixed Hazards not persisting through save

Added unit tests

Fixed flyout not displaying correct number of Spikes/Toxic Spikes after a refresh

* Update Toxic Orb test

* Updates Toxic Spikes tests

* Apply suggestions from code review

* Fix merge issues

Replace `integer` with `number` in `arena-tag.ts`

* Remove partial Magic Bounce implementation

* Remove stray newline

* Remove extra change in safeguard test

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-11 10:41:54 -04:00
MokaStitcher 4f456339f4
[UI] Remove score display in voucher menu (#4616) 2024-10-11 10:26:47 -04:00
MokaStitcher 80a784ac8d
[P3 Beta][UI] Fix loading behavior introduced with save preview (#4633)
* [ui] partially revert loading behavior introduced with save preview

* [beta][ui] fix scrolling issue in Load Game menu
2024-10-11 10:24:53 -04:00
NightKev 407cd65dcb
[Misc] Enemy item override will now apply to all enemies (#4620)
* Enemy item override will now apply to all enemies

* Update tsdocs
2024-10-11 00:20:28 -07:00
Amani H. 3f63c147a3
[P3] Fix "Stat Won't Go Any Lower/Higher" Not Appearing (#4635) 2024-10-10 12:44:51 -07:00
NightKev 5d0b361320
[P2] Syrup Bomb effect is removed when user leaves the field (#4606)
* Syrup Bomb's effect expires when the move user leaves the field

* Add test

* Remove check for the affected pokemon being switched out
2024-10-10 13:19:05 -04:00
ImperialSympathizer 6ad5ba972c
[Enhancement] Refactor Starter Species to use separate EggTier map (#4591)
* creates table for tracking species egg tiers

* creates table for tracking species egg tiers

* rename EggTier enum values

* replace clamp util function with Phaser function

---------

Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
2024-10-10 09:29:26 -07:00
Adrian T. 0996789ee6
[Refactor] Improve typing in `phaseInterceptor.ts` (#4560)
* improve typing in phaseInterceptor

* add more param typings

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-10 11:54:43 -04:00
NightKev ba7e26152e
[Bug] Fix substitute interactions with `PostDefendAbAttr`s (#4570)
* Fixes some Substitute interactions

Specifically with Disguise/Ice Face and Gulp Missile

* Add tests

* Fix linting

* Add `hitsSubstitute()` checks to all `PostDefendAbAttr`s

Also fix comment indentation in `MoveEffectPhase`

* Revert `move-effect-phase.ts` changes
2024-10-10 11:45:02 -04:00
Mumble a778537cca
[P2] Sketch Failure Bug involving multiple Sketch-s in a moveset (#4618)
* Sketch bug fix

* Added test

---------

Co-authored-by: frutescens <info@laptop>
2024-10-10 11:43:50 -04:00
PigeonBar 64147e4414
[P2] Fix Battle Bond continuing to affect Water Shuriken after Greninja returns to base form (#4602)
* [Bug] Fix Battle Bond continuing to buff Water Shuriken after Greninja returns to base form

* Test cleanup

* PR feedback

* Update test to use getMultiHitType()

* PR Feedback
2024-10-10 11:40:14 -04:00
Mumble 51894d46c2
[P2] Pollen Puff ally behavior fixed (#4615)
* pollen puff fix

* bcvbvcbfd

* integerholder to numberholder

* moved it back

---------

Co-authored-by: frutescens <info@laptop>
2024-10-10 11:38:17 -04:00
Mumble e9906ea229
[P2] Obstruct/Kings Shield/etc no longer reduce stats through Clear Body/etc (#4627)
* bug fix

* Add test

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-10 11:31:10 -04:00
NightKev 52257def2f
[P3] Fix enemy used PP flyout, fixes #4622 (#4629)
Also add missing function return types
2024-10-10 11:30:19 -04:00