[Balance] Change Bouncy Bubble's Attributes (#4757)
* Change Bouncy Bubble's Healing * Move comment to what is custom about Bouncy Bubble --------- Co-authored-by: damocleas <damocleas25@gmail.com>
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@ -9492,7 +9492,7 @@ export function initMoves() {
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.edgeCase() // I assume it needs clanging scales and Kommo-O
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.ignoresVirtual(),
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/* End Unused */
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new AttackMove(Moves.ZIPPY_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 50, 100, 15, -1, 2, 7) //LGPE Implementation
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new AttackMove(Moves.ZIPPY_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 50, 100, 15, -1, 2, 7) // LGPE Implementation
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.attr(CritOnlyAttr),
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new AttackMove(Moves.SPLISHY_SPLASH, Type.WATER, MoveCategory.SPECIAL, 90, 100, 15, 30, 0, 7)
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
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@ -9502,7 +9502,7 @@ export function initMoves() {
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new AttackMove(Moves.PIKA_PAPOW, Type.ELECTRIC, MoveCategory.SPECIAL, -1, -1, 20, -1, 0, 7)
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.attr(FriendshipPowerAttr),
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new AttackMove(Moves.BOUNCY_BUBBLE, Type.WATER, MoveCategory.SPECIAL, 60, 100, 20, -1, 0, 7)
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.attr(HitHealAttr, 1.0)
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.attr(HitHealAttr) // Custom
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.triageMove()
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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new AttackMove(Moves.BUZZY_BUZZ, Type.ELECTRIC, MoveCategory.SPECIAL, 60, 100, 20, 100, 0, 7)
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