[Refactor] Improve typing in `phaseInterceptor.ts` (#4560)

* improve typing in phaseInterceptor

* add more param typings

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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Adrian T. 2024-10-10 23:54:43 +08:00 committed by GitHub
parent ba7e26152e
commit 0996789ee6
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1 changed files with 118 additions and 8 deletions

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@ -53,6 +53,7 @@ import {
} from "#app/phases/mystery-encounter-phases";
import { ModifierRewardPhase } from "#app/phases/modifier-reward-phase";
import { PartyExpPhase } from "#app/phases/party-exp-phase";
import { ExpPhase } from "#app/phases/exp-phase";
export interface PromptHandler {
phaseTarget?: string;
@ -61,7 +62,114 @@ export interface PromptHandler {
expireFn?: () => void;
awaitingActionInput?: boolean;
}
import { ExpPhase } from "#app/phases/exp-phase";
type PhaseClass =
| typeof LoginPhase
| typeof TitlePhase
| typeof SelectGenderPhase
| typeof EncounterPhase
| typeof NewBiomeEncounterPhase
| typeof SelectStarterPhase
| typeof PostSummonPhase
| typeof SummonPhase
| typeof ToggleDoublePositionPhase
| typeof CheckSwitchPhase
| typeof ShowAbilityPhase
| typeof MessagePhase
| typeof TurnInitPhase
| typeof CommandPhase
| typeof EnemyCommandPhase
| typeof TurnStartPhase
| typeof MovePhase
| typeof MoveEffectPhase
| typeof DamagePhase
| typeof FaintPhase
| typeof BerryPhase
| typeof TurnEndPhase
| typeof BattleEndPhase
| typeof EggLapsePhase
| typeof SelectModifierPhase
| typeof NextEncounterPhase
| typeof NewBattlePhase
| typeof VictoryPhase
| typeof LearnMovePhase
| typeof MoveEndPhase
| typeof StatStageChangePhase
| typeof ShinySparklePhase
| typeof SelectTargetPhase
| typeof UnavailablePhase
| typeof QuietFormChangePhase
| typeof SwitchPhase
| typeof SwitchSummonPhase
| typeof PartyHealPhase
| typeof EvolutionPhase
| typeof EndEvolutionPhase
| typeof LevelCapPhase
| typeof AttemptRunPhase
| typeof SelectBiomePhase
| typeof MysteryEncounterPhase
| typeof MysteryEncounterOptionSelectedPhase
| typeof MysteryEncounterBattlePhase
| typeof MysteryEncounterRewardsPhase
| typeof PostMysteryEncounterPhase
| typeof ModifierRewardPhase
| typeof PartyExpPhase
| typeof ExpPhase;
type PhaseString =
| "LoginPhase"
| "TitlePhase"
| "SelectGenderPhase"
| "EncounterPhase"
| "NewBiomeEncounterPhase"
| "SelectStarterPhase"
| "PostSummonPhase"
| "SummonPhase"
| "ToggleDoublePositionPhase"
| "CheckSwitchPhase"
| "ShowAbilityPhase"
| "MessagePhase"
| "TurnInitPhase"
| "CommandPhase"
| "EnemyCommandPhase"
| "TurnStartPhase"
| "MovePhase"
| "MoveEffectPhase"
| "DamagePhase"
| "FaintPhase"
| "BerryPhase"
| "TurnEndPhase"
| "BattleEndPhase"
| "EggLapsePhase"
| "SelectModifierPhase"
| "NextEncounterPhase"
| "NewBattlePhase"
| "VictoryPhase"
| "LearnMovePhase"
| "MoveEndPhase"
| "StatStageChangePhase"
| "ShinySparklePhase"
| "SelectTargetPhase"
| "UnavailablePhase"
| "QuietFormChangePhase"
| "SwitchPhase"
| "SwitchSummonPhase"
| "PartyHealPhase"
| "EvolutionPhase"
| "EndEvolutionPhase"
| "LevelCapPhase"
| "AttemptRunPhase"
| "SelectBiomePhase"
| "MysteryEncounterPhase"
| "MysteryEncounterOptionSelectedPhase"
| "MysteryEncounterBattlePhase"
| "MysteryEncounterRewardsPhase"
| "PostMysteryEncounterPhase"
| "ModifierRewardPhase"
| "PartyExpPhase"
| "ExpPhase";
type PhaseInterceptorPhase = PhaseClass | PhaseString;
export default class PhaseInterceptor {
public scene;
@ -172,7 +280,7 @@ export default class PhaseInterceptor {
* @param phaseFrom - The phase to start from.
* @returns The instance of the PhaseInterceptor.
*/
runFrom(phaseFrom) {
runFrom(phaseFrom: PhaseInterceptorPhase): PhaseInterceptor {
this.phaseFrom = phaseFrom;
return this;
}
@ -180,9 +288,10 @@ export default class PhaseInterceptor {
/**
* Method to transition to a target phase.
* @param phaseTo - The phase to transition to.
* @param runTarget - Whether or not to run the target phase.
* @returns A promise that resolves when the transition is complete.
*/
async to(phaseTo, runTarget: boolean = true): Promise<void> {
async to(phaseTo: PhaseInterceptorPhase, runTarget: boolean = true): Promise<void> {
return new Promise(async (resolve, reject) => {
ErrorInterceptor.getInstance().add(this);
if (this.phaseFrom) {
@ -219,7 +328,7 @@ export default class PhaseInterceptor {
* @param skipFn - Optional skip function.
* @returns A promise that resolves when the phase is run.
*/
run(phaseTarget, skipFn?): Promise<void> {
run(phaseTarget: PhaseInterceptorPhase, skipFn?: (className: PhaseClass) => boolean): Promise<void> {
const targetName = typeof phaseTarget === "string" ? phaseTarget : phaseTarget.name;
this.scene.moveAnimations = null; // Mandatory to avoid crash
return new Promise(async (resolve, reject) => {
@ -253,7 +362,7 @@ export default class PhaseInterceptor {
});
}
whenAboutToRun(phaseTarget, skipFn?): Promise<void> {
whenAboutToRun(phaseTarget: PhaseInterceptorPhase, skipFn?: (className: PhaseClass) => boolean): Promise<void> {
const targetName = typeof phaseTarget === "string" ? phaseTarget : phaseTarget.name;
this.scene.moveAnimations = null; // Mandatory to avoid crash
return new Promise(async (resolve, reject) => {
@ -311,7 +420,7 @@ export default class PhaseInterceptor {
* Method to start a phase and log it.
* @param phase - The phase to start.
*/
startPhase(phase) {
startPhase(phase: PhaseClass) {
this.log.push(phase.name);
const instance = this.scene.getCurrentPhase();
this.onHold.push({
@ -340,9 +449,10 @@ export default class PhaseInterceptor {
/**
* m2m to set mode.
* @param phase - The phase to start.
* @param mode - The {@linkcode Mode} to set.
* @param args - Additional arguments to pass to the original method.
*/
setMode(mode: Mode, ...args: any[]): Promise<void> {
setMode(mode: Mode, ...args: unknown[]): Promise<void> {
const currentPhase = this.scene.getCurrentPhase();
const instance = this.scene.ui;
console.log("setMode", `${Mode[mode]} (=${mode})`, args);