.. |
baseclasses
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
res
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
vsprops
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GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.)
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2011-02-24 04:55:35 +00:00 |
vtune
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GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps.
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2011-03-08 01:48:15 +00:00 |
xbyak
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GSdx: the x64 ABI on windows is not so nice after all.
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2011-02-28 11:08:52 +00:00 |
CMakeLists.txt
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cmake:
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2011-03-02 18:18:26 +00:00 |
GPU.cpp
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GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
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2011-02-22 18:50:51 +00:00 |
GPU.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUDrawScanline.cpp
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUDrawScanline.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUDrawScanlineCodeGenerator.cpp
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GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
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2011-03-12 22:10:58 +00:00 |
GPUDrawScanlineCodeGenerator.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUDrawingEnvironment.h
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GSdx: GSDeviceSW almost ready, just need an image resizer.
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2011-02-20 22:33:22 +00:00 |
GPULocalMemory.cpp
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Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
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2011-03-25 05:06:49 +00:00 |
GPULocalMemory.h
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GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
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2011-02-20 18:59:02 +00:00 |
GPURenderer.cpp
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPURenderer.h
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GSdx: only minor changes
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2011-03-27 03:12:12 +00:00 |
GPURendererSW.cpp
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GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
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2011-03-12 22:10:58 +00:00 |
GPURendererSW.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUScanlineEnvironment.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUSettingsDlg.cpp
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GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
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2011-02-22 18:50:51 +00:00 |
GPUSettingsDlg.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUSetupPrimCodeGenerator.cpp
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GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
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2011-03-09 11:52:53 +00:00 |
GPUSetupPrimCodeGenerator.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUState.cpp
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GSdx: only minor changes
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2011-03-27 03:12:12 +00:00 |
GPUState.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUVertex.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GS.cpp
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GSdx: window management should be redone next.
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2011-02-25 01:01:00 +00:00 |
GS.h
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GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
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2011-03-12 22:10:58 +00:00 |
GSAlignedClass.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSAlignedClass.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSBlock.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSBlock.h
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Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
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2011-02-18 01:56:05 +00:00 |
GSCapture.cpp
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GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
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2011-04-04 11:05:54 +00:00 |
GSCapture.h
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSCaptureDlg.cpp
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Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
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2011-02-07 01:59:05 +00:00 |
GSCaptureDlg.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSClut.cpp
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GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
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2011-04-04 11:05:54 +00:00 |
GSClut.h
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Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
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2011-02-18 01:56:05 +00:00 |
GSCodeBuffer.cpp
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Implemented virtual alloc functions and changed the event class to use semaphores.
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2011-02-19 10:27:10 +00:00 |
GSCodeBuffer.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSCrc.cpp
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GSdx: CRC hackfix for Gran Turismo 3 and Gran Turismo Concept. Some of the race tracks had garbage all over the screen.
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2011-04-14 15:12:06 +00:00 |
GSCrc.h
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GSdx: CRC hackfix for Gran Turismo 3 and Gran Turismo Concept. Some of the race tracks had garbage all over the screen.
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2011-04-14 15:12:06 +00:00 |
GSDevice.cpp
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDevice.h
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDevice9.cpp
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDevice9.h
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDevice11.cpp
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GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
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2011-04-04 11:05:54 +00:00 |
GSDevice11.h
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceDX.cpp
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceDX.h
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceNull.cpp
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceNull.h
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceSDL.cpp
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GSdx: ... and codeblocks.
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2011-03-02 08:44:16 +00:00 |
GSDeviceSDL.h
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GSdx: window management should be redone next.
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2011-02-25 01:01:00 +00:00 |
GSDeviceSW.cpp
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceSW.h
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDialog.cpp
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GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
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2011-02-20 18:59:02 +00:00 |
GSDialog.h
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSDirtyRect.cpp
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GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
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2011-03-12 22:10:58 +00:00 |
GSDirtyRect.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSDrawScanline.cpp
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GSdx: just a small mipmapping optimization when lod is constant, it was already a TODO.
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2011-04-01 12:36:21 +00:00 |
GSDrawScanline.h
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Tweaked the rasterizer to be about 10% faster in multi-threaded mode (2 or 3 threads), still far from optimal.
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2011-02-17 18:22:47 +00:00 |
GSDrawScanlineCodeGenerator.cpp
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GSdx: BoF DQ fixed
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2011-03-20 00:07:52 +00:00 |
GSDrawScanlineCodeGenerator.h
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GSdx: (almost) complete mipmapping support, if the min/mag filter differs then bilinear is used.
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2011-03-17 02:55:20 +00:00 |
GSDrawScanlineCodeGenerator.x64.avx.cpp
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GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
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2011-04-04 11:05:54 +00:00 |
GSDrawScanlineCodeGenerator.x64.cpp
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GSdx: ... and codeblocks.
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2011-03-02 08:44:16 +00:00 |
GSDrawScanlineCodeGenerator.x86.avx.cpp
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GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
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2011-04-04 11:05:54 +00:00 |
GSDrawScanlineCodeGenerator.x86.cpp
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GSdx: just a small mipmapping optimization when lod is constant, it was already a TODO.
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2011-04-01 12:36:21 +00:00 |
GSDrawingContext.h
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GSdx: more alignment fixes for gcc.
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2011-02-20 02:22:00 +00:00 |
GSDrawingEnvironment.h
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GSdx: more alignment fixes for gcc.
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2011-02-20 02:22:00 +00:00 |
GSDump.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSDump.h
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GSdx / zzogl-pg / pcsx2:
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2010-07-19 15:49:30 +00:00 |
GSFunctionMap.cpp
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GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
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2011-04-04 11:05:54 +00:00 |
GSFunctionMap.h
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GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
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2011-04-04 11:05:54 +00:00 |
GSLinuxDialog.cpp
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gsdx: linux: * fix some issue with empty string in configuration
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2011-04-08 17:41:04 +00:00 |
GSLocalMemory.cpp
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GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
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2011-03-12 22:10:58 +00:00 |
GSLocalMemory.h
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GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
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2011-03-12 22:10:58 +00:00 |
GSPerfMon.cpp
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GSdx: SDL works on linux now, there are still random crashes though.
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2011-02-24 23:46:26 +00:00 |
GSPerfMon.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSRasterizer.cpp
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GSdx: just a small mipmapping optimization when lod is constant, it was already a TODO.
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2011-04-01 12:36:21 +00:00 |
GSRasterizer.h
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GSdx: 5-10% speedup in multi-threaded mode, replaced that modulo operator with a lookup table.
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2011-03-29 14:07:48 +00:00 |
GSRenderer.cpp
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GS window: F6 now properly cycles aspect ratios (previously was internal to GSdx only, now affects actual CSX2's config)
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2011-04-05 11:30:07 +00:00 |
GSRenderer.h
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GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
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2011-03-12 22:10:58 +00:00 |
GSRendererDX.cpp
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSRendererDX.h
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GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
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2011-04-04 11:05:54 +00:00 |
GSRendererDX9.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSRendererDX9.h
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Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
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2011-02-07 01:59:05 +00:00 |
GSRendererDX11.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSRendererDX11.h
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Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
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2011-02-07 01:59:05 +00:00 |
GSRendererHW.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSRendererHW.h
|
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
|
2011-03-12 22:10:58 +00:00 |
GSRendererNull.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSRendererNull.h
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSRendererSW.cpp
|
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
|
2011-04-04 11:05:54 +00:00 |
GSRendererSW.h
|
GSdx: sse2 code path still had a little mipmapping bug, tales of legendia does not crash anymore, added a hack for suikoden tactics (http://code.google.com/p/pcsx2/issues/detail?id=972)
|
2011-03-19 19:29:30 +00:00 |
GSScanlineEnvironment.h
|
GSdx: just a small mipmapping optimization when lod is constant, it was already a TODO.
|
2011-04-01 12:36:21 +00:00 |
GSSetting.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSSetting.h
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSSettingsDlg.cpp
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GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
|
2011-02-22 18:50:51 +00:00 |
GSSettingsDlg.h
|
GSdx: made dx11 detection code a bit nicer, but not sure what happens on vista without the dx11 runtime, it probably won't detect dx10 either.
|
2011-02-20 16:09:46 +00:00 |
GSSetupPrimCodeGenerator.cpp
|
GSdx: the x64 ABI on windows is not so nice after all.
|
2011-02-28 11:08:52 +00:00 |
GSSetupPrimCodeGenerator.h
|
Trying to isolate the rasterizer step-by-step, for better multi-threading in the future.
|
2011-02-17 03:24:37 +00:00 |
GSSetupPrimCodeGenerator.x64.avx.cpp
|
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
|
2011-04-04 11:05:54 +00:00 |
GSSetupPrimCodeGenerator.x64.cpp
|
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
|
2011-04-04 11:05:54 +00:00 |
GSSetupPrimCodeGenerator.x86.avx.cpp
|
GSdx: please test mipmapping again...
|
2011-03-19 03:54:22 +00:00 |
GSSetupPrimCodeGenerator.x86.cpp
|
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
|
2011-04-04 11:05:54 +00:00 |
GSState.cpp
|
GSdx: CRC hackfix for Gran Turismo 3 and Gran Turismo Concept. Some of the race tracks had garbage all over the screen.
|
2011-04-14 15:12:06 +00:00 |
GSState.h
|
GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps.
|
2011-03-08 01:48:15 +00:00 |
GSTables.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSTables.h
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSTexture.cpp
|
GSdx: renamed None to something else because X11 defined it for itself.
|
2011-02-23 09:16:00 +00:00 |
GSTexture.h
|
GSdx: renamed None to something else because X11 defined it for itself.
|
2011-02-23 09:16:00 +00:00 |
GSTexture9.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTexture9.h
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTexture11.cpp
|
GSDx: very minor change to Z value scaling and a note for future changes based on testing real hardware.
|
2010-05-08 01:05:32 +00:00 |
GSTexture11.h
|
Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each
|
2010-05-23 17:26:37 +00:00 |
GSTextureCache.cpp
|
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
|
2011-03-12 22:10:58 +00:00 |
GSTextureCache.h
|
GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps.
|
2011-03-08 01:48:15 +00:00 |
GSTextureCache9.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureCache9.h
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureCache11.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureCache11.h
|
Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each
|
2010-05-23 17:26:37 +00:00 |
GSTextureCacheSW.cpp
|
GSdx: sse2 code path still had a little mipmapping bug, tales of legendia does not crash anymore, added a hack for suikoden tactics (http://code.google.com/p/pcsx2/issues/detail?id=972)
|
2011-03-19 19:29:30 +00:00 |
GSTextureCacheSW.h
|
GSdx: (almost) complete mipmapping support, if the min/mag filter differs then bilinear is used.
|
2011-03-17 02:55:20 +00:00 |
GSTextureFX.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureFX9.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSTextureFX11.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSTextureNull.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureNull.h
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureSW.cpp
|
GSdx: The revision makes every super robot taisen game look perfect! Just joking :P But I tested OG and Alpha 3, and didn't notice anything terribly bad till the beginning of the first battle stage.
|
2011-02-21 23:25:25 +00:00 |
GSTextureSW.h
|
GSdx: GSDeviceSW almost ready, just need an image resizer.
|
2011-02-20 22:33:22 +00:00 |
GSThread.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSThread.h
|
GSdx: only minor changes
|
2011-03-27 03:12:12 +00:00 |
GSUtil.cpp
|
GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
|
2011-02-20 18:59:02 +00:00 |
GSUtil.h
|
GSdx: made dx11 detection code a bit nicer, but not sure what happens on vista without the dx11 runtime, it probably won't detect dx10 either.
|
2011-02-20 16:09:46 +00:00 |
GSVector.cpp
|
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
|
2011-04-04 11:05:54 +00:00 |
GSVector.h
|
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
|
2011-04-04 11:05:54 +00:00 |
GSVertex.h
|
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
|
2011-02-18 01:56:05 +00:00 |
GSVertexHW.h
|
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
|
2011-02-18 01:56:05 +00:00 |
GSVertexList.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSVertexList.h
|
Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
|
2011-02-07 01:59:05 +00:00 |
GSVertexSW.cpp
|
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
|
2011-02-18 01:56:05 +00:00 |
GSVertexSW.h
|
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
|
2011-03-12 22:10:58 +00:00 |
GSVertexTrace.cpp
|
GSdx: please test mipmapping again...
|
2011-03-19 03:54:22 +00:00 |
GSVertexTrace.h
|
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
|
2011-03-12 22:10:58 +00:00 |
GSVertexTrace.x64.avx.cpp
|
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
|
2011-04-04 11:05:54 +00:00 |
GSVertexTrace.x64.cpp
|
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
|
2011-04-04 11:05:54 +00:00 |
GSVertexTrace.x86.avx.cpp
|
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
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2011-03-09 11:52:53 +00:00 |
GSVertexTrace.x86.cpp
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GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
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2011-03-09 11:52:53 +00:00 |
GSWnd.cpp
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gsdx: add also a check of m_windows to play it self.
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2011-04-09 08:39:54 +00:00 |
GSWnd.h
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gsdx: really close the windows when closing/shutdown emulation
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2011-03-12 22:38:07 +00:00 |
GSdx.cpp
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gsdx: linux: * fix some issue with empty string in configuration
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2011-04-08 17:41:04 +00:00 |
GSdx.def
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GSdx.gcc.cbp
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Fix a crash when creating memory cards in Linux. Change the warnings when compiling GSdx in Linux to be a little less annoying.
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2011-03-19 06:44:22 +00:00 |
GSdx.gcc.workspace
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GSdx: renamed None to something else because X11 defined it for itself.
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2011-02-23 09:16:00 +00:00 |
GSdx.h
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GSdx linux:
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2011-04-07 09:41:20 +00:00 |
GSdx.icc.cbp
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GSdx: renamed None to something else because X11 defined it for itself.
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2011-02-23 09:16:00 +00:00 |
GSdx.props
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GSdx.rc
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GSdx.vcxproj
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GSdx: (almost) complete mipmapping support, if the min/mag filter differs then bilinear is used.
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2011-03-17 02:55:20 +00:00 |
GSdx.vcxproj.filters
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GSdx: the x64 ABI on windows is not so nice after all.
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2011-02-28 11:08:52 +00:00 |
GSdx_vs2008.vcproj
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GSdx: fixing the vs2008 project
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2011-03-02 08:32:30 +00:00 |
resource.h
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GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come.
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2011-03-14 03:32:28 +00:00 |
stdafx.cpp
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GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come.
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2011-03-14 03:32:28 +00:00 |
stdafx.h
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GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come.
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2011-03-14 03:32:28 +00:00 |