.. |
GLLoader.cpp
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GSdx: Fix issues on macOS
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2020-12-06 14:02:43 -06:00 |
GLLoader.h
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GSdx: Fix issues on macOS
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2020-12-06 14:02:43 -06:00 |
GLState.cpp
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GLState.h
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GSDeviceOGL.cpp
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gsdx-hw: Add zclamping to ps/fs.
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2020-06-06 23:56:41 +02:00 |
GSDeviceOGL.h
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gsdx-ogl: Check MinMax for PSConstantBuffer.
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2020-11-19 11:51:54 +01:00 |
GSRendererOGL.cpp
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gsdx-ogl: Fix anisotropic filtering.
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2020-11-15 08:59:07 +01:00 |
GSRendererOGL.h
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gsdx-hw: Merge Basic and Full DATE code.
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2020-11-08 13:01:24 +01:00 |
GSShaderOGL.cpp
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GSShaderOGL.h
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GSTextureCacheOGL.cpp
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GSdx-TCOGL: Adjust depth format cases in Texture Cache GL.
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2018-12-10 03:11:34 +01:00 |
GSTextureCacheOGL.h
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gsdx: Move GSTexturecache files from Common to HW renderer.
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2019-02-11 18:18:02 +01:00 |
GSTextureOGL.cpp
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Revert "gsdx-ogl/d3d11: Add a assert when texture is too small or too big."
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2020-04-29 19:33:38 +02:00 |
GSTextureOGL.h
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gsdx-ogl: Add detection of Sparse Depth in isDss()
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2019-04-26 12:40:04 +02:00 |
GSUniformBufferOGL.h
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GSVertexArrayOGL.h
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
PFN_GLLOADER_CPP.h
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gsdx-ogl: generate nearly all gl entries function pointers
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2019-02-07 12:34:02 +01:00 |
PFN_GLLOADER_HPP.h
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gsdx-ogl: generate nearly all gl entries function pointers
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2019-02-07 12:34:02 +01:00 |
glext_extra.h
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gsdx-ogl: add a separate glext.h file
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2019-02-07 12:34:02 +01:00 |