pcsx2/plugins/GSdx/Renderers/OpenGL
Tellow Krinkle 7fa6740710 GSdx: Fix issues on macOS
Note: Doesn't add the ability to make windows, so GSdx won't actually play games on macOS with this
2020-12-06 14:02:43 -06:00
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GLLoader.cpp GSdx: Fix issues on macOS 2020-12-06 14:02:43 -06:00
GLLoader.h GSdx: Fix issues on macOS 2020-12-06 14:02:43 -06:00
GLState.cpp GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GLState.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSDeviceOGL.cpp gsdx-hw: Add zclamping to ps/fs. 2020-06-06 23:56:41 +02:00
GSDeviceOGL.h gsdx-ogl: Check MinMax for PSConstantBuffer. 2020-11-19 11:51:54 +01:00
GSRendererOGL.cpp gsdx-ogl: Fix anisotropic filtering. 2020-11-15 08:59:07 +01:00
GSRendererOGL.h gsdx-hw: Merge Basic and Full DATE code. 2020-11-08 13:01:24 +01:00
GSShaderOGL.cpp GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSShaderOGL.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSTextureCacheOGL.cpp GSdx-TCOGL: Adjust depth format cases in Texture Cache GL. 2018-12-10 03:11:34 +01:00
GSTextureCacheOGL.h gsdx: Move GSTexturecache files from Common to HW renderer. 2019-02-11 18:18:02 +01:00
GSTextureOGL.cpp Revert "gsdx-ogl/d3d11: Add a assert when texture is too small or too big." 2020-04-29 19:33:38 +02:00
GSTextureOGL.h gsdx-ogl: Add detection of Sparse Depth in isDss() 2019-04-26 12:40:04 +02:00
GSUniformBufferOGL.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSVertexArrayOGL.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
PFN_GLLOADER_CPP.h gsdx-ogl: generate nearly all gl entries function pointers 2019-02-07 12:34:02 +01:00
PFN_GLLOADER_HPP.h gsdx-ogl: generate nearly all gl entries function pointers 2019-02-07 12:34:02 +01:00
glext_extra.h gsdx-ogl: add a separate glext.h file 2019-02-07 12:34:02 +01:00