pcsx2/plugins/GSdx/Renderers
RedDevilus 170d1cb94c GSdx-GUI: Conservative Buffer Allocation + GPU Palette Conversion + Misc fixes
- Conservative Buffer Allocation will be enabled by default.
- Unscaled has a lesser visual impact but will be moved to the middle so it is more consistent with the other options in the GUI.
- Monitor will hence be named Statistics Monitor which makes it more obvious that it's similar to RivaTuner Statistics Server.
- The monitor will print the stats of the emulated components EE (roughly CPU-usage) , GS (roughly GPU-usage).
- Make room for the new checkboxes with revision of names and tooltips.
- GPU (color) Palette Conversion instead of 8bit textures (the name didn't make much sense).
2021-01-08 08:51:13 -05:00
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Common GSdx: Fix issues on macOS 2020-12-06 14:02:43 -06:00
DX11 gsdx-hw: Merge Basic and Full DATE code. 2020-11-08 13:01:24 +01:00
HW GSdx-GUI: Conservative Buffer Allocation + GPU Palette Conversion + Misc fixes 2021-01-08 08:51:13 -05:00
Null GSdx: Made a DX11/OGL-independent blend map in GSDevice.cpp. Convert to OGL/DX11 specific constants at run time. 2019-06-13 13:25:46 +02:00
OpenGL GSdx: Fix issues on macOS 2020-12-06 14:02:43 -06:00
SW gsdx: Fix a couple more warnings. 2020-12-01 10:21:52 +01:00