pcsx2/plugins/GSdx
gabest11 c64691811a GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1145 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-07 12:34:58 +00:00
..
baseclasses Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
res GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only. 2009-05-07 12:34:58 +00:00
vsprops GSdx: updated the delay loaded directx dlls to match the latest sdk 2009-03-31 14:28:23 +00:00
vtune GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations. 2009-02-22 16:28:39 +00:00
xbyak GSdx: more JIT code and a little clean-up 2009-02-13 09:28:51 +00:00
GPU.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GPU.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GPUDrawScanline.cpp GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations. 2009-02-22 16:28:39 +00:00
GPUDrawScanline.h GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next. 2009-02-20 10:59:10 +00:00
GPUDrawScanlineCodeGenerator.cpp pcsx2: -highpriority switch, other processes generate too much noise and I cannot trust my performance counters without it :P 2009-03-06 00:53:59 +00:00
GPUDrawScanlineCodeGenerator.h pcsx2: -highpriority switch, other processes generate too much noise and I cannot trust my performance counters without it :P 2009-03-06 00:53:59 +00:00
GPUDrawingEnvironment.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GPULocalMemory.cpp GSdx: upgraded the ps1 renderer to use runtime generated code, too. 2009-02-19 13:13:20 +00:00
GPULocalMemory.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GPURenderer.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GPURenderer.h GSdx: GoW2, try #3 2009-04-12 19:46:42 +00:00
GPURendererSW.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GPURendererSW.h GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations. 2009-02-22 16:28:39 +00:00
GPUScanlineEnvironment.h GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations. 2009-02-22 16:28:39 +00:00
GPUSettingsDlg.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GPUSettingsDlg.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GPUSetupPrimCodeGenerator.cpp GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations. 2009-02-22 16:28:39 +00:00
GPUSetupPrimCodeGenerator.h GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next. 2009-02-20 10:59:10 +00:00
GPUState.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GPUState.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GPUVertex.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GS.cpp GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore. 2009-04-17 01:06:27 +00:00
GS.h GSdx: this should probably fix taking snapshots with dx9, also upped the version to .15, since the revision number has passed what the last release still had from the old repository. 2009-04-10 07:12:29 +00:00
GSAlignedClass.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSAlignedClass.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSBlock.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSBlock.h pcsx2: -highpriority switch, other processes generate too much noise and I cannot trust my performance counters without it :P 2009-03-06 00:53:59 +00:00
GSCapture.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSCapture.h git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
GSCaptureDlg.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSCaptureDlg.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSClut.cpp GSdx: Reworked the sw renderer texture cache a bit, at page level its correctness was questionable if the base address was not page aligned, so now keeping track of blocks (32x more), may be slower or faster by a few percent (number of blocks vs. finer resolution). 2009-05-07 06:32:10 +00:00
GSClut.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSCodeBuffer.cpp GSdx: upgraded the ps1 renderer to use runtime generated code, too. 2009-02-19 13:13:20 +00:00
GSCodeBuffer.h GSdx: upgraded the ps1 renderer to use runtime generated code, too. 2009-02-19 13:13:20 +00:00
GSCrc.cpp GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only. 2009-05-07 12:34:58 +00:00
GSCrc.h GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only. 2009-05-07 12:34:58 +00:00
GSDevice.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSDevice.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSDevice7.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSDevice7.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSDevice9.cpp GSdx: Issue 149 (GoW2 crc) and removed the dx9 flag to enable tv-out, which might have been the cause for limited fps in recent revisions. 2009-04-18 09:51:42 +00:00
GSDevice9.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSDevice10.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSDevice10.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSDeviceNull.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSDeviceNull.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSDirtyRect.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSDirtyRect.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSDrawScanline.cpp GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only. 2009-05-07 12:34:58 +00:00
GSDrawScanline.h GSdx: Implemented edge anti-aliasing (aa1) for software mode, bios or ffx are good test subjects (not many other games use it). It's still a bit slow but could be improved a lot by not doing 4 pixels with sse for each single edge pixel, that's just a lot of unnecessary texture lookups. The bios config screen cubes are still bogus, gs_user on aa1 isn't too helpful... 2009-03-09 01:42:56 +00:00
GSDrawScanlineCodeGenerator.cpp GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only. 2009-05-07 12:34:58 +00:00
GSDrawScanlineCodeGenerator.h GSdx: Implemented edge anti-aliasing (aa1) for software mode, bios or ffx are good test subjects (not many other games use it). It's still a bit slow but could be improved a lot by not doing 4 pixels with sse for each single edge pixel, that's just a lot of unnecessary texture lookups. The bios config screen cubes are still bogus, gs_user on aa1 isn't too helpful... 2009-03-09 01:42:56 +00:00
GSDrawingContext.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSDrawingEnvironment.h GSdx: adapted to ref's changes to the image transfer, it was a bug in GSdx but not triggered by the old way, also the data overflow is now ignored, no idea what it may cause, look out for missing or fixed textures. 2009-04-18 09:34:25 +00:00
GSDump.cpp GSdx: just increasing the revision number of gsdx to test something... 2009-03-31 03:19:21 +00:00
GSDump.h GSdx: just increasing the revision number of gsdx to test something... 2009-03-31 03:19:21 +00:00
GSFunctionMap.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSFunctionMap.h GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations. 2009-02-22 16:28:39 +00:00
GSLocalMemory.cpp GSdx: Reworked the sw renderer texture cache a bit, at page level its correctness was questionable if the base address was not page aligned, so now keeping track of blocks (32x more), may be slower or faster by a few percent (number of blocks vs. finer resolution). 2009-05-07 06:32:10 +00:00
GSLocalMemory.h GSdx: Reworked the sw renderer texture cache a bit, at page level its correctness was questionable if the base address was not page aligned, so now keeping track of blocks (32x more), may be slower or faster by a few percent (number of blocks vs. finer resolution). 2009-05-07 06:32:10 +00:00
GSPerfMon.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSPerfMon.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSRasterizer.cpp GSdx: disabled blurring can be re-enabled in the settings or with the END key, the image shifting is corrected back to 1 pixel even if the internal rendering resolution is upscaled. 2009-03-24 09:11:03 +00:00
GSRasterizer.h GSdx: Implemented edge anti-aliasing (aa1) for software mode, bios or ffx are good test subjects (not many other games use it). It's still a bit slow but could be improved a lot by not doing 4 pixels with sse for each single edge pixel, that's just a lot of unnecessary texture lookups. The bios config screen cubes are still bogus, gs_user on aa1 isn't too helpful... 2009-03-09 01:42:56 +00:00
GSRenderer.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSRenderer.h GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore. 2009-04-17 01:06:27 +00:00
GSRendererHW.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSRendererHW.h GSdx: fixed Issue 182 (narrowed the neq alpha test range to +/-0.4f/255, scream if something broke), and re-enabled something to make DATE faster (counting min/max of the vertices outperforms stencil buffer clearing when there are many small primitive batches). 2009-04-27 20:17:06 +00:00
GSRendererHW9.cpp GSdx: fixed Issue 182 (narrowed the neq alpha test range to +/-0.4f/255, scream if something broke), and re-enabled something to make DATE faster (counting min/max of the vertices outperforms stencil buffer clearing when there are many small primitive batches). 2009-04-27 20:17:06 +00:00
GSRendererHW9.h GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore. 2009-04-17 01:06:27 +00:00
GSRendererHW10.cpp GSdx: fixed Issue 182 (narrowed the neq alpha test range to +/-0.4f/255, scream if something broke), and re-enabled something to make DATE faster (counting min/max of the vertices outperforms stencil buffer clearing when there are many small primitive batches). 2009-04-27 20:17:06 +00:00
GSRendererHW10.h GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore. 2009-04-17 01:06:27 +00:00
GSRendererNull.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSRendererNull.h GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore. 2009-04-17 01:06:27 +00:00
GSRendererSW.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSRendererSW.h GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only. 2009-05-07 12:34:58 +00:00
GSScanlineEnvironment.h GSdx: Implemented edge anti-aliasing (aa1) for software mode, bios or ffx are good test subjects (not many other games use it). It's still a bit slow but could be improved a lot by not doing 4 pixels with sse for each single edge pixel, that's just a lot of unnecessary texture lookups. The bios config screen cubes are still bogus, gs_user on aa1 isn't too helpful... 2009-03-09 01:42:56 +00:00
GSSetting.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSSetting.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSSettingsDlg.cpp GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore. 2009-04-17 01:06:27 +00:00
GSSettingsDlg.h GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore. 2009-04-17 01:06:27 +00:00
GSSetupPrimCodeGenerator.cpp GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only. 2009-05-07 12:34:58 +00:00
GSSetupPrimCodeGenerator.h GSdx: Implemented edge anti-aliasing (aa1) for software mode, bios or ffx are good test subjects (not many other games use it). It's still a bit slow but could be improved a lot by not doing 4 pixels with sse for each single edge pixel, that's just a lot of unnecessary texture lookups. The bios config screen cubes are still bogus, gs_user on aa1 isn't too helpful... 2009-03-09 01:42:56 +00:00
GSState.cpp GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only. 2009-05-07 12:34:58 +00:00
GSState.h GSdx: adapted to ref's changes to the image transfer, it was a bug in GSdx but not triggered by the old way, also the data overflow is now ignored, no idea what it may cause, look out for missing or fixed textures. 2009-04-18 09:34:25 +00:00
GSTables.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTables.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTexture.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTexture.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTexture7.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTexture7.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTexture9.cpp GSdx: this should probably fix taking snapshots with dx9, also upped the version to .15, since the revision number has passed what the last release still had from the old repository. 2009-04-10 07:12:29 +00:00
GSTexture9.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTexture10.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTexture10.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTextureCache.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTextureCache.h GSdx: persona 4 character shadow error fixed, might break other things (hope it doesn't :P) 2009-03-24 13:13:51 +00:00
GSTextureCache9.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTextureCache9.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTextureCache10.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTextureCache10.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTextureCacheSW.cpp GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only. 2009-05-07 12:34:58 +00:00
GSTextureCacheSW.h GSdx: Reworked the sw renderer texture cache a bit, at page level its correctness was questionable if the base address was not page aligned, so now keeping track of blocks (32x more), may be slower or faster by a few percent (number of blocks vs. finer resolution). 2009-05-07 06:32:10 +00:00
GSTextureFX9.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTextureFX9.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTextureFX10.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTextureFX10.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTextureNull.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTextureNull.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSUtil.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSUtil.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSVector.cpp GSdx: sse2/ssse3 build fixed 2009-03-10 04:37:41 +00:00
GSVector.h GSdx: sse2/ssse3 build fixed 2009-03-10 04:37:41 +00:00
GSVertex.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSVertexHW.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSVertexList.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSVertexList.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSVertexSW.cpp GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only. 2009-05-07 12:34:58 +00:00
GSVertexSW.h GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only. 2009-05-07 12:34:58 +00:00
GSWnd.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSWnd.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSdx.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSdx.def git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
GSdx.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSdx.rc GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore. 2009-04-17 01:06:27 +00:00
GSdx_vs2008.vcproj GSdx: just restoring the vcproj from two revisions ago... 2009-04-27 20:34:11 +00:00
resource.h GSdx: disabled blurring can be re-enabled in the settings or with the END key, the image shifting is corrected back to 1 pixel even if the internal rendering resolution is upscaled. 2009-03-24 09:11:03 +00:00
sse.h GSdx: sse2/ssse3 build fixed 2009-03-10 04:37:41 +00:00
stdafx.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
stdafx.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00