..
Context.cpp
GL/Context: Drop GL string logging back to devbuilds
2022-03-08 10:39:50 +01:00
Context.h
Common: Add GL context wrappers
2021-10-30 02:00:21 +01:00
ContextAGL.h
ContextAGL main thread & wx compatibility fixes
2021-10-30 02:00:21 +01:00
ContextAGL.mm
ContextAGL main thread & wx compatibility fixes
2021-10-30 02:00:21 +01:00
ContextEGL.cpp
GL/ContextEGL: Fix broken surface creation
2022-04-15 11:46:07 +01:00
ContextEGL.h
Common: Add GL context wrappers
2021-10-30 02:00:21 +01:00
ContextEGLWayland.cpp
GL/Context: Load wayland-egl dynamically
2022-05-06 01:00:24 +01:00
ContextEGLWayland.h
GL/Context: Load wayland-egl dynamically
2022-05-06 01:00:24 +01:00
ContextEGLX11.cpp
Common: Add GL context wrappers
2021-10-30 02:00:21 +01:00
ContextEGLX11.h
Common: Add GL context wrappers
2021-10-30 02:00:21 +01:00
ContextWGL.cpp
Common: Add GL context wrappers
2021-10-30 02:00:21 +01:00
ContextWGL.h
Common: Add GL context wrappers
2021-10-30 02:00:21 +01:00
Program.cpp
Common: Add GL Program wrapper class
2021-12-26 13:21:51 +00:00
Program.h
Common: Add GL Program wrapper class
2021-12-26 13:21:51 +00:00
ShaderCache.cpp
GL/ShaderCache: Time various shader compilation tasks
2021-12-26 13:21:51 +00:00
ShaderCache.h
Common: Add GL/ShaderCache
2021-12-26 13:21:51 +00:00
StreamBuffer.cpp
GL/StreamBuffer: Use partial instead of exact match for NVIDIA
2021-10-30 16:01:55 +01:00
StreamBuffer.h
Common: Add GL context wrappers
2021-10-30 02:00:21 +01:00