pcsx2/pcsx2
avihal dcb7c08a5b SaveState backup: 1. Now enabled by default. 2. Now uses rename instead of copy (faster, more resilient to corruptions)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4891 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-30 06:33:05 +00:00
..
CDVD Big gif transfer code rewrite! 2011-07-24 13:02:50 +00:00
DebugTools PATH3 Masking: Tweaks mainly for Path3Masking to fix TOCA3, This is the best Path3 masking is ever going to get, there might be an occasional glitch, but nothing major *fingers crossed*, Now have the ability to log Path3 stuff seperately which will help if problems do arise. 2011-02-01 01:24:37 +00:00
Docs Fixing a few problems with the docs. /trunk commit. 2011-04-08 22:33:07 +00:00
IPU Big gif transfer code rewrite! 2011-07-24 13:02:50 +00:00
Linux codeblock: add gtk include file and remove some define 2011-06-13 16:47:46 +00:00
RDebug Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
System Big gif transfer code rewrite! 2011-07-24 13:02:50 +00:00
Utilities Changed the FastFormatString functions into nifty little classes that use TLS for their buffer workspaces. Result: a fully concurrent printf with zero malloc/free overhead. Use the pxsFmt macro for them -- which is a fully working alternative to wxsFormat(). 2010-08-03 22:18:19 +00:00
ZipTools Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
gui SaveState backup: 1. Now enabled by default. 2. Now uses rename instead of copy (faster, more resilient to corruptions) 2011-08-30 06:33:05 +00:00
ps2 Get some PSX mode logging to work again. We currently freeze with it reading the GPU_STATUS register as all 0. 2011-08-29 18:32:27 +00:00
windows VS2010 Compile fix for r4865 2011-08-12 03:31:25 +00:00
x86 pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
3rdparty Linux: Make the build system even more hackish, to avoid issues with AC_OUTPUT and automake 1.11. 2009-06-07 07:13:54 +00:00
CMakeLists.txt debian: cherry pick micove ppa improvement. Thank very much. 2011-08-14 14:38:26 +00:00
COP0.cpp Made 2 spamming logs go to DbgCon and fixed a few compiler warnings. 2011-02-26 01:18:56 +00:00
COP0.h * Rename cpuBranch[...] functions and vars to cpuEvent[...], which should be more clear and consistent as to their true purpose. (to clarify: events typically run during cpu branch instructions, but most branches don't actually have anything to do with whether or not there are events pending or events being run). 2010-09-05 15:38:14 +00:00
COP2.cpp Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
Cache.cpp Minor EE Cache emulation changes (No fixes) 2011-04-30 22:19:20 +00:00
Cache.h Cache Emulation: Updated cache emulation for new VTLB, Dead or Alive 2 (Japanese Version only) now playable. You can enable this under the Recompiler options by ticking the "Enable EE Cache" box, however it will only work with the EE in Interpreter mode. Also fixed some cache bugs from the old implementation. 2011-02-17 21:27:24 +00:00
Common.h * Redid the VIFunpacker's wrapped memory address detection (a bit more compact now) 2010-08-24 17:53:27 +00:00
Config.h Morphed the Hotwheels hack into a gamefix to be safe! 2011-08-29 23:05:22 +00:00
Counters.cpp Adjusted VSync to work more like the PS2 does it, also involves a small change which "might" sold some half screen issues. Fixed a couple of counter log bugs too (caused it to crash when EE Counter logs were enabled) 2011-05-05 22:22:45 +00:00
Counters.h MAJOR: All new hwRead and hwWrite handlers (expect regressions). Details: 2010-08-31 05:22:26 +00:00
Dmac.h - Standardized DMA Source chains, all DMA's now act exactly the same (within reason) Explanation for this in Hw.cpp. Consequently this fixed a hack id done for FFX videos (Not the one there is a game fix for) 2010-11-19 16:29:28 +00:00
Dump.cpp * Rename cpuBranch[...] functions and vars to cpuEvent[...], which should be more clear and consistent as to their true purpose. (to clarify: events typically run during cpu branch instructions, but most branches don't actually have anything to do with whether or not there are events pending or events being run). 2010-09-05 15:38:14 +00:00
Dump.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
Elfheader.cpp Various console log changes. Made it a bit more colorful, too :) 2011-03-22 01:38:13 +00:00
Elfheader.h Reload disc info as needed, gets some "codebreaker" ELF which switches to the normal boot sequence after a while closer to working. 2010-05-28 12:13:51 +00:00
FPU.cpp Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
FiFo.cpp pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
GS.cpp pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
GS.h pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
GSState.cpp Refactoring: 2010-08-09 04:10:38 +00:00
GameDatabase.cpp Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
GameDatabase.h * Fix patches, which were broken in r3398 (they weren't being applied). 2010-07-07 07:41:44 +00:00
Gif.cpp pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
Gif.h pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
Gif_Logger.cpp pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
Gif_Unit.cpp pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
Gif_Unit.h Morphed the Hotwheels hack into a gamefix to be safe! 2011-08-29 23:05:22 +00:00
Hardware.h Merge const qualifiers and cleanups from ReorderingMTGS: Includes the VIF DIRECT changes, which seem to be stable this time. ;) 2010-07-22 12:20:11 +00:00
Hw.cpp pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
Hw.h Minor cleanups for the new virtual memory alloc/reserve system: 2010-12-30 06:21:07 +00:00
HwRead.cpp Added GameFix for Transformers and Test Drive Unlimited to solve the slow booting issue, Test Drive is now playable at least :P. Also tidied up a small bit of VIF DIRECT/HL, no functional changes made. 2011-04-30 18:30:31 +00:00
HwWrite.cpp Let's keep the warning log in :p 2011-08-29 18:57:58 +00:00
Interpreter.cpp newHostVM: 2010-11-03 14:18:30 +00:00
IopBios.cpp And a small one last: 2011-01-24 19:28:49 +00:00
IopBios.h Implemented a better "host:" rewrite system, which takes the path of the elf being loaded as the root of the virtual "host:". This is the same behaviour as pc-side ps2link clients. The code could probably be cleaned up a lot or made more configurable, if someone wants to improve it. 2010-06-26 21:17:21 +00:00
IopCommon.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
IopCounters.cpp * Rename cpuBranch[...] functions and vars to cpuEvent[...], which should be more clear and consistent as to their true purpose. (to clarify: events typically run during cpu branch instructions, but most branches don't actually have anything to do with whether or not there are events pending or events being run). 2010-09-05 15:38:14 +00:00
IopCounters.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
IopDma.cpp SIF: Better fix in place for random hangs, Tom Clancy Rainbow Six Lockdown now Playable. 2011-08-23 18:30:40 +00:00
IopDma.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
IopHw.cpp Converted IOP to use a static/global hardware register allocation. (same as I did for the EE a few weeks ago). 2010-09-23 19:44:55 +00:00
IopHw.h Get some PSX mode logging to work again. We currently freeze with it reading the GPU_STATUS register as all 0. 2011-08-29 18:32:27 +00:00
IopIrq.cpp Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
IopMem.cpp Big gif transfer code rewrite! 2011-07-24 13:02:50 +00:00
IopMem.h newHostVM: (WIP, may not run!) -- Applied host virtual memory mapping to the EE/IOP/VU main and on-chip memory banks. Added a new OO-based system allocator object for handling said virtual memory resources. Plus many code cleanups, and some added mess that needs to be cleaned up. 2010-11-15 14:05:02 +00:00
IopModuleNames.cpp Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
IopSio2.cpp Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
IopSio2.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
MMI.cpp Couple clarifications and fixed warnings. 2011-02-26 03:20:58 +00:00
MTGS.cpp pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
MTVU.cpp pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
MTVU.h pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
Mdec.cpp spu2-x: Misc Alsa stuff. Added a few missing files into the pcsx2 codeblocks project. 2010-10-13 09:15:54 +00:00
Mdec.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Memory.cpp pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
Memory.h Cache Emulation: Updated cache emulation for new VTLB, Dead or Alive 2 (Japanese Version only) now playable. You can enable this under the Recompiler options by ticking the "Enable EE Cache" box, however it will only work with the EE in Interpreter mode. Also fixed some cache bugs from the old implementation. 2011-02-17 21:27:24 +00:00
MemoryTypes.h newHostVM: (WIP, may not run!) -- Applied host virtual memory mapping to the EE/IOP/VU main and on-chip memory banks. Added a new OO-based system allocator object for handling said virtual memory resources. Plus many code cleanups, and some added mess that needs to be cleaned up. 2010-11-15 14:05:02 +00:00
NakedAsm.h Added a threadless state managed IPU. The code is still in it's early stages and will now be worked on to optimize for speed. The first optimization is to increase the read size in Vlc.h from 32 bit to 64 bit. 2010-07-26 10:18:28 +00:00
Patch.cpp Made 2 spamming logs go to DbgCon and fixed a few compiler warnings. 2011-02-26 01:18:56 +00:00
Patch.h Fix patch application, which I broke in r3273. :) 2010-06-23 01:15:09 +00:00
Patch_Memory.cpp Cleanup patch.cpp... 2010-05-17 05:18:11 +00:00
Patch_Obsolete.h Cleanup patch.cpp... 2010-05-17 05:18:11 +00:00
PathDefs.h i18n: on linux seach l10n file also in Langs directory 2011-01-22 14:50:05 +00:00
Pcsx2Config.cpp SaveState backup: 1. Now enabled by default. 2. Now uses rename instead of copy (faster, more resilient to corruptions) 2011-08-30 06:33:05 +00:00
PluginManager.cpp microVU: 2011-08-01 03:16:42 +00:00
Plugins.h pcsx2: zzogl:onepad: gsdx: merge linux-gsopen2 branch (4730) into trunk 2011-06-12 14:48:36 +00:00
PrecompiledHeader.cpp [copyright] 2010-07-08 16:40:44 +00:00
PrecompiledHeader.h wxSavestates branch: (partially sync'd with trunk**) 2010-12-14 07:28:05 +00:00
R3000A.cpp UI bugfix for speedhacks being improperly applied even when speedhacks were disabled. 2010-09-29 13:48:36 +00:00
R3000A.h newHostVM: improving error handling and memory management (WIP) 2010-10-28 13:14:18 +00:00
R3000AInterpreter.cpp newHostVM: 2010-11-03 14:18:30 +00:00
R3000AOpcodeTables.cpp R3000A: rewrote module import table hooks for more extensive HLE in the near future. 2010-05-04 15:03:16 +00:00
R5900.cpp pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
R5900.h Big gif transfer code rewrite! 2011-07-24 13:02:50 +00:00
R5900Exceptions.h Mostly-new host exception system (host meaning the C++ / SEH exceptions, not the VM's PS2/MIPS exceptions). Main purpose is to make specifying diagnostic and end-user messages more sane. Secondary goal was to remove the need for C++ multiple and virtual inheritance, which are buggy in MSVC still, and problematic even when they aren't buggy. 2010-06-28 18:03:54 +00:00
R5900OpcodeImpl.cpp * Move the GIF register handlers from dmac to hwRead/hwWrite (like the VIF registers they aren't actually DMA-related). 2010-09-04 14:11:50 +00:00
R5900OpcodeTables.cpp Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
R5900OpcodeTables.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
SPR.cpp Better alter this actually, there will always be one picky game which buggers this up ;p 2011-08-25 13:48:44 +00:00
SPR.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
SamplProf.h newHostVM: 2010-11-03 14:18:30 +00:00
SaveState.cpp pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
SaveState.h pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
ShiftJisToUnicode.cpp [copyright] 2010-07-09 15:36:09 +00:00
Sif.cpp Changed SIF and IPU macros for hw register mappings into references. (-> into .) 2010-09-05 02:51:36 +00:00
Sif.h - Fixed an assert in the first time wizard and added a note about the portable.ini 2011-02-26 19:02:25 +00:00
Sif0.cpp Thats better, winmerge helps! 2011-08-23 18:37:04 +00:00
Sif1.cpp Thats better, winmerge helps! 2011-08-23 18:37:04 +00:00
Sifcmd.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
Sio.cpp Big gif transfer code rewrite! 2011-07-24 13:02:50 +00:00
Sio.h MCD manager: refinements and improvements: 2011-03-14 21:20:23 +00:00
SourceLog.cpp pcsx2 i18n: 2011-02-25 18:16:53 +00:00
Stats.cpp Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
Stats.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
SysForwardDefs.h pcsx2 0.9.9 a new journey begin ;) 2011-05-02 18:59:32 +00:00
System.cpp gsdx: add also a check of m_windows to play it self. 2011-04-09 08:39:54 +00:00
System.h pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
VU.h MAJOR: All new hwRead and hwWrite handlers (expect regressions). Details: 2010-08-31 05:22:26 +00:00
VU0.cpp General emulator memory work, regarding my new policy that most (or all) cpu and hardware registers should be standard globals, as it makes our lives a lot easier in general (and their memory footprint is small so it won't adversely affect the virtual memory availability of the host operating systems). Details: 2010-08-27 03:21:16 +00:00
VU0micro.cpp MAJOR: All new hwRead and hwWrite handlers (expect regressions). Details: 2010-08-31 05:22:26 +00:00
VU0microInterp.cpp MAJOR: All new hwRead and hwWrite handlers (expect regressions). Details: 2010-08-31 05:22:26 +00:00
VU1micro.cpp pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
VU1microInterp.cpp linux compilation fix 2011-08-12 18:25:21 +00:00
VUflags.cpp Refactoring: 2010-08-09 04:10:38 +00:00
VUflags.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
VUmicro.cpp * Rename cpuBranch[...] functions and vars to cpuEvent[...], which should be more clear and consistent as to their true purpose. (to clarify: events typically run during cpu branch instructions, but most branches don't actually have anything to do with whether or not there are events pending or events being run). 2010-09-05 15:38:14 +00:00
VUmicro.h pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
VUmicroMem.cpp pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
VUops.cpp pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
VUops.h General emulator memory work, regarding my new policy that most (or all) cpu and hardware registers should be standard globals, as it makes our lives a lot easier in general (and their memory footprint is small so it won't adversely affect the virtual memory availability of the host operating systems). Details: 2010-08-27 03:21:16 +00:00
Vif.cpp Vif/Gif: Hack for Hotwheels World Race, should be pretty harmless at it's very rare conditions. 2011-08-29 21:54:23 +00:00
Vif.h pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
Vif0_Dma.cpp Updated the FFX Video Fix, should work again now. Added DMA End log messages to DMA logging. Hopefully one day someone will reverse engineer the FFX video code so we can see if we are really doing something really wrong or if the code is just dire >.< 2011-02-24 11:07:13 +00:00
Vif1_Dma.cpp MFIFO Changes: 2011-08-25 13:36:23 +00:00
Vif1_MFIFO.cpp pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
Vif_Codes.cpp pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
Vif_Dma.h pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
Vif_Transfer.cpp Gamefix: Added gamefix for SOCOM 2 HUD corruption. 2011-08-25 16:23:25 +00:00
Vif_Unpack.cpp pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
Vif_Unpack.h GCC compilation fixes. 2010-09-13 22:52:04 +00:00
bin Linux: A little more consistancy about using the System.h wrappers, restore the bin symlink, and a few other minor changes to plugins. 2009-02-21 11:14:09 +00:00
cheatscpp.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
sio_internal.h Completed support for various MemoryCard sizes (16, 32, 64 megs cards). 2010-05-26 19:45:33 +00:00
vtlb.cpp pcsx2: Implemented Threaded VU1 :D 2011-08-12 02:31:49 +00:00
vtlb.h newHostVM: Cleanups, improved error messages. 2010-11-16 04:53:52 +00:00