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GSCaptureDlg.cpp
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GSCaptureDlg.h
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GSDialog.cpp
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GSDialog.h
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GSLinuxDialog.cpp
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gsdx-gui: Update blending option.
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2019-03-03 00:47:40 +01:00 |
GSSetting.cpp
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gsdx-gui: Purge the aout (Alpha hack) from the gui, will be useless with fbmask emulation, enable blending option on d3d11.
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2019-04-22 05:07:42 +02:00 |
GSSetting.h
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gsdx-gui: Purge the aout (Alpha hack) from the gui, will be useless with fbmask emulation, enable blending option on d3d11.
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2019-04-22 05:07:42 +02:00 |
GSSettingsDlg.cpp
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gsdx-gui: Purge the aout (Alpha hack) from the gui, will be useless with fbmask emulation, enable blending option on d3d11.
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2019-04-22 05:07:42 +02:00 |
GSSettingsDlg.h
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gsdx: Remove remaining MSAA ui code
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2019-01-15 19:13:14 +01:00 |
GSWnd.cpp
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gsdx-ogl: glTexturePageCommitmentEXT should be optional for sparse texture.
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2019-02-07 14:32:10 +01:00 |
GSWnd.h
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GSWndDX.cpp
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GSWndDX.h
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GSWndEGL.cpp
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gsdx-egl: Also do the same for egl pointer logs.
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2019-02-09 11:16:51 +01:00 |
GSWndEGL.h
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GSWndOGL.cpp
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gsdx-ogl: Enable function pointer support logs only when "debug_opengl" is enabled in the ini.
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2019-02-09 11:10:00 +01:00 |
GSWndOGL.h
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
GSWndWGL.cpp
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gsdx-ogl: Enable function pointer support logs only when "debug_opengl" is enabled in the ini.
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2019-02-09 11:10:00 +01:00 |
GSWndWGL.h
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GSdx: Folder Reorganization. (#2657)
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2018-11-16 19:41:37 +01:00 |
PFN_WND.h
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gsdx-ogl: generate nearly all gl entries function pointers
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2019-02-07 12:34:02 +01:00 |