pcsx2/plugins/GSdx/Renderers/OpenGL
Gregory Hainaut ba782e90c8 gsdx ogl: enable sparse feature on GSdevice interface
Note: remain
* To really use sparse texture
* To debug it ^^
2019-04-26 12:40:04 +02:00
..
GLLoader.cpp gsdx ogl: disable sparse in extenstion detection 2019-03-26 14:22:23 +01:00
GLLoader.h gsdx ogl: remove boilerplate of extension check 2019-02-07 12:34:02 +01:00
GLState.cpp GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GLState.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSDeviceOGL.cpp gsdx hw: allow to create sparse texture at device level 2019-04-26 12:40:04 +02:00
GSDeviceOGL.h gsdx ogl: enable sparse feature on GSdevice interface 2019-04-26 12:40:04 +02:00
GSRendererOGL.cpp gsdx-d3d11: Move colclip code to blending function. 2019-04-25 16:48:07 +02:00
GSRendererOGL.h gsdx-d3d11: Partial port of frame buffer masking from opengl. 2019-04-22 05:07:42 +02:00
GSShaderOGL.cpp GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSShaderOGL.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSTextureCacheOGL.cpp GSdx-TCOGL: Adjust depth format cases in Texture Cache GL. 2018-12-10 03:11:34 +01:00
GSTextureCacheOGL.h gsdx: Move GSTexturecache files from Common to HW renderer. 2019-02-11 18:18:02 +01:00
GSTextureOGL.cpp gsdx ogl: implement CommitPages 2019-04-26 12:40:04 +02:00
GSTextureOGL.h gsdx ogl: implement CommitPages 2019-04-26 12:40:04 +02:00
GSUniformBufferOGL.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSVertexArrayOGL.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
PFN_GLLOADER_CPP.h gsdx-ogl: generate nearly all gl entries function pointers 2019-02-07 12:34:02 +01:00
PFN_GLLOADER_HPP.h gsdx-ogl: generate nearly all gl entries function pointers 2019-02-07 12:34:02 +01:00
glext_extra.h gsdx-ogl: add a separate glext.h file 2019-02-07 12:34:02 +01:00