pcsx2/plugins/GSdx/Renderers
Gregory Hainaut ba782e90c8 gsdx ogl: enable sparse feature on GSdevice interface
Note: remain
* To really use sparse texture
* To debug it ^^
2019-04-26 12:40:04 +02:00
..
Common gsdx hw: add API to manage sparse texture allocation 2019-04-26 12:40:04 +02:00
DX11 gsdx hw: allow to create sparse texture at device level 2019-04-26 12:40:04 +02:00
HW gsdx-hw: Forgot to remove a crc region check for dbzbt2-3, no longer needed. 2019-04-25 16:34:28 +02:00
Null gsdx-hw: Completely remove MSAA from renderer code. 2019-01-15 19:13:14 +01:00
OpenCL gsdx-ocl: Fix some compile warnings. 2019-03-12 02:36:49 +01:00
OpenGL gsdx ogl: enable sparse feature on GSdevice interface 2019-04-26 12:40:04 +02:00
SW gsdx: remove dds parameter from texture save method 2018-12-30 20:13:59 +01:00