pcsx2/plugins/GSdx/Renderers
lightningterror b9df1e643b gsdx-hw: Adjust/cleanup hw hacks variable calls.
Use a function to check UserHacks for all variables in GSState.cpp
instead of checking each variable individually.

Get rid of UserHacks_HPO local variables in GSRendererOGL/DX and use the
member variable m_userHacks_HPO instead, we don't need duplicates that
do the same thing.

Add ResetStates call at the beginning of GSRendererDX to match gl
behavior.
2019-01-23 12:24:12 +01:00
..
Common gsdx-tc: Remove CanConvertDepth virtual bool and use m_can_convert_depth for depth toggling. 2019-01-18 14:53:06 +01:00
DX11 GSdx: Adjust Scaling Factor. 2019-01-22 23:25:01 +01:00
DXCommon gsdx-hw: Adjust/cleanup hw hacks variable calls. 2019-01-23 12:24:12 +01:00
HW gsdx: Adjust some crc hack comments for some games. 2019-01-21 19:38:20 +01:00
Null gsdx-hw: Completely remove MSAA from renderer code. 2019-01-15 19:13:14 +01:00
OpenCL GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
OpenGL gsdx-hw: Adjust/cleanup hw hacks variable calls. 2019-01-23 12:24:12 +01:00
SW gsdx: remove dds parameter from texture save method 2018-12-30 20:13:59 +01:00