pcsx2/plugins/GSdx/Renderers/DX11
lightningterror 2aadf0be89 GSdx: Adjust Scaling Factor.
Use value of 1 when upscale multiplier is 0 for ScalingFactor, this is
to avoid doing math with 0 in shader.

It helps custom res be less broken. Still not recommended to use custom
res ofc.
2019-01-22 23:25:01 +01:00
..
GSDevice11.cpp GSdx: Adjust Scaling Factor. 2019-01-22 23:25:01 +01:00
GSDevice11.h gsdx-d3d11: Update texture copy method to handle depth 2019-01-22 06:52:24 +01:00
GSRendererDX11.cpp GSdx-d3d: Move channel and texture shuffle in GSRendererDX. 2019-01-14 02:30:25 +01:00
GSRendererDX11.h GSdx-d3d: Move channel and texture shuffle in GSRendererDX. 2019-01-14 02:30:25 +01:00
GSTexture11.cpp gsdx-hw: Completely remove MSAA from renderer code. 2019-01-15 19:13:14 +01:00
GSTexture11.h gsdx: remove dds parameter from texture save method 2018-12-30 20:13:59 +01:00
GSTextureCache11.cpp GSdx-TC11: Add support for depth formats in Direct3D11 Texture Cache. 2018-12-10 00:17:04 +01:00
GSTextureCache11.h gsdx-tc: Remove CanConvertDepth virtual bool and use m_can_convert_depth for depth toggling. 2019-01-18 14:53:06 +01:00
GSTextureFX11.cpp GSdx: Adjust Scaling Factor. 2019-01-22 23:25:01 +01:00