pcsx2/plugins/GSdx
Jake.Stine 95ff8e3a98 GSdx: Applied normalization of UV in the DX9 texture repeat shader, allowing it to be re-enabled. Fixes massive slowdown in the Xenosaga 2 opening menu (Issue 262 / DX9 only) [note: collective fix uncovered by sudonim, feal87, and drk||raziel -- I'm just the patching boy]
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1340 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 11:00:30 +00:00
..
baseclasses Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
res GSdx: Applied normalization of UV in the DX9 texture repeat shader, allowing it to be re-enabled. Fixes massive slowdown in the Xenosaga 2 opening menu (Issue 262 / DX9 only) [note: collective fix uncovered by sudonim, feal87, and drk||raziel -- I'm just the patching boy] 2009-06-06 11:00:30 +00:00
vsprops GSdx: added vs2010 project files 2009-06-06 10:17:07 +00:00
vtune GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations. 2009-02-22 16:28:39 +00:00
xbyak GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPU.cpp GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GPU.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUDrawScanline.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUDrawScanline.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUDrawScanlineCodeGenerator.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUDrawScanlineCodeGenerator.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUDrawingEnvironment.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPULocalMemory.cpp GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GPULocalMemory.h GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GPURenderer.cpp GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GPURenderer.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GPURendererSW.cpp GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GPURendererSW.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GPUScanlineEnvironment.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GPUSettingsDlg.cpp GSdx: config dialogs disable unrelated controls again 2009-06-04 08:32:31 +00:00
GPUSettingsDlg.h GSdx: config dialogs disable unrelated controls again 2009-06-04 08:32:31 +00:00
GPUSetupPrimCodeGenerator.cpp GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P 2009-05-22 01:22:52 +00:00
GPUSetupPrimCodeGenerator.h GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next. 2009-02-20 10:59:10 +00:00
GPUState.cpp GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GPUState.h GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GPUVertex.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GS.cpp GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GS.h GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P 2009-05-22 01:22:52 +00:00
GSAlignedClass.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSAlignedClass.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSBlock.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSBlock.h GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSCapture.cpp GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSCapture.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSCaptureDlg.cpp GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSCaptureDlg.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSClut.cpp GSdx: dx9 hw mode got a vertex buffer too (as dx10), it was an old TODO... 2009-05-23 23:52:53 +00:00
GSClut.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSCodeBuffer.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSCodeBuffer.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSCrc.cpp GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSCrc.h GSdx: there was a bug in unaligned 4/8 bit transfer, small texture glitches may be fixed (simpson game, car logos in gt4). 2009-05-29 06:26:46 +00:00
GSDevice.cpp GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSDevice.h GSdx: the BeginScene/EndScene optimization for dx9 (Issue 256) 2009-06-03 22:45:28 +00:00
GSDevice7.cpp GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSDevice7.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSDevice9.cpp GSdx: the BeginScene/EndScene optimization for dx9 (Issue 256) 2009-06-03 22:45:28 +00:00
GSDevice9.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSDevice10.cpp GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSDevice10.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSDeviceNull.cpp GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSDeviceNull.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSDialog.cpp GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSDialog.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSDirtyRect.cpp GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory. 2009-05-20 15:35:31 +00:00
GSDirtyRect.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSDrawScanline.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSDrawScanline.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSDrawScanlineCodeGenerator.cpp GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P 2009-05-22 01:22:52 +00:00
GSDrawScanlineCodeGenerator.h GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSDrawingContext.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSDrawingEnvironment.h GSdx: adapted to ref's changes to the image transfer, it was a bug in GSdx but not triggered by the old way, also the data overflow is now ignored, no idea what it may cause, look out for missing or fixed textures. 2009-04-18 09:34:25 +00:00
GSDump.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSDump.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSFunctionMap.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSFunctionMap.h GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSLocalMemory.cpp GSdx: cleaned up some obsolete code 2009-06-05 15:15:02 +00:00
GSLocalMemory.h GSdx: cleaned up some obsolete code 2009-06-05 15:15:02 +00:00
GSPerfMon.cpp GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSPerfMon.h GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSRasterizer.cpp GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P 2009-05-22 01:22:52 +00:00
GSRasterizer.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSRenderer.cpp GSdx: should fix Issue 263, but I could not verify it 2009-06-06 10:11:22 +00:00
GSRenderer.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSRendererHW.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSRendererHW.h GSdx: cleaned up some obsolete code 2009-06-05 15:15:02 +00:00
GSRendererHW9.cpp GSdx: Applied normalization of UV in the DX9 texture repeat shader, allowing it to be re-enabled. Fixes massive slowdown in the Xenosaga 2 opening menu (Issue 262 / DX9 only) [note: collective fix uncovered by sudonim, feal87, and drk||raziel -- I'm just the patching boy] 2009-06-06 11:00:30 +00:00
GSRendererHW9.h GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GSRendererHW10.cpp GSdx: cleaned up some obsolete code 2009-06-05 15:15:02 +00:00
GSRendererHW10.h GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GSRendererNull.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSRendererNull.h GSdx: more source cleanup and something interesting on F7 2009-05-22 23:23:38 +00:00
GSRendererSW.cpp GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again. 2009-05-26 03:40:31 +00:00
GSRendererSW.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSScanlineEnvironment.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSSetting.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSSetting.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSSettingsDlg.cpp GSdx: config dialogs disable unrelated controls again 2009-06-04 08:32:31 +00:00
GSSettingsDlg.h GSdx: config dialogs disable unrelated controls again 2009-06-04 08:32:31 +00:00
GSSetupPrimCodeGenerator.cpp GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again. 2009-05-26 03:40:31 +00:00
GSSetupPrimCodeGenerator.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSState.cpp GSdx: cleaned up some obsolete code 2009-06-05 15:15:02 +00:00
GSState.h GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory. 2009-05-20 15:35:31 +00:00
GSTables.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSTables.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSTexture.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTexture.h GSdx: should fix Issue 263, but I could not verify it 2009-06-06 10:11:22 +00:00
GSTexture7.cpp GSdx: cleaned up some obsolete code 2009-06-05 15:15:02 +00:00
GSTexture7.h GSdx: should fix Issue 263, but I could not verify it 2009-06-06 10:11:22 +00:00
GSTexture9.cpp GSdx: cleaned up some obsolete code 2009-06-05 15:15:02 +00:00
GSTexture9.h GSdx: should fix Issue 263, but I could not verify it 2009-06-06 10:11:22 +00:00
GSTexture10.cpp GSdx: cleaned up some obsolete code 2009-06-05 15:15:02 +00:00
GSTexture10.h GSdx: should fix Issue 263, but I could not verify it 2009-06-06 10:11:22 +00:00
GSTextureCache.cpp GSdx: just fixing slow texture uploads with dx9... (odin sphere back to 40-50 fps) 2009-05-28 02:57:01 +00:00
GSTextureCache.h GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P 2009-05-22 01:22:52 +00:00
GSTextureCache9.cpp GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSTextureCache9.h GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P 2009-05-22 01:22:52 +00:00
GSTextureCache10.cpp GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSTextureCache10.h GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P 2009-05-22 01:22:52 +00:00
GSTextureCacheSW.cpp GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory. 2009-05-20 15:35:31 +00:00
GSTextureCacheSW.h GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory. 2009-05-20 15:35:31 +00:00
GSTextureFX9.cpp GSdx: the BeginScene/EndScene optimization for dx9 (Issue 256) 2009-06-03 22:45:28 +00:00
GSTextureFX9.h GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again. 2009-05-26 03:40:31 +00:00
GSTextureFX10.cpp GSdx: escape/resume fix 2009-06-04 00:15:05 +00:00
GSTextureFX10.h GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P 2009-05-22 01:22:52 +00:00
GSTextureNull.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSTextureNull.h GSdx: just fixing slow texture uploads with dx9... (odin sphere back to 40-50 fps) 2009-05-28 02:57:01 +00:00
GSThread.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSThread.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSUtil.cpp GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSUtil.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSVector.cpp GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone 2009-05-15 11:11:26 +00:00
GSVector.h GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again. 2009-05-26 03:40:31 +00:00
GSVertex.h GSdx: cleaned up some obsolete code 2009-06-05 15:15:02 +00:00
GSVertexHW.h GSdx: cleaned up some obsolete code 2009-06-05 15:15:02 +00:00
GSVertexList.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
GSVertexList.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSVertexSW.cpp GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSVertexSW.h GSdx: more refactoring (aka search and replace) 2009-05-14 16:41:52 +00:00
GSWnd.cpp GSdx: escape/resume fix 2009-06-04 00:15:05 +00:00
GSWnd.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSdx.cpp GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSdx.def git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
GSdx.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSdx.rc GSdx: config dialogs disable unrelated controls again 2009-06-04 08:32:31 +00:00
GSdx_vs2008.vcproj GSdx: mfc-free 2009-06-03 12:09:04 +00:00
GSdx_vs2010.vcxproj GSdx: added vs2010 project files 2009-06-06 10:17:07 +00:00
GSdx_vs2010.vcxproj.filters GSdx: added vs2010 project files 2009-06-06 10:17:07 +00:00
resource.h GSdx: config dialogs disable unrelated controls again 2009-06-04 08:32:31 +00:00
stdafx.cpp GSdx: trying to get rid of windows dependencies, still many classes to replace :P 2009-05-11 08:18:00 +00:00
stdafx.h GSdx: mfc-free 2009-06-03 12:09:04 +00:00