mirror of https://github.com/PCSX2/pcsx2.git
64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSTextureCache.h"
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#include "GSDevice10.h"
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class GSTextureCache10 : public GSTextureCache
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{
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class GSRenderTargetHW10 : public GSRenderTarget
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{
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public:
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explicit GSRenderTargetHW10(GSRenderer* r) : GSRenderTarget(r) {}
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void Update();
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void Read(const GSVector4i& r);
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};
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class GSDepthStencilHW10 : public GSDepthStencil
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{
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public:
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explicit GSDepthStencilHW10(GSRenderer* r) : GSDepthStencil(r) {}
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void Update();
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};
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class GSCachedTextureHW10 : public GSCachedTexture
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{
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public:
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explicit GSCachedTextureHW10(GSRenderer* r) : GSCachedTexture(r) {}
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bool Create();
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bool Create(GSRenderTarget* rt);
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bool Create(GSDepthStencil* ds);
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};
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protected:
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GSRenderTarget* CreateRenderTarget() {return new GSRenderTargetHW10(m_renderer);}
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GSDepthStencil* CreateDepthStencil() {return new GSDepthStencilHW10(m_renderer);}
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GSCachedTexture* CreateTexture() {return new GSCachedTextureHW10(m_renderer);}
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public:
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GSTextureCache10(GSRenderer* r);
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};
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