pcsx2/plugins/GSdx/GSVertexHW.h

84 lines
1.9 KiB
C

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSVector.h"
#pragma pack(push, 1)
__declspec(align(16)) union GSVertexHW9
{
struct
{
GSVector2 t;
union {struct {uint8 r, g, b, a;}; uint32 c0;};
union {struct {uint8 ta0, ta1, res, f;}; uint32 c1;};
GSVector4 p;
};
struct {GSVector4i vi[2];};
struct {GSVector4 vf[2];};
GSVertexHW9& operator = (GSVertexHW9& v) {vi[0] = v.vi[0]; vi[1] = v.vi[1]; return *this;}
float GetQ() {return p.w;}
};
__declspec(align(16)) union GSVertexHW10
{
struct
{
union
{
struct {float x, y;} t;
GIFRegST ST;
};
union
{
struct {union {struct {uint16 x, y;}; uint32 xy;}; uint32 z;} p;
GIFRegXYZ XYZ;
};
union
{
union {struct {uint8 r, g, b, a; float q;}; uint32 c0;};
GIFRegRGBAQ RGBAQ;
};
union
{
struct {uint32 _pad; union {struct {uint8 ta0, ta1, res, f;}; uint32 c1;};};
GIFRegFOG FOG;
};
};
struct {GSVector4i vi[2];};
struct {GSVector4 vf[2];};
GSVertexHW10& operator = (GSVertexHW10& v) {vi[0] = v.vi[0]; vi[1] = v.vi[1]; return *this;}
float GetQ() {return q;}
};
#pragma pack(pop)