pcsx2/plugins/GSdx/Renderers/OpenGL
lightningterror 333cd61c17 gsdx: Rename BLEND_NO_BAR to BLEND_NO_REC.
Since we use it on d3d too it will better fit the naming.
2020-05-13 05:38:25 +02:00
..
GLLoader.cpp gsdx ogl: disable sparse in extenstion detection 2019-03-26 14:22:23 +01:00
GLLoader.h gsdx ogl: remove boilerplate of extension check 2019-02-07 12:34:02 +01:00
GLState.cpp GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GLState.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSDeviceOGL.cpp gsdx-ogl/d3d11: Also ensure that we set proper ini values for Shade Boost sliders. 2019-07-17 01:16:46 +02:00
GSDeviceOGL.h gsdx-ogl: Comment out pabe bit, not yet used. 2019-07-11 20:11:34 +02:00
GSRendererOGL.cpp gsdx: Rename BLEND_NO_BAR to BLEND_NO_REC. 2020-05-13 05:38:25 +02:00
GSRendererOGL.h gsdx-ogl: Synchronize accurate blending enumeration with gui options. 2020-05-12 00:11:11 +02:00
GSShaderOGL.cpp GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSShaderOGL.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSTextureCacheOGL.cpp GSdx-TCOGL: Adjust depth format cases in Texture Cache GL. 2018-12-10 03:11:34 +01:00
GSTextureCacheOGL.h gsdx: Move GSTexturecache files from Common to HW renderer. 2019-02-11 18:18:02 +01:00
GSTextureOGL.cpp Revert "gsdx-ogl/d3d11: Add a assert when texture is too small or too big." 2020-04-29 19:33:38 +02:00
GSTextureOGL.h gsdx-ogl: Add detection of Sparse Depth in isDss() 2019-04-26 12:40:04 +02:00
GSUniformBufferOGL.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSVertexArrayOGL.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
PFN_GLLOADER_CPP.h gsdx-ogl: generate nearly all gl entries function pointers 2019-02-07 12:34:02 +01:00
PFN_GLLOADER_HPP.h gsdx-ogl: generate nearly all gl entries function pointers 2019-02-07 12:34:02 +01:00
glext_extra.h gsdx-ogl: add a separate glext.h file 2019-02-07 12:34:02 +01:00