.. |
GLLoader.cpp
|
gsdx ogl: disable sparse in extenstion detection
|
2019-03-26 14:22:23 +01:00 |
GLLoader.h
|
gsdx ogl: remove boilerplate of extension check
|
2019-02-07 12:34:02 +01:00 |
GLState.cpp
|
GSdx: Folder Reorganization. (#2657)
|
2018-11-16 19:41:37 +01:00 |
GLState.h
|
GSdx: Folder Reorganization. (#2657)
|
2018-11-16 19:41:37 +01:00 |
GSDeviceOGL.cpp
|
gsdx-ogl/d3d11: Also ensure that we set proper ini values for Shade Boost sliders.
|
2019-07-17 01:16:46 +02:00 |
GSDeviceOGL.h
|
gsdx-ogl: Comment out pabe bit, not yet used.
|
2019-07-11 20:11:34 +02:00 |
GSRendererOGL.cpp
|
gsdx: Rename BLEND_NO_BAR to BLEND_NO_REC.
|
2020-05-13 05:38:25 +02:00 |
GSRendererOGL.h
|
gsdx-ogl: Synchronize accurate blending enumeration with gui options.
|
2020-05-12 00:11:11 +02:00 |
GSShaderOGL.cpp
|
GSdx: Folder Reorganization. (#2657)
|
2018-11-16 19:41:37 +01:00 |
GSShaderOGL.h
|
GSdx: Folder Reorganization. (#2657)
|
2018-11-16 19:41:37 +01:00 |
GSTextureCacheOGL.cpp
|
GSdx-TCOGL: Adjust depth format cases in Texture Cache GL.
|
2018-12-10 03:11:34 +01:00 |
GSTextureCacheOGL.h
|
gsdx: Move GSTexturecache files from Common to HW renderer.
|
2019-02-11 18:18:02 +01:00 |
GSTextureOGL.cpp
|
Revert "gsdx-ogl/d3d11: Add a assert when texture is too small or too big."
|
2020-04-29 19:33:38 +02:00 |
GSTextureOGL.h
|
gsdx-ogl: Add detection of Sparse Depth in isDss()
|
2019-04-26 12:40:04 +02:00 |
GSUniformBufferOGL.h
|
GSdx: Folder Reorganization. (#2657)
|
2018-11-16 19:41:37 +01:00 |
GSVertexArrayOGL.h
|
GSdx: Folder Reorganization. (#2657)
|
2018-11-16 19:41:37 +01:00 |
PFN_GLLOADER_CPP.h
|
gsdx-ogl: generate nearly all gl entries function pointers
|
2019-02-07 12:34:02 +01:00 |
PFN_GLLOADER_HPP.h
|
gsdx-ogl: generate nearly all gl entries function pointers
|
2019-02-07 12:34:02 +01:00 |
glext_extra.h
|
gsdx-ogl: add a separate glext.h file
|
2019-02-07 12:34:02 +01:00 |