mirror of https://github.com/PCSX2/pcsx2.git
948de6d452
Before trying this revision, make sure your speakers/headphones are not too loud. I have been looking at it for a long while, and I decided it couldn't be just "somewhat similar" to a Schroeder Reverberator. The SPU2 designers would have actually used a working design for a reverberator, so chances are they implemented Schroeder's. I haven't had the chance to test this code in spu2-x, but the results in the "Impulse Response Analyzer" tool I coded specifically for this, are positive. Some tweaks might be needed, because I'm not sure if Neill got the IIR part right or not. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4678 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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3rdparty | ||
bin | ||
cmake | ||
common | ||
debian-unstable-upstream | ||
debian-upstream | ||
fps2bios | ||
locales | ||
nsis | ||
pcsx2 | ||
plugins | ||
tools | ||
CMakeLists.txt | ||
build-plugins.sh | ||
build.rb | ||
clean_msvc.cmd | ||
detect_missing_file_in_cmake.sh | ||
generate_pot.sh | ||
pcsx2-codeblocks.workspace | ||
pcsx2_suite_2008.sln | ||
pcsx2_suite_2010.sln | ||
rebuild.sh |