.. |
baseclasses
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
res
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gsdx-ogl: only enable AMD hack when linking ps2 related shader. Otherwise SV_Target1 in convert is wrongly remapped
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2012-05-26 09:58:37 +00:00 |
vsprops
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GSdx: vs2008 fix
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2011-12-28 14:41:07 +00:00 |
xbyak
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GSdx: the x64 ABI on windows is not so nice after all.
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2011-02-28 11:08:52 +00:00 |
CMakeLists.txt
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i18n: tr_TR pcsx2_Iconized is wrongly translated. I fuzzy all strings to have an english string instead of lookup key
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2012-05-11 20:52:50 +00:00 |
GPU.cpp
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gsdx-ogl:
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2012-01-04 23:19:17 +00:00 |
GPU.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUDrawScanline.cpp
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GSdx: it's hard to keep track of the leftover vertices properly, a bit of sps was still possible, psx sprites were fixed too
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2012-01-09 08:41:33 +00:00 |
GPUDrawScanline.h
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GSdx: it's hard to keep track of the leftover vertices properly, a bit of sps was still possible, psx sprites were fixed too
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2012-01-09 08:41:33 +00:00 |
GPUDrawScanlineCodeGenerator.cpp
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GSdx: Better multi-threading for the sw renderer. Threads must be synchronized lot less, 1/10th in average, can run parallel longer and uses more cpu (bit more empty spinning, too). There could be some new bugs, as usual.
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2011-12-18 08:13:20 +00:00 |
GPUDrawScanlineCodeGenerator.h
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GSdx: Found where the bypassed int z was destroyed. (bug appeared in r4967)
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2011-12-01 17:08:10 +00:00 |
GPUDrawingEnvironment.h
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GSdx: Another psx bug-fix for chrono cross. Not fully sure about it, have to be tested. It is about not drawing larger than 1024x512 polygons. Peops also skips them, but only when one of the coordinates is negative, not explained why.
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2011-10-24 21:34:38 +00:00 |
GPULocalMemory.cpp
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GSdx: added a shortcut in GSState::Transfer for the most frequent vertex format I found (helps quite a lot), less thread-syncing for the sw renderer, and the bios boot logo was fixed (just had to clear the memory on reset).
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2012-01-18 11:47:31 +00:00 |
GPULocalMemory.h
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GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
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2011-02-20 18:59:02 +00:00 |
GPURenderer.cpp
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GSdx: Added the color control functionality known as "ShadeBoost". Thanks to KrossX for initial converting / GUI work and Pseudonym for normalizing / fixing the maths.
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2012-02-29 00:29:29 +00:00 |
GPURenderer.h
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GSdx: Added the color control functionality known as "ShadeBoost". Thanks to KrossX for initial converting / GUI work and Pseudonym for normalizing / fixing the maths.
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2012-02-29 00:29:29 +00:00 |
GPURendererSW.cpp
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GSdx: sps fixed, some code clean up and optimization, ps2 logo still broken in hw mode, I'll check it later
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2012-01-08 17:10:00 +00:00 |
GPURendererSW.h
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GSdx: sps fixed, some code clean up and optimization, ps2 logo still broken in hw mode, I'll check it later
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2012-01-08 17:10:00 +00:00 |
GPUScanlineEnvironment.h
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GSdx: Better multi-threading for the sw renderer. Threads must be synchronized lot less, 1/10th in average, can run parallel longer and uses more cpu (bit more empty spinning, too). There could be some new bugs, as usual.
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2011-12-18 08:13:20 +00:00 |
GPUSettingsDlg.cpp
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GSdx: Renamed the sw thread setting to "extra threads".
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2011-12-20 14:33:28 +00:00 |
GPUSettingsDlg.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUSetupPrimCodeGenerator.cpp
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GSdx: it's hard to keep track of the leftover vertices properly, a bit of sps was still possible, psx sprites were fixed too
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2012-01-09 08:41:33 +00:00 |
GPUSetupPrimCodeGenerator.h
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GSdx: Found where the bypassed int z was destroyed. (bug appeared in r4967)
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2011-12-01 17:08:10 +00:00 |
GPUState.cpp
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GSdx: Saving the conditional var update (vista or better) before I try a new idea again. That Sync() call is wasting too much time, if there was only one queue then the main thread could also grab and process elements instead of just waiting for the workers.
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2011-12-22 01:48:16 +00:00 |
GPUState.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUVertex.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GS.cpp
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gsdx linux: uses OGL device by default instead of GSnull. Issue arise when renderer is 0 -> device is GSnull but GSRenderer is ogl
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2012-05-17 14:18:37 +00:00 |
GS.h
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copyright: remove the special copyright note. Only impact trivial code (enum and register definition)
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2012-05-29 06:59:33 +00:00 |
GSAlignedClass.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSAlignedClass.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSBlock.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSBlock.h
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GSdx: this should fix xp/wine crashing when extrathreads > 0, and added a sprite drawing shortcut, hopefully won't break anything.
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2012-02-08 16:57:14 +00:00 |
GSCapture.cpp
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GSDX:
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2011-10-08 13:05:15 +00:00 |
GSCapture.h
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GSDX:
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2011-10-08 13:05:15 +00:00 |
GSCaptureDlg.cpp
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Patch to GSdx capture that offers RGB mode. By patrickdinh.
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2011-05-02 21:04:33 +00:00 |
GSCaptureDlg.h
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Patch to GSdx capture that offers RGB mode. By patrickdinh.
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2011-05-02 21:04:33 +00:00 |
GSClut.cpp
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GSdx: more fun with shaders but nothing works yet.
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2012-01-27 11:56:49 +00:00 |
GSClut.h
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Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
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2011-02-18 01:56:05 +00:00 |
GSCodeBuffer.cpp
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Implemented virtual alloc functions and changed the event class to use semaphores.
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2011-02-19 10:27:10 +00:00 |
GSCodeBuffer.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSCrc.cpp
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GSdx: CRC hacks: Few CRCs from comments at r5214
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2012-05-30 15:04:17 +00:00 |
GSCrc.h
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GSdx: CRC hacks: duplicates/stuff:
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2012-05-19 18:31:53 +00:00 |
GSDevice.cpp
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GSdx: Use the simpler psmain0 shader in convert.fx for ShadeBoost. Thanks KrossX :)
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2012-02-29 13:19:36 +00:00 |
GSDevice.h
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GSdx: Added the color control functionality known as "ShadeBoost". Thanks to KrossX for initial converting / GUI work and Pseudonym for normalizing / fixing the maths.
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2012-02-29 00:29:29 +00:00 |
GSDevice9.cpp
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GSdx:
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2012-03-06 19:39:05 +00:00 |
GSDevice9.h
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GSdx: Added the color control functionality known as "ShadeBoost". Thanks to KrossX for initial converting / GUI work and Pseudonym for normalizing / fixing the maths.
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2012-02-29 00:29:29 +00:00 |
GSDevice11.cpp
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GSdx: Added the color control functionality known as "ShadeBoost". Thanks to KrossX for initial converting / GUI work and Pseudonym for normalizing / fixing the maths.
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2012-02-29 00:29:29 +00:00 |
GSDevice11.h
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GSdx: Added the color control functionality known as "ShadeBoost". Thanks to KrossX for initial converting / GUI work and Pseudonym for normalizing / fixing the maths.
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2012-02-29 00:29:29 +00:00 |
GSDeviceDX.cpp
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GSdx: The "enable hacks" checkbox works to toggle all hacks.
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2012-03-06 20:01:27 +00:00 |
GSDeviceDX.h
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GSdx:
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2012-03-06 21:36:59 +00:00 |
GSDeviceNull.cpp
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceNull.h
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceOGL.cpp
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zzogl: rework dump test, to avoid bad mix between u32/u8
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2012-05-27 08:13:27 +00:00 |
GSDeviceOGL.h
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gsdx-ogl: only enable AMD hack when linking ps2 related shader. Otherwise SV_Target1 in convert is wrongly remapped
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2012-05-26 09:58:37 +00:00 |
GSDeviceSDL.cpp
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gsdx-ogl:
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2012-01-04 23:19:17 +00:00 |
GSDeviceSDL.h
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gsdx-ogl:
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2012-01-04 23:19:17 +00:00 |
GSDeviceSW.cpp
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GSdx: just saving minor changes.
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2011-12-16 19:13:58 +00:00 |
GSDeviceSW.h
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDialog.cpp
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GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
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2011-02-20 18:59:02 +00:00 |
GSDialog.h
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GSdx: just saving minor changes.
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2011-12-16 19:13:58 +00:00 |
GSDirtyRect.cpp
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GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
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2011-03-12 22:10:58 +00:00 |
GSDirtyRect.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSDrawScanline.cpp
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GSdx: this may fix silent hill shadows and mister mosquito intro blur, also reduced texture cache keep-alive time from 30 to 10 frames and found two memory leaks, killzone can run a few seconds longer before crashing, I think there is something in pcsx2 allocating too much memory.
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2012-02-12 17:56:06 +00:00 |
GSDrawScanline.h
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GSdx: it's hard to keep track of the leftover vertices properly, a bit of sps was still possible, psx sprites were fixed too
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2012-01-09 08:41:33 +00:00 |
GSDrawScanlineCodeGenerator.cpp
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GSdx: this may fix silent hill shadows and mister mosquito intro blur, also reduced texture cache keep-alive time from 30 to 10 frames and found two memory leaks, killzone can run a few seconds longer before crashing, I think there is something in pcsx2 allocating too much memory.
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2012-02-12 17:56:06 +00:00 |
GSDrawScanlineCodeGenerator.h
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GSdx: this may fix silent hill shadows and mister mosquito intro blur, also reduced texture cache keep-alive time from 30 to 10 frames and found two memory leaks, killzone can run a few seconds longer before crashing, I think there is something in pcsx2 allocating too much memory.
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2012-02-12 17:56:06 +00:00 |
GSDrawScanlineCodeGenerator.x64.avx.cpp
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GSdx: re-implemented the drawing pipeline in c++, just for reference and easier debugging.
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2011-11-25 23:48:59 +00:00 |
GSDrawScanlineCodeGenerator.x64.cpp
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GSdx: ... and codeblocks.
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2011-03-02 08:44:16 +00:00 |
GSDrawScanlineCodeGenerator.x86.avx.cpp
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GSdx: this may fix silent hill shadows and mister mosquito intro blur, also reduced texture cache keep-alive time from 30 to 10 frames and found two memory leaks, killzone can run a few seconds longer before crashing, I think there is something in pcsx2 allocating too much memory.
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2012-02-12 17:56:06 +00:00 |
GSDrawScanlineCodeGenerator.x86.cpp
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GSdx: this may fix silent hill shadows and mister mosquito intro blur, also reduced texture cache keep-alive time from 30 to 10 frames and found two memory leaks, killzone can run a few seconds longer before crashing, I think there is something in pcsx2 allocating too much memory.
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2012-02-12 17:56:06 +00:00 |
GSDrawingContext.h
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GSdx: added a shortcut in GSState::Transfer for the most frequent vertex format I found (helps quite a lot), less thread-syncing for the sw renderer, and the bios boot logo was fixed (just had to clear the memory on reset).
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2012-01-18 11:47:31 +00:00 |
GSDrawingEnvironment.h
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GSdx: more alignment fixes for gcc.
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2011-02-20 02:22:00 +00:00 |
GSDump.cpp
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GSdx: the promised index buffer update, needed a lot of changes, expect bugs in the next dozen revisions.
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2012-01-05 02:40:24 +00:00 |
GSDump.h
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GSdx: the promised index buffer update, needed a lot of changes, expect bugs in the next dozen revisions.
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2012-01-05 02:40:24 +00:00 |
GSFunctionMap.cpp
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GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
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2011-04-04 11:05:54 +00:00 |
GSFunctionMap.h
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GSdx: Better multi-threading for the sw renderer. Threads must be synchronized lot less, 1/10th in average, can run parallel longer and uses more cpu (bit more empty spinning, too). There could be some new bugs, as usual.
|
2011-12-18 08:13:20 +00:00 |
GSLinuxDialog.cpp
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gsdx (Linux): fallback to opengl SW when SDL is selected but disabled
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2012-05-07 16:07:05 +00:00 |
GSLinuxLogo.h
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gsdx-ogl: All the Windows versions get a fancy logo on top, so...
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2012-01-08 04:59:29 +00:00 |
GSLocalMemory.cpp
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GSdx: there was a float-int conversion overflow in vertex trace, texture coord min/max could have been detected wrong, silent hill origins should look better now.
|
2012-02-14 08:03:27 +00:00 |
GSLocalMemory.h
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GSdx: there was a float-int conversion overflow in vertex trace, texture coord min/max could have been detected wrong, silent hill origins should look better now.
|
2012-02-14 08:03:27 +00:00 |
GSPerfMon.cpp
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GSdx: Moved filling up rendering threads on a new thread, to not block the main, it looks like now I can replace one of the spin loops with an event. Using events results in about -5% fps, but still pretty fast.
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2011-12-22 14:36:54 +00:00 |
GSPerfMon.h
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GSdx: added a shortcut in GSState::Transfer for the most frequent vertex format I found (helps quite a lot), less thread-syncing for the sw renderer, and the bios boot logo was fixed (just had to clear the memory on reset).
|
2012-01-18 11:47:31 +00:00 |
GSRasterizer.cpp
|
GSdx: this should fix xp/wine crashing when extrathreads > 0, and added a sprite drawing shortcut, hopefully won't break anything.
|
2012-02-08 16:57:14 +00:00 |
GSRasterizer.h
|
GSdx: this should fix xp/wine crashing when extrathreads > 0, and added a sprite drawing shortcut, hopefully won't break anything.
|
2012-02-08 16:57:14 +00:00 |
GSRenderer.cpp
|
gsdx: merge the opengl branch to ease futur development and allow GSdx by default on linux
|
2012-04-28 15:24:02 +00:00 |
GSRenderer.h
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gsdx-ogl: sync from trunk 5179:5091
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2012-04-26 19:51:07 +00:00 |
GSRendererCS.cpp
|
Set some svn:eol-style properties.
|
2012-04-23 18:56:22 +00:00 |
GSRendererCS.h
|
Set some svn:eol-style properties.
|
2012-04-23 18:56:22 +00:00 |
GSRendererDX.cpp
|
GSdx:
|
2012-03-08 17:18:22 +00:00 |
GSRendererDX.h
|
GSdx:
|
2012-03-08 17:18:22 +00:00 |
GSRendererDX9.cpp
|
GSdx:
|
2012-03-08 17:18:22 +00:00 |
GSRendererDX9.h
|
GSdx: quick fix for unreal tournament (and others using DATE)
|
2012-01-19 10:24:07 +00:00 |
GSRendererDX11.cpp
|
GSdx:
|
2012-03-08 17:18:22 +00:00 |
GSRendererDX11.h
|
GSdx: quick fix for unreal tournament (and others using DATE)
|
2012-01-19 10:24:07 +00:00 |
GSRendererHW.cpp
|
GSDx: Found the likely actual cause for the FFXII hack problems, probably introduced with index buffers. Also made the hack a little more crash proof and maybe fixed an off by one pixel error.
|
2012-03-23 21:00:22 +00:00 |
GSRendererHW.h
|
GSdx: Simplified vertex formats and the related code, everything works with the basic GSVertex until it gets uploaded to the vertex buffer.
|
2012-01-19 04:53:36 +00:00 |
GSRendererNull.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSRendererNull.h
|
GSdx: Simplified vertex formats and the related code, everything works with the basic GSVertex until it gets uploaded to the vertex buffer.
|
2012-01-19 04:53:36 +00:00 |
GSRendererOGL.cpp
|
gsdx-ogl: * implement shadeboost (only test the compilation)
|
2012-04-26 21:42:16 +00:00 |
GSRendererOGL.h
|
gsdx-ogl: * implement shadeboost (only test the compilation)
|
2012-04-26 21:42:16 +00:00 |
GSRendererSW.cpp
|
GSdx: there was a float-int conversion overflow in vertex trace, texture coord min/max could have been detected wrong, silent hill origins should look better now.
|
2012-02-14 08:03:27 +00:00 |
GSRendererSW.h
|
GSdx: silent hill shattered memories purple street light fix, not block aligned filled rects were not correctly masked, may also fix games which store texture data in the alpha channel but use 24-bit target buffers (or just mask it in every time) and draw a lot of those unaligned rects. (tested many .gs dumps, very rare combination)
|
2012-01-28 10:07:17 +00:00 |
GSScanlineEnvironment.h
|
GSdx: this may fix silent hill shadows and mister mosquito intro blur, also reduced texture cache keep-alive time from 30 to 10 frames and found two memory leaks, killzone can run a few seconds longer before crashing, I think there is something in pcsx2 allocating too much memory.
|
2012-02-12 17:56:06 +00:00 |
GSSetting.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSSetting.h
|
gsdx-ogl: preliminary work of an opengl backend. So far only skeleton and various note.
|
2011-11-16 22:17:37 +00:00 |
GSSettingsDlg.cpp
|
Found one more progressive scan flag and fixed a typo in the GSdx hacks.
|
2012-05-28 20:32:48 +00:00 |
GSSettingsDlg.h
|
GSDx: dehacked hover description code for hacks
|
2012-04-23 18:46:09 +00:00 |
GSSetupPrimCodeGenerator.cpp
|
GSdx: the x64 ABI on windows is not so nice after all.
|
2011-02-28 11:08:52 +00:00 |
GSSetupPrimCodeGenerator.h
|
GSdx: re-implemented the drawing pipeline in c++, just for reference and easier debugging.
|
2011-11-25 23:48:59 +00:00 |
GSSetupPrimCodeGenerator.x64.avx.cpp
|
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
|
2011-04-04 11:05:54 +00:00 |
GSSetupPrimCodeGenerator.x64.cpp
|
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
|
2011-04-04 11:05:54 +00:00 |
GSSetupPrimCodeGenerator.x86.avx.cpp
|
GSdx: this should fix xp/wine crashing when extrathreads > 0, and added a sprite drawing shortcut, hopefully won't break anything.
|
2012-02-08 16:57:14 +00:00 |
GSSetupPrimCodeGenerator.x86.cpp
|
GSdx: this should fix xp/wine crashing when extrathreads > 0, and added a sprite drawing shortcut, hopefully won't break anything.
|
2012-02-08 16:57:14 +00:00 |
GSState.cpp
|
GSdx: CRC hacks: "Aggressive" mode (and related stuff).
|
2012-05-23 06:38:37 +00:00 |
GSState.h
|
GSdx: CRC hacks: "Aggressive" mode (and related stuff).
|
2012-05-23 06:38:37 +00:00 |
GSTables.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSTables.h
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSTexture.cpp
|
GSdx: renamed None to something else because X11 defined it for itself.
|
2011-02-23 09:16:00 +00:00 |
GSTexture.h
|
gsdx-ogl: LINUX-ONLY
|
2011-12-21 23:09:36 +00:00 |
GSTexture9.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTexture9.h
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTexture11.cpp
|
GSdx: added a shortcut in GSState::Transfer for the most frequent vertex format I found (helps quite a lot), less thread-syncing for the sw renderer, and the bios boot logo was fixed (just had to clear the memory on reset).
|
2012-01-18 11:47:31 +00:00 |
GSTexture11.h
|
GSdx: added a shortcut in GSState::Transfer for the most frequent vertex format I found (helps quite a lot), less thread-syncing for the sw renderer, and the bios boot logo was fixed (just had to clear the memory on reset).
|
2012-01-18 11:47:31 +00:00 |
GSTextureCache.cpp
|
Gsdx:
|
2012-03-15 16:16:51 +00:00 |
GSTextureCache.h
|
GSdx:
|
2012-03-08 17:18:22 +00:00 |
GSTextureCache9.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureCache9.h
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureCache11.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureCache11.h
|
Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each
|
2010-05-23 17:26:37 +00:00 |
GSTextureCacheOGL.cpp
|
GSdx-ogl: LINUX only
|
2012-03-05 20:16:26 +00:00 |
GSTextureCacheOGL.h
|
GSdx-ogl: LINUX only
|
2012-02-11 10:22:02 +00:00 |
GSTextureCacheSW.cpp
|
GSdx: there was a float-int conversion overflow in vertex trace, texture coord min/max could have been detected wrong, silent hill origins should look better now.
|
2012-02-14 08:03:27 +00:00 |
GSTextureCacheSW.h
|
GSdx: this may fix silent hill shadows and mister mosquito intro blur, also reduced texture cache keep-alive time from 30 to 10 frames and found two memory leaks, killzone can run a few seconds longer before crashing, I think there is something in pcsx2 allocating too much memory.
|
2012-02-12 17:56:06 +00:00 |
GSTextureFX.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureFX9.cpp
|
GSdx:
|
2012-03-08 17:18:22 +00:00 |
GSTextureFX11.cpp
|
GSdx:
|
2012-03-08 17:18:22 +00:00 |
GSTextureFXOGL.cpp
|
gsdx ogl:
|
2012-05-13 17:09:18 +00:00 |
GSTextureNull.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureNull.h
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureOGL.cpp
|
gsdx-ogl: LINUX ONLY
|
2012-03-30 19:02:37 +00:00 |
GSTextureOGL.h
|
GSdx-ogl: LINUX only
|
2012-03-05 20:16:26 +00:00 |
GSTextureSW.cpp
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GSdx: this fixes some of the flickering in THPS, objects in the far distance still have some z-fighting problem, z values used are too large and too close to each other.
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2011-12-03 21:04:46 +00:00 |
GSTextureSW.h
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GSdx: GSDeviceSW almost ready, just need an image resizer.
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2011-02-20 22:33:22 +00:00 |
GSThread.cpp
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GSdx: this should fix xp/wine crashing when extrathreads > 0, and added a sprite drawing shortcut, hopefully won't break anything.
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2012-02-08 16:57:14 +00:00 |
GSThread.h
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GSdx-ogl: LINUX only
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2012-02-11 10:22:02 +00:00 |
GSUniformBufferOGL.h
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gsdx ogl:
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2012-05-13 17:09:18 +00:00 |
GSUtil.cpp
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GSdx: nothing really new, just testing the compute shader, if you are an expert take a look and tell me your opinion :P
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2012-01-13 18:10:05 +00:00 |
GSUtil.h
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GSdx: nothing really new, just testing the compute shader, if you are an expert take a look and tell me your opinion :P
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2012-01-13 18:10:05 +00:00 |
GSVector.cpp
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GSdx: made a little mistake masking the unused giftag regs, when all 16 were in-use
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2012-01-20 00:34:44 +00:00 |
GSVector.h
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GSdx: this may fix silent hill shadows and mister mosquito intro blur, also reduced texture cache keep-alive time from 30 to 10 frames and found two memory leaks, killzone can run a few seconds longer before crashing, I think there is something in pcsx2 allocating too much memory.
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2012-02-12 17:56:06 +00:00 |
GSVertex.h
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GSdx-ogl: LINUX only. sync from trunk (5068:5090)
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2012-02-09 21:40:39 +00:00 |
GSVertexArrayOGL.h
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gsdx, zzogl: avoid nested class inside GSVertexArrayOGL.h
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2012-05-13 17:22:36 +00:00 |
GSVertexHW.h
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GSdx: Simplified vertex formats and the related code, everything works with the basic GSVertex until it gets uploaded to the vertex buffer.
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2012-01-19 04:53:36 +00:00 |
GSVertexList.cpp
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSVertexList.h
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gsdx: fix some Visual Studio build error of the previous merge.
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2012-04-28 17:58:45 +00:00 |
GSVertexSW.cpp
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Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
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2011-02-18 01:56:05 +00:00 |
GSVertexSW.h
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GSdx: sps fixed, some code clean up and optimization, ps2 logo still broken in hw mode, I'll check it later
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2012-01-08 17:10:00 +00:00 |
GSVertexTrace.cpp
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GSdx: there was a float-int conversion overflow in vertex trace, texture coord min/max could have been detected wrong, silent hill origins should look better now.
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2012-02-14 08:03:27 +00:00 |
GSVertexTrace.h
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GSdx: there was a float-int conversion overflow in vertex trace, texture coord min/max could have been detected wrong, silent hill origins should look better now.
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2012-02-14 08:03:27 +00:00 |
GSWnd.cpp
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gsdx-ogl: linux only
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2012-01-12 07:29:31 +00:00 |
GSWnd.h
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gsdx-ogl: add a loader to replay gs file. Quite shaky but probably enough for debug :)
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2012-01-06 21:43:39 +00:00 |
GSdx.cpp
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gsdx: merge the opengl branch to ease futur development and allow GSdx by default on linux
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2012-04-28 15:24:02 +00:00 |
GSdx.def
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GSdx.gcc.cbp
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GSdx: fixed shared_ptr for GCC, but it does not seem to be thread-safe in 4.4.5.
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2011-12-19 01:20:55 +00:00 |
GSdx.gcc.workspace
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GSdx: renamed None to something else because X11 defined it for itself.
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2011-02-23 09:16:00 +00:00 |
GSdx.h
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GSdx linux:
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2011-04-07 09:41:20 +00:00 |
GSdx.icc.cbp
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GSdx: renamed None to something else because X11 defined it for itself.
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2011-02-23 09:16:00 +00:00 |
GSdx.props
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GSdx.rc
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GSdx: CRC hacks: "Aggressive" mode (and related stuff).
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2012-05-23 06:38:37 +00:00 |
GSdx.vcxproj
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GSdx: Added the color control functionality known as "ShadeBoost". Thanks to KrossX for initial converting / GUI work and Pseudonym for normalizing / fixing the maths.
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2012-02-29 00:29:29 +00:00 |
GSdx.vcxproj.filters
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GSdx: Added the color control functionality known as "ShadeBoost". Thanks to KrossX for initial converting / GUI work and Pseudonym for normalizing / fixing the maths.
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2012-02-29 00:29:29 +00:00 |
GSdx_vs2008.vcproj
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GSdx: Added the color control functionality known as "ShadeBoost". Thanks to KrossX for initial converting / GUI work and Pseudonym for normalizing / fixing the maths.
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2012-02-29 00:29:29 +00:00 |
config.h
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GSdx: Dynamic CRC hack: moved DYNA_DLL_PATH to GSdx/config.h.
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2012-05-19 19:19:17 +00:00 |
linux_replay.cpp
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i18n: tr_TR pcsx2_Iconized is wrongly translated. I fuzzy all strings to have an english string instead of lookup key
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2012-05-11 20:52:50 +00:00 |
resource.h
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GSdx: Correct a small resource issue for merging.
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2012-05-30 12:07:09 +00:00 |
stdafx.cpp
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pcsx2: gcc 4.7 compilation fix
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2012-03-17 11:21:51 +00:00 |
stdafx.h
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gsdx: merge the opengl branch to ease futur development and allow GSdx by default on linux
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2012-04-28 15:24:02 +00:00 |