pcsx2/plugins/spu2-x/src
ramapcsx2 19c03083a2 SPU2-X:
We overshot the final pre-clamp shift by one bit. Should be final now ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3422 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-07 20:49:55 +00:00
..
3rdparty/liba52 Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Linux [cmake] remove -fPIC. Expect a little speed up. 2010-07-05 15:43:21 +00:00
Windows [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
ADSR.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
CMakeLists.txt [cmake] Move flags clean in the build modules. Next step allow user to control them. 2010-07-07 11:08:05 +00:00
Config.h SPU2-X: Some changes to make debugging easier. 2010-06-17 11:06:28 +00:00
DPLII.h SPU2-X: These aren't the buildfiles you're looking for. Move along now. 2009-02-20 21:48:59 +00:00
Debug.cpp SPU2-X: Added preliminary support for SPU2setLogDir(). Should probably be tested better, but bleh. I so want to rewrite all of this stuff in a nice wx-based cross-platform manner. >_< 2010-05-29 11:55:53 +00:00
Debug.h [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
DecodeDPLII.cpp There was a slight threading affinity issue with r3000, so we have to revert it :p 2010-05-14 17:20:06 +00:00
Decoder.cpp [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
Dma.cpp SPU2-X: Double IRQ prevention found on real hardware. Only affects developers who didn't read the SDK documentation properly, like me. Nothing fixed as far as we know. 2010-06-25 01:49:26 +00:00
Dma.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Global.h SPU2-X: Reverb compatibility improvements (fixes Ys6). 2010-06-27 13:11:38 +00:00
Lowpass.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Lowpass.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
Mixer.cpp SPU2-X: 2010-07-07 20:49:55 +00:00
Mixer.h * Declared a local function static. Fix compilation error on gcc/linux. Spu2x is now ok 2010-06-05 21:38:52 +00:00
PS2E-spu2.cpp SPU2-X: 2010-06-27 00:44:00 +00:00
PS2E-spu2.h Experimental implementation of spu2 interface for the new iop dmac. 2010-02-03 03:37:55 +00:00
PrecompiledHeader.cpp Set svn:eol-style=native on all *.c *.cpp *.h 2010-04-24 21:37:39 +00:00
ReadInput.cpp Remove the AutoDMA buffer hack, using its own allocated space as it's supposed to. 2010-06-16 20:15:33 +00:00
RegLog.cpp Screwed up my last i18n commit -- forgot that gettext/poedit needs explicit text literals to work from, so my pxE_* macros won't work. This version should be better. 2010-05-31 15:18:49 +00:00
RegTable.cpp SPU2-X: Experimental Reverb engine changes. Since I don't have any game that shows any obvious reverb usage, and I can't properly test this, I'll leave it here and let other people yell at me later if it makes any game noisy. 2010-06-17 01:17:41 +00:00
Reverb.cpp SPU2-X: This should be more correct. 2010-06-27 14:39:28 +00:00
SndOut.cpp SPU2-X: 2010-05-25 12:33:51 +00:00
SndOut.h SPU2-X: More volume! Expect to have to turn your speakers down a bit. (made possible by proper clamping) 2010-07-07 19:20:53 +00:00
SndOut_Portaudio.cpp * Apply a co-patch of Air and me to use linux friendly include path 2010-06-11 13:51:43 +00:00
Spu2replay.cpp [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
Spu2replay.h [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
Timestretcher.cpp SPU2-X: Reverb compatibility improvements (fixes Ys6). 2010-06-27 13:11:38 +00:00
Wavedump_wav.cpp spu2-x/pcsx2: Fix the path used for wav files. (Hack; I'll fix it properly later.). Add a missing header into the cmake build. 2010-06-22 12:09:32 +00:00
defs.h SPU2-X: 2010-06-27 00:44:00 +00:00
iconvert.cpp [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
regs.h SPU2-X: Experimental Reverb engine changes. Since I don't have any game that shows any obvious reverb usage, and I can't properly test this, I'll leave it here and let other people yell at me later if it makes any game noisy. 2010-06-17 01:17:41 +00:00
spdif.h [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
spu2freeze.cpp I was just reminded savestates do exist, and my changes make current states incompatible. 2010-06-16 20:28:17 +00:00
spu2sys.cpp SPU2-X: Reverb compatibility improvements (fixes Ys6). 2010-06-27 13:11:38 +00:00
utf8.cpp [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
utf8.h SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are: 2009-02-15 05:15:39 +00:00