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3rdparty/liba52
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
Linux
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[cmake] remove -fPIC. Expect a little speed up.
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2010-07-05 15:43:21 +00:00 |
Windows
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[copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see.
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2010-07-04 22:49:00 +00:00 |
ADSR.cpp
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
CMakeLists.txt
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[cmake] Move flags clean in the build modules. Next step allow user to control them.
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2010-07-07 11:08:05 +00:00 |
Config.h
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SPU2-X: Some changes to make debugging easier.
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2010-06-17 11:06:28 +00:00 |
DPLII.h
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SPU2-X: These aren't the buildfiles you're looking for. Move along now.
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2009-02-20 21:48:59 +00:00 |
Debug.cpp
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SPU2-X: Added preliminary support for SPU2setLogDir(). Should probably be tested better, but bleh. I so want to rewrite all of this stuff in a nice wx-based cross-platform manner. >_<
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2010-05-29 11:55:53 +00:00 |
Debug.h
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[copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see.
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2010-07-04 22:49:00 +00:00 |
DecodeDPLII.cpp
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There was a slight threading affinity issue with r3000, so we have to revert it :p
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2010-05-14 17:20:06 +00:00 |
Decoder.cpp
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[copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see.
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2010-07-04 22:49:00 +00:00 |
Dma.cpp
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SPU2-X: Double IRQ prevention found on real hardware. Only affects developers who didn't read the SDK documentation properly, like me. Nothing fixed as far as we know.
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2010-06-25 01:49:26 +00:00 |
Dma.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
Global.h
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SPU2-X: Reverb compatibility improvements (fixes Ys6).
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2010-06-27 13:11:38 +00:00 |
Lowpass.cpp
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
Lowpass.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
Mixer.cpp
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SPU2-X:
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2010-07-07 20:49:55 +00:00 |
Mixer.h
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* Declared a local function static. Fix compilation error on gcc/linux. Spu2x is now ok
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2010-06-05 21:38:52 +00:00 |
PS2E-spu2.cpp
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SPU2-X:
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2010-06-27 00:44:00 +00:00 |
PS2E-spu2.h
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Experimental implementation of spu2 interface for the new iop dmac.
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2010-02-03 03:37:55 +00:00 |
PrecompiledHeader.cpp
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Set svn:eol-style=native on all *.c *.cpp *.h
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2010-04-24 21:37:39 +00:00 |
ReadInput.cpp
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Remove the AutoDMA buffer hack, using its own allocated space as it's supposed to.
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2010-06-16 20:15:33 +00:00 |
RegLog.cpp
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Screwed up my last i18n commit -- forgot that gettext/poedit needs explicit text literals to work from, so my pxE_* macros won't work. This version should be better.
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2010-05-31 15:18:49 +00:00 |
RegTable.cpp
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SPU2-X: Experimental Reverb engine changes. Since I don't have any game that shows any obvious reverb usage, and I can't properly test this, I'll leave it here and let other people yell at me later if it makes any game noisy.
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2010-06-17 01:17:41 +00:00 |
Reverb.cpp
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SPU2-X: This should be more correct.
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2010-06-27 14:39:28 +00:00 |
SndOut.cpp
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SPU2-X:
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2010-05-25 12:33:51 +00:00 |
SndOut.h
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SPU2-X: More volume! Expect to have to turn your speakers down a bit. (made possible by proper clamping)
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2010-07-07 19:20:53 +00:00 |
SndOut_Portaudio.cpp
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* Apply a co-patch of Air and me to use linux friendly include path
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2010-06-11 13:51:43 +00:00 |
Spu2replay.cpp
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[copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see.
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2010-07-04 22:49:00 +00:00 |
Spu2replay.h
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[copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see.
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2010-07-04 22:49:00 +00:00 |
Timestretcher.cpp
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SPU2-X: Reverb compatibility improvements (fixes Ys6).
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2010-06-27 13:11:38 +00:00 |
Wavedump_wav.cpp
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spu2-x/pcsx2: Fix the path used for wav files. (Hack; I'll fix it properly later.). Add a missing header into the cmake build.
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2010-06-22 12:09:32 +00:00 |
defs.h
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SPU2-X:
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2010-06-27 00:44:00 +00:00 |
iconvert.cpp
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[copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see.
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2010-07-04 22:49:00 +00:00 |
regs.h
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SPU2-X: Experimental Reverb engine changes. Since I don't have any game that shows any obvious reverb usage, and I can't properly test this, I'll leave it here and let other people yell at me later if it makes any game noisy.
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2010-06-17 01:17:41 +00:00 |
spdif.h
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[copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see.
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2010-07-04 22:49:00 +00:00 |
spu2freeze.cpp
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I was just reminded savestates do exist, and my changes make current states incompatible.
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2010-06-16 20:28:17 +00:00 |
spu2sys.cpp
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SPU2-X: Reverb compatibility improvements (fixes Ys6).
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2010-06-27 13:11:38 +00:00 |
utf8.cpp
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[copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see.
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2010-07-04 22:49:00 +00:00 |
utf8.h
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SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are:
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2009-02-15 05:15:39 +00:00 |