pcsx2/bin/resources/shaders
Stenzek 6ad222117d GS: Reduce MAD buffering draw size
It's silly to draw to the whole double-sized render target, but discard
half the pixels.

Also centralizes the constant setup, get rid of the duplication.
2023-03-19 23:31:37 +00:00
..
common GS-d3d12: Fix macro redefinition error in fxaa shader. 2022-12-22 04:27:20 +00:00
dx11 GS: Reduce MAD buffering draw size 2023-03-19 23:31:37 +00:00
opengl GS: Reduce MAD buffering draw size 2023-03-19 23:31:37 +00:00
vulkan GS: Reduce MAD buffering draw size 2023-03-19 23:31:37 +00:00