pcsx2/bin/resources/shaders/dx11
Stenzek 6ad222117d GS: Reduce MAD buffering draw size
It's silly to draw to the whole double-sized render target, but discard
half the pixels.

Also centralizes the constant setup, get rid of the duplication.
2023-03-19 23:31:37 +00:00
..
cas.hlsl GS: Implement FidelityFX CAS 2022-11-23 11:45:37 +00:00
convert.fx GS/HW: Texture cache improvements 2023-03-13 20:29:05 +00:00
interlace.fx GS: Reduce MAD buffering draw size 2023-03-19 23:31:37 +00:00
merge.fx GS/DX11: Fix MMOD=1 merge background color 2022-04-18 04:29:19 +01:00
present.fx GS: Add lottes crt to present shader. 2022-06-22 16:26:19 +02:00
shadeboost.fx GS: Put shadeboost params in uniforms 2022-03-28 09:24:51 +02:00
tfx.fx GS/HW: Texture cache improvements 2023-03-13 20:29:05 +00:00