pcsx2/bin/resources/shaders/opengl
Stenzek 6ad222117d GS: Reduce MAD buffering draw size
It's silly to draw to the whole double-sized render target, but discard
half the pixels.

Also centralizes the constant setup, get rid of the duplication.
2023-03-19 23:31:37 +00:00
..
cas.glsl formatter: apply editorconig into various files 2022-11-25 22:41:00 +00:00
common_header.glsl GS/HW: Texture cache improvements 2023-03-13 20:29:05 +00:00
convert.glsl GS/HW: Texture cache improvements 2023-03-13 20:29:05 +00:00
interlace.glsl GS: Reduce MAD buffering draw size 2023-03-19 23:31:37 +00:00
merge.glsl GS/OpenGL: Get rid of interface blocks for convert shaders 2021-12-26 13:21:51 +00:00
present.glsl GS/OpenGL: Cleanups and GLES support 2022-12-16 11:11:15 +00:00
shadeboost.glsl GS: Put shadeboost params in uniforms 2022-03-28 09:24:51 +02:00
tfx_fs.glsl GS/HW: Texture cache improvements 2023-03-13 20:29:05 +00:00
tfx_vgs.glsl GS/HW: Texture cache improvements 2023-03-13 20:29:05 +00:00