mirror of https://github.com/PCSX2/pcsx2.git
6ad222117d
It's silly to draw to the whole double-sized render target, but discard half the pixels. Also centralizes the constant setup, get rid of the duplication. |
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cas.glsl | ||
convert.glsl | ||
interlace.glsl | ||
merge.glsl | ||
present.glsl | ||
shadeboost.glsl | ||
tfx.glsl |