pcsx2/bin/resources/shaders/vulkan
Stenzek 6ad222117d GS: Reduce MAD buffering draw size
It's silly to draw to the whole double-sized render target, but discard
half the pixels.

Also centralizes the constant setup, get rid of the duplication.
2023-03-19 23:31:37 +00:00
..
cas.glsl formatter: apply editorconig into various files 2022-11-25 22:41:00 +00:00
convert.glsl GS/HW: Texture cache improvements 2023-03-13 20:29:05 +00:00
interlace.glsl GS: Reduce MAD buffering draw size 2023-03-19 23:31:37 +00:00
merge.glsl GS: Add Vulkan renderer 2022-01-08 05:19:45 +00:00
present.glsl formatter: apply editorconig into various files 2022-11-25 22:41:00 +00:00
shadeboost.glsl GS/Vulkan: Implement shadeboost 2022-03-28 09:24:51 +02:00
tfx.glsl GS/HW: Texture cache improvements 2023-03-13 20:29:05 +00:00