mirror of https://github.com/PCSX2/pcsx2.git
737098ba8d
* Vif: Altered how resumed transfers are handled slightly on VIF side (for MFIFO). * SPR: Now transfers data to the MFIFO even if not in MFIFO mode if it meets the conditions of the ring buffer location (SOCOM 2) SOCOM 2 is now playable, sort of, the HUD is a mess (unless a tip shows up), looks like Path3 masking but isn't. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4876 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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3rdparty | ||
bin | ||
cmake | ||
common | ||
debian-unstable-upstream | ||
debian-upstream | ||
fps2bios | ||
locales | ||
nsis | ||
pcsx2 | ||
plugins | ||
tools | ||
CMakeLists.txt | ||
build-plugins.sh | ||
build.rb | ||
clean_msvc.cmd | ||
detect_missing_file_in_cmake.sh | ||
generate_pot.sh | ||
pcsx2-codeblocks.workspace | ||
pcsx2_suite_2008.sln | ||
pcsx2_suite_2010.sln | ||
rebuild.sh |