pcsx2/plugins/GSdx/Renderers/OpenGL
lightningterror 2aadf0be89 GSdx: Adjust Scaling Factor.
Use value of 1 when upscale multiplier is 0 for ScalingFactor, this is
to avoid doing math with 0 in shader.

It helps custom res be less broken. Still not recommended to use custom
res ofc.
2019-01-22 23:25:01 +01:00
..
GLLoader.cpp GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GLLoader.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GLState.cpp GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GLState.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSDeviceOGL.cpp GSdx: Adjust Scaling Factor. 2019-01-22 23:25:01 +01:00
GSDeviceOGL.h gsdx-hw: Completely remove MSAA from renderer code. 2019-01-15 19:13:14 +01:00
GSRendererOGL.cpp GSdx-ogl: Correct DATE log. 2019-01-12 16:43:26 +01:00
GSRendererOGL.h GSdx: Move BoundingBox to HW render and update d3d11 code to use the gl bounding box as well. 2019-01-12 09:53:51 +01:00
GSShaderOGL.cpp GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSShaderOGL.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSTextureCacheOGL.cpp GSdx-TCOGL: Adjust depth format cases in Texture Cache GL. 2018-12-10 03:11:34 +01:00
GSTextureCacheOGL.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSTextureOGL.cpp gsdx: remove dds parameter from texture save method 2018-12-30 20:13:59 +01:00
GSTextureOGL.h gsdx: remove dds parameter from texture save method 2018-12-30 20:13:59 +01:00
GSUniformBufferOGL.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSVertexArrayOGL.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00