mirror of https://github.com/PCSX2/pcsx2.git
2aadf0be89
Use value of 1 when upscale multiplier is 0 for ScalingFactor, this is to avoid doing math with 0 in shader. It helps custom res be less broken. Still not recommended to use custom res ofc. |
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Common | ||
DX11 | ||
DXCommon | ||
HW | ||
Null | ||
OpenCL | ||
OpenGL | ||
SW |