PCSX2 - The Playstation 2 Emulator
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sudonim1 5a6a1d5a01 R5900: Flush complete machine state before all loads and stores, primarily because they can raise exceptions. This is slower, but not significantly in any game tested provided that the two recommended speedhacks are enabled, and it allows us to make another optimisation later that should more than make up for the small drop. We have an alternative implementation in mind should it prove too costly in any game even with both recommended speedhacks enabled.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2767 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 00:33:41 +00:00
3rdparty SPU2-X: 2010-03-19 20:28:10 +00:00
bin The "highload" version of ps2link seems to work fine for our purposes. 2010-02-15 19:22:40 +00:00
cmake Fix back up CMake. 2010-02-17 13:40:45 +00:00
common Fixed trap instructions by using the old implementation for now. 2010-03-15 14:15:40 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
nsis Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely. 2009-09-20 20:54:45 +00:00
pcsx2 R5900: Flush complete machine state before all loads and stores, primarily because they can raise exceptions. This is slower, but not significantly in any game tested provided that the two recommended speedhacks are enabled, and it allows us to make another optimisation later that should more than make up for the small drop. We have an alternative implementation in mind should it prove too costly in any game even with both recommended speedhacks enabled. 2010-03-26 00:33:41 +00:00
pcsx2hostfs The "highload" version of ps2link seems to work fine for our purposes. 2010-02-15 19:22:40 +00:00
plugins zzogl-pg: Fix compiling with the build script. 2010-03-24 09:19:10 +00:00
tools GSdx: Removed DX10 support in favour of DX11. I am told that this shouldn't affect anyone and it reduces code duplication. (DX11 was already missing some changes in DX10, I have ported them.) 2010-03-19 20:27:06 +00:00
CMakeLists.txt The usual Linux stuff. Plus one or two minor things that I hadn't had a chance to commit yet. 2010-01-24 14:49:07 +00:00
build-plugins.sh Got rid of various obsolete files, and moved the codeblocks workspace file. 2009-09-09 10:02:12 +00:00
build.rb Fixed up the Linux build. A couple minor OnePad changes. 2009-07-11 17:21:23 +00:00
clean_msvc.cmd Removed *.res from msvc cleanup script because it cleans *.resx too due to this: http://support.microsoft.com/default.aspx?scid=KB;en-us;q164351 2010-03-13 22:19:09 +00:00
pcsx2-codeblocks.workspace zzogl-pg: Refactor a bunch of Mem.cpp stuff. 2010-03-23 12:21:46 +00:00
pcsx2_suite_2008.sln Removed *.res from msvc cleanup script because it cleans *.resx too due to this: http://support.microsoft.com/default.aspx?scid=KB;en-us;q164351 2010-03-13 22:19:09 +00:00
pcsx2_suite_2010.sln Improved the safe_delete / safe_free macros to avoid potential block scoping pitfalls, and fixed what looks to have been a minor typo in Tags.h :) 2009-08-16 21:09:35 +00:00
rebuild.sh Correct the script, so that Linux is compilable. (If rebuild.sh is run before compiling.) 2009-09-07 00:50:36 +00:00