pcsx2/plugins/GSdx/Renderers
Kojin 8c8b1f497c gsdx-d3d11: ICO depth HLE
Game reads framebuffer depth as alpha of texture.
However, this is a problem for d3d11 as a shader read on the fb is not allowed.

So let's handle it in a similar fasion to channel shuffle:
- Set depth to slot 4
- Detect when slot 4 matches depth rt
- Copy and send the copy to the shader
2019-01-22 06:52:24 +01:00
..
Common gsdx-tc: Remove CanConvertDepth virtual bool and use m_can_convert_depth for depth toggling. 2019-01-18 14:53:06 +01:00
DX11 gsdx-d3d11: Update texture copy method to handle depth 2019-01-22 06:52:24 +01:00
DXCommon gsdx-d3d11: ICO depth HLE 2019-01-22 06:52:24 +01:00
HW gsdx: Adjust some crc hack comments for some games. 2019-01-21 19:38:20 +01:00
Null gsdx-hw: Completely remove MSAA from renderer code. 2019-01-15 19:13:14 +01:00
OpenCL GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
OpenGL gsdx-hw: Completely remove MSAA from renderer code. 2019-01-15 19:13:14 +01:00
SW gsdx: remove dds parameter from texture save method 2018-12-30 20:13:59 +01:00