pcsx2/plugins/GSdx/Renderers/DXCommon
Kojin 8c8b1f497c gsdx-d3d11: ICO depth HLE
Game reads framebuffer depth as alpha of texture.
However, this is a problem for d3d11 as a shader read on the fb is not allowed.

So let's handle it in a similar fasion to channel shuffle:
- Set depth to slot 4
- Detect when slot 4 matches depth rt
- Copy and send the copy to the shader
2019-01-22 06:52:24 +01:00
..
GSDeviceDX.cpp gsdx-hw: Completely remove MSAA from renderer code. 2019-01-15 19:13:14 +01:00
GSDeviceDX.h gsdx-hw: Completely remove MSAA from renderer code. 2019-01-15 19:13:14 +01:00
GSRendererDX.cpp gsdx-d3d11: ICO depth HLE 2019-01-22 06:52:24 +01:00
GSRendererDX.h GSdx-d3d: Move channel and texture shuffle in GSRendererDX. 2019-01-14 02:30:25 +01:00