mirror of https://github.com/PCSX2/pcsx2.git
954847fca4
The *null projects don't build, and neither do ZZOgl or ZeroSPU2. Pcsx2 project has some issues with Resources' custom build steps not being run. Only Debug target tested. Needs work before it's usable. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2843 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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.. | ||
Linux | ||
Win32 | ||
ZeroGSShaders | ||
ctx0 | ||
ctx1 | ||
GLWin32.cpp | ||
GLWinX11.cpp | ||
GS.h | ||
GSmain.cpp | ||
GifTransfer.cpp | ||
GifTransfer.h | ||
Makefile.am | ||
Mem.cpp | ||
Mem.h | ||
Mem_Swizzle.cpp | ||
Mem_Swizzle.h | ||
Mem_Tables.cpp | ||
Mem_Transmit.h | ||
README.txt | ||
Regs.cpp | ||
Regs.h | ||
Util.h | ||
ZZoglCRTC.cpp | ||
ZZoglCreate.cpp | ||
ZZoglFlush.cpp | ||
ZZoglSave.cpp | ||
ZZoglShaders.cpp | ||
ZZoglShoots.cpp | ||
ZZoglVB.cpp | ||
buildshaders.bat | ||
common.h | ||
compile | ||
configure.ac | ||
depcomp | ||
glprocs.c | ||
glprocs.h | ||
install-sh | ||
memcpy_amd.cpp | ||
missing | ||
ps2hw.dat | ||
ps2hw.fx | ||
rasterfont.cpp | ||
rasterfont.h | ||
shaders.sh | ||
targets.cpp | ||
targets.h | ||
x86-32.S | ||
x86-32.asm | ||
x86.cpp | ||
x86.h | ||
zerogs.cpp | ||
zerogs.h | ||
zerogsmath.h | ||
zpipe.cpp | ||
zpipe.h |
README.txt
ZeroGS OpenGL ------------- author: zerofrog (@gmail.com) ZeroGS heavily uses GPU shaders. All the shaders are written in nVidia's Cg language and can be found in ps2hw.fx. 'Dev' versions of ZeroGS directly read ps2hw.fx 'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute: ./ZeroGSShaders ps2hw.fx ps2hw.dat For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files. Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.