pcsx2/plugins/zzogl-pg/opengl
arcum42 f68eb19543 zzogl-pg: Fix compilation in Debug mode.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4086 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-12 00:33:10 +00:00
..
Linux GregsMisc: zzogl-pg: Rename ZZKick.{cpp,h} to ZZoglDrawing.{cpp,h}, to make syncing with zzogl easier. 2010-11-23 03:35:01 +00:00
Win32 GregsMisc: zzogl-pg: Rename ZZKick.{cpp,h} to ZZoglDrawing.{cpp,h}, to make syncing with zzogl easier. 2010-11-23 03:35:01 +00:00
ZeroGSShaders GregMiscellaneous: sync with trunk (3805-3918) 2010-10-15 09:32:41 +00:00
ctx0 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ctx1 zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
CMakeLists.txt GregsMisc: zzogl-pg: Rename ZZKick.{cpp,h} to ZZoglDrawing.{cpp,h}, to make syncing with zzogl easier. 2010-11-23 03:35:01 +00:00
CRC.h GregMiscellaneous: zzogl-pg: Start gathering the hack code in one place. 2010-11-07 04:45:10 +00:00
GLWin.h GregMiscellaneous: zzogl-pg: Work on the GLWin functions a bit. 2010-11-14 01:38:10 +00:00
GLWin32.cpp GregMiscellaneous: zzogl-pg: Quick fix to the last commit. 2010-11-14 02:21:18 +00:00
GLWinX11.cpp GregMiscellaneous: zzogl-pg: Work on the GLWin functions a bit. 2010-11-14 01:38:10 +00:00
GS.h GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.) 2010-11-07 05:51:54 +00:00
GSmain.cpp GregMiscellaneous: zzogl-pg: Work on the GLWin functions a bit. 2010-11-14 01:38:10 +00:00
GifTransfer.cpp GregMiscellaneous: zzogl-pg: zerogs.h is now only included by zerogs.cpp. 2010-10-18 11:24:40 +00:00
GifTransfer.h GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.) 2010-11-07 05:51:54 +00:00
HostMemory.cpp GregMiscellaneous: zzogl-pg: Give VB its own header. Some changes to the Kick functions. 2010-10-23 08:15:39 +00:00
HostMemory.h GregMiscellaneous: zzogl-pg: Continuing to work on zerogs.cpp and zerogs.h. 2010-10-23 04:14:19 +00:00
Makefile.am zzogl-pg: Separate out some profile code. 2010-05-02 03:09:20 +00:00
Mem.cpp GregMiscellaneous: zzogl-pg: 2010-11-07 10:27:27 +00:00
Mem.h GregMiscellaneous: zzogl-pg: 2010-11-07 10:27:27 +00:00
Mem_Swizzle.cpp GregMiscellaneous: zzogl-pg: 2010-11-07 10:27:27 +00:00
Mem_Swizzle.h GregMiscellaneous: zzogl-pg: 2010-11-07 10:27:27 +00:00
Mem_Tables.cpp GregMiscellaneous: zzogl-pg: Use _aligned_malloc in GetMemoryTarget. 2010-09-18 19:27:11 +00:00
Mem_Transmit.h zzogl-pg: remove an unneccessary structure. 2010-07-18 03:45:28 +00:00
NewRegs.cpp GregsMisc: zzogl-pg: Rename ZZKick.{cpp,h} to ZZoglDrawing.{cpp,h}, to make syncing with zzogl easier. 2010-11-23 03:35:01 +00:00
NewRegs.h GregMiscellaneous: zzogl-pg: Fix up NewRegs.cpp so it compiles again. 2010-11-06 07:00:48 +00:00
Profile.cpp GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.) 2010-11-07 05:51:54 +00:00
Profile.h GregMiscellaneous: zzogl-pg: Windows compilation fixes. 2010-11-06 06:28:45 +00:00
README.txt zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
Regs.cpp GregsMisc: zzogl-pg: Rename ZZKick.{cpp,h} to ZZoglDrawing.{cpp,h}, to make syncing with zzogl easier. 2010-11-23 03:35:01 +00:00
Regs.h GregMiscellaneous: zzogl-pg: Consolidate the context-specific Registry code, as was already done in NewRegs. 2010-10-31 08:17:56 +00:00
Util.h GregMiscellaneous: zzogl-pg: Work on the GLWin functions a bit. 2010-11-14 01:38:10 +00:00
ZZClut.cpp GregMiscellaneous: zzogl-pg: Get zzogl-pg working in Windows again. 2010-10-23 12:14:15 +00:00
ZZClut.h GregMiscellaneous:zzogl-pg: 2010-10-20 09:09:31 +00:00
ZZGl.h GregMiscellaneous: zzogl-pg: Have the Windows version use the Utilities version of memcpy_amd like the Linux version does, and get rid of the redundant file... 2010-11-06 06:41:56 +00:00
ZZHacks.cpp GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.) 2010-11-07 05:51:54 +00:00
ZZHacks.h GregMiscellaneous: zzogl-pg: Start gathering the hack code in one place. 2010-11-07 04:45:10 +00:00
ZZKeyboard.cpp GregMiscellaneous: zzogl-pg: Get rid of an extraneous function or two, straighten up some includes, and move some things around to appropriate places. 2010-11-09 12:04:07 +00:00
ZZLog.cpp GregMiscellaneous: zzogl-pg: Rework CreateFillExtensionsMap to be less depreciated (and so it writes the extension list to the log, but doesn't print it except in debug mode). Fix a few minor potential bugs. Other minor changes. 2010-11-10 11:15:48 +00:00
ZZLog.h GregMiscellaneous: zzogl-pg: Start gathering the hack code in one place. 2010-11-07 04:45:10 +00:00
ZZoglCRTC.cpp GregsMisc: zzogl-pg: Rename ZZKick.{cpp,h} to ZZoglDrawing.{cpp,h}, to make syncing with zzogl easier. 2010-11-23 03:35:01 +00:00
ZZoglCRTC.h GregMiscellaneous: zzogl-pg: Work on the GLWin functions a bit. 2010-11-14 01:38:10 +00:00
ZZoglCreate.cpp zzogl-pg: Fix a compilation error when not building a Release build. 2010-11-24 04:45:24 +00:00
ZZoglDrawing.cpp GregsMisc: zzogl-pg: Rename ZZKick.{cpp,h} to ZZoglDrawing.{cpp,h}, to make syncing with zzogl easier. 2010-11-23 03:35:01 +00:00
ZZoglDrawing.h GregsMisc: zzogl-pg: Rename ZZKick.{cpp,h} to ZZoglDrawing.{cpp,h}, to make syncing with zzogl easier. 2010-11-23 03:35:01 +00:00
ZZoglFlush.cpp zzogl-pg: Fix compilation in Debug mode. 2010-12-12 00:33:10 +00:00
ZZoglFlushHack.cpp GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace. 2010-10-16 11:54:46 +00:00
ZZoglFlushHack.h GregMiscellaneous: zzogl-pg: Give VB its own header. Some changes to the Kick functions. 2010-10-23 08:15:39 +00:00
ZZoglMath.h GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.) 2010-11-07 05:51:54 +00:00
ZZoglSave.cpp GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.) 2010-11-07 05:51:54 +00:00
ZZoglShaders.cpp GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.) 2010-11-07 05:51:54 +00:00
ZZoglShaders.h GregMiscellaneous: zzogl-pg: Continuing to work on zerogs.cpp and zerogs.h. 2010-10-23 04:14:19 +00:00
ZZoglShoots.cpp GregMiscellaneous: zzogl-pg: Work on the GLWin functions a bit. 2010-11-14 01:38:10 +00:00
ZZoglShoots.h GregMiscellaneous: zzogl-pg: 2010-10-17 15:49:34 +00:00
ZZoglVB.cpp GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.) 2010-11-07 05:51:54 +00:00
ZZoglVB.h GregMiscellaneous: zzogl-pg: 2010-10-31 14:19:46 +00:00
buildshaders.bat zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
common.h zzogl copyright: 2010-08-09 18:57:00 +00:00
compile zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
configure.ac zzogl-pg: Remove old 64 bit code. 2010-03-19 01:17:42 +00:00
depcomp zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
glprocs.c [copyright] 2010-07-08 18:59:44 +00:00
glprocs.h [copyright] 2010-07-08 18:59:44 +00:00
install-sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
missing zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
ps2hw.dat zzogl-pg: Copy the modified ps2hw.dat file in as well. 2010-08-18 12:44:45 +00:00
ps2hw.fx zzogl-pg: Add in changes from zzogl r218. (I'll still need to go through r214-217 and grab any important changes, though.) 2010-08-18 10:52:57 +00:00
rasterfont.cpp zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
rasterfont.h zzogl-pg: Be more consistant about the plugin name and years in the headers. 2010-07-10 08:20:50 +00:00
shaders.sh zzogl-pg: Create a local fork of ZZOgl to play with. Currently just ZZOgl 211 with name and version changes. 2010-03-19 00:31:15 +00:00
targets.cpp zzogl: 2010-12-01 14:17:12 +00:00
targets.h GregMiscellaneous: zzogl-pg: 2010-10-26 21:14:15 +00:00
x86-32.S GregMiscellaneous: zzogl-pg: Nice comment to decipher asm code. 2010-09-28 19:36:23 +00:00
x86-32.asm zzogl-pg: Stop the plugin from crashing under windows. 2010-03-26 04:40:21 +00:00
x86.cpp GregMiscellaneous: zzogl-pg: 2010-10-17 15:49:34 +00:00
x86.h GregMiscellaneous: zzogl-pg: 2010-10-15 17:47:36 +00:00
zerogs.cpp GregMiscellaneous: zzogl-pg: Work on the GLWin functions a bit. 2010-11-14 01:38:10 +00:00
zerogs.h GregMiscellaneous: zzogl-pg: Continuing to work on zerogs.cpp and zerogs.h. 2010-10-23 04:14:19 +00:00
zpipe.cpp GregMiscellaneous: sync with trunk (3805-3918) 2010-10-15 09:32:41 +00:00
zpipe.h GregMiscellaneous: sync with trunk (3805-3918) 2010-10-15 09:32:41 +00:00

README.txt

ZeroGS OpenGL
-------------
author: zerofrog (@gmail.com)

ZeroGS heavily uses GPU shaders. All the shaders are written in nVidia's Cg language and can be found in ps2hw.fx.

'Dev' versions of ZeroGS directly read ps2hw.fx
'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute:

./ZeroGSShaders ps2hw.fx ps2hw.dat

For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files.
Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.