.. |
baseclasses
|
GSDX: Clear up all compiler warnings. No changes to emulation.
|
2014-01-26 00:58:21 +00:00 |
res
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gsdx-ogl: avoid to send constant to the GPU
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2014-04-06 10:44:40 +02:00 |
vsprops
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Remove vs2008 project files, since they have become outdated, and complicated to maintain.
|
2014-02-15 18:24:06 +00:00 |
xbyak
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gsdx: add bsd3 clause on gsdx xbyak files
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2014-04-13 10:06:52 +02:00 |
CMakeLists.txt
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gsdx: add bsd3 clause on gsdx xbyak files
|
2014-04-13 10:06:52 +02:00 |
GLLoader.cpp
|
gsdx-gles: nvidia driver quick trial (only GLES3.0)
|
2014-04-12 12:40:23 +02:00 |
GLLoader.h
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gsdx-ogl: restore gles build
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2014-03-29 11:55:02 +01:00 |
GLState.cpp
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gsdx ogl: Flush various pending work
|
2013-10-24 20:54:27 +00:00 |
GLState.h
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gsdx ogl: Flush various pending work
|
2013-10-24 20:54:27 +00:00 |
GPU.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPU.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUDrawScanline.cpp
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GSdx: vs2010 fix and minor changes
|
2013-06-23 10:46:24 +00:00 |
GPUDrawScanline.h
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GSdx: vs2010 fix and minor changes
|
2013-06-23 10:46:24 +00:00 |
GPUDrawScanlineCodeGenerator.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUDrawScanlineCodeGenerator.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUDrawingEnvironment.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPULocalMemory.cpp
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gsdx: remove/comment unused variable
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2014-05-03 10:18:27 +02:00 |
GPULocalMemory.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPURenderer.cpp
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GSdx:
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2014-01-17 10:17:24 +00:00 |
GPURenderer.h
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GSDX: Forgot to remove a bit of cruft in the last rev.
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2014-01-25 19:17:00 +00:00 |
GPURendererSW.cpp
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gsdx: remove/comment unused variable
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2014-05-03 10:18:27 +02:00 |
GPURendererSW.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUScanlineEnvironment.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUSettingsDlg.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUSettingsDlg.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUSetupPrimCodeGenerator.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUSetupPrimCodeGenerator.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUState.cpp
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gsdx: use size_t for loop index when it used countof macro
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2013-06-29 12:02:03 +00:00 |
GPUState.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GPUVertex.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GS.cpp
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gsdx-ogl: improve debugging capabilities
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2014-03-25 16:36:29 +01:00 |
GS.h
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gcc:
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2013-04-14 10:48:50 +00:00 |
GSAlignedClass.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSAlignedClass.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSBlock.cpp
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GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
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2013-06-17 04:11:10 +00:00 |
GSBlock.h
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSCapture.cpp
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GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
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2013-06-17 04:11:10 +00:00 |
GSCapture.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSCaptureDlg.cpp
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSCaptureDlg.h
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSClut.cpp
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
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2013-07-01 21:28:58 +00:00 |
GSClut.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSCodeBuffer.cpp
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all: gcc warning clean (round 2)
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2013-06-28 17:32:37 +00:00 |
GSCodeBuffer.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSCrc.cpp
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Added Metal Gear Solid 3 Subsistence Spanish
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2014-04-17 13:53:06 +03:00 |
GSCrc.h
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Working on my backlog: GSdx CRC patches.
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2013-07-23 13:55:38 +00:00 |
GSDevice.cpp
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GSdx:
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2014-01-17 10:17:24 +00:00 |
GSDevice.h
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GSdx:
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2014-01-17 10:17:24 +00:00 |
GSDevice9.cpp
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GSdx: A few small post-processing changes, to accommodate future updates.
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2014-02-09 01:01:41 +00:00 |
GSDevice9.h
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GSdx: Anisotropic Filtering.
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2014-02-03 16:58:11 +00:00 |
GSDevice11.cpp
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GSdx: A few small post-processing changes, to accommodate future updates.
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2014-02-09 01:01:41 +00:00 |
GSDevice11.h
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GSdx: Just some small post processing cleanup changes, should lower the FXAA compiling time on pause/resumes.
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2014-02-02 17:50:32 +00:00 |
GSDeviceDX.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDeviceDX.h
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GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :)
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2013-02-12 10:57:48 +00:00 |
GSDeviceNull.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDeviceNull.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDeviceOGL.cpp
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gsdx-ogl: avoid to send constant to the GPU
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2014-04-06 10:44:40 +02:00 |
GSDeviceOGL.h
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gsdx-ogl: avoid to send constant to the GPU
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2014-04-06 10:44:40 +02:00 |
GSDeviceSW.cpp
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gcc:
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2013-04-14 10:48:50 +00:00 |
GSDeviceSW.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDialog.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDialog.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDirtyRect.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDirtyRect.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDrawScanline.cpp
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GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
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2013-06-24 01:11:00 +00:00 |
GSDrawScanline.h
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.cpp
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.h
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.x64.avx.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDrawScanlineCodeGenerator.x64.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDrawScanlineCodeGenerator.x86.avx.cpp
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawScanlineCodeGenerator.x86.avx2.cpp
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GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
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2013-06-24 01:11:00 +00:00 |
GSDrawScanlineCodeGenerator.x86.cpp
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GSdx: vs2010 fix and minor changes
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2013-06-23 10:46:24 +00:00 |
GSDrawingContext.h
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GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
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2013-06-24 01:11:00 +00:00 |
GSDrawingEnvironment.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDump.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSDump.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSFunctionMap.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSFunctionMap.h
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GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
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2013-06-24 01:11:00 +00:00 |
GSLinuxDialog.cpp
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gsdx ogl:
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2014-02-07 19:53:01 +00:00 |
GSLinuxLogo.h
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license: again not yet perfect but much better
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2014-04-13 10:41:24 +02:00 |
GSLocalMemory.cpp
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gsdx: remove/comment unused variable
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2014-05-03 10:18:27 +02:00 |
GSLocalMemory.h
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GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
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2013-06-17 04:11:10 +00:00 |
GSPerfMon.cpp
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gsdx: use size_t for loop index when it used countof macro
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2013-06-29 12:02:03 +00:00 |
GSPerfMon.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRasterizer.cpp
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Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
|
2013-07-01 21:28:58 +00:00 |
GSRasterizer.h
|
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
|
2013-07-01 21:28:58 +00:00 |
GSRenderer.cpp
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gsdx: remove/comment unused variable
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2014-05-03 10:18:27 +02:00 |
GSRenderer.h
|
GSdx:
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2014-01-17 10:17:24 +00:00 |
GSRendererCS.cpp
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GSdx: Just tidying up a few last things, to wrap up the AF changes.
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2014-02-04 21:42:43 +00:00 |
GSRendererCS.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRendererDX.cpp
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GSdx:
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2013-06-06 11:36:01 +00:00 |
GSRendererDX.h
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GSdx:
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2013-06-06 11:36:01 +00:00 |
GSRendererDX9.cpp
|
GSDX: Clear up all compiler warnings. No changes to emulation.
|
2014-01-26 00:58:21 +00:00 |
GSRendererDX9.h
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRendererDX11.cpp
|
GSdx:
|
2013-06-06 11:36:01 +00:00 |
GSRendererDX11.h
|
gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRendererHW.cpp
|
GSdx:
|
2014-01-21 15:27:05 +00:00 |
GSRendererHW.h
|
GSdx:
|
2014-01-21 15:27:05 +00:00 |
GSRendererNull.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSRendererNull.h
|
gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSRendererOGL.cpp
|
gsdx-ogl: avoid to send constant to the GPU
|
2014-04-06 10:44:40 +02:00 |
GSRendererOGL.h
|
gsdx ogl:
|
2013-07-28 14:40:43 +00:00 |
GSRendererSW.cpp
|
gsdx: remove/comment unused variable
|
2014-05-03 10:18:27 +02:00 |
GSRendererSW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSScanlineEnvironment.h
|
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
|
2013-06-24 01:11:00 +00:00 |
GSSetting.cpp
|
gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
GSSetting.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSSettingsDlg.cpp
|
GSdx: Just tidying up a few last things, to wrap up the AF changes.
|
2014-02-04 21:42:43 +00:00 |
GSSettingsDlg.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSSetupPrimCodeGenerator.cpp
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.h
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.x64.avx.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSSetupPrimCodeGenerator.x64.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSSetupPrimCodeGenerator.x86.avx.cpp
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSSetupPrimCodeGenerator.x86.avx2.cpp
|
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
|
2013-06-24 01:11:00 +00:00 |
GSSetupPrimCodeGenerator.x86.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSShaderOGL.cpp
|
gsdx-gles: nvidia driver quick trial (only GLES3.0)
|
2014-04-12 12:40:23 +02:00 |
GSShaderOGL.h
|
gsdx ogl:
|
2014-02-01 11:11:14 +00:00 |
GSState.cpp
|
gsdx ogl: remove multithread hack
|
2014-03-25 16:36:29 +01:00 |
GSState.h
|
GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
|
2013-06-17 04:11:10 +00:00 |
GSTables.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTables.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture9.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture9.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture11.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTexture11.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCache.cpp
|
gsdx: remove/comment unused variable
|
2014-05-03 10:18:27 +02:00 |
GSTextureCache.h
|
GSDX: Fix/Hack for NVIDIA stretch issue on drivers > 320.18 with DirectX 11 when using a custom resolution. You can enable it in the HW Hacks section, let me know if there is a game it doesn't fix.
|
2014-01-05 23:31:26 +00:00 |
GSTextureCache9.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCache9.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCache11.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCache11.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCacheOGL.cpp
|
gsdx ogl:
|
2013-07-19 19:25:50 +00:00 |
GSTextureCacheOGL.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureCacheSW.cpp
|
GSDX: Nothing is fixed, the last two revisions did not happen.
|
2013-02-08 15:36:54 +00:00 |
GSTextureCacheSW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureFX.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureFX9.cpp
|
GSdx: Anisotropic Filtering.
|
2014-02-03 16:58:11 +00:00 |
GSTextureFX11.cpp
|
GSdx: Just tidying up a few last things, to wrap up the AF changes.
|
2014-02-04 21:42:43 +00:00 |
GSTextureFXOGL.cpp
|
gsdx-ogl: restore gles build
|
2014-03-29 11:55:02 +01:00 |
GSTextureNull.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureNull.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureOGL.cpp
|
gsdx-ogl: restore gles build
|
2014-03-29 11:55:02 +01:00 |
GSTextureOGL.h
|
gsdx ogl:
|
2013-08-17 09:05:41 +00:00 |
GSTextureSW.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSTextureSW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSThread.cpp
|
Small round of patches for various issues.
|
2014-01-25 14:25:48 +00:00 |
GSThread.h
|
all: gcc warning clean (round 2)
|
2013-06-28 17:32:37 +00:00 |
GSUniformBufferOGL.h
|
gsdx ogl: various minor optimization.
|
2013-08-05 20:25:25 +00:00 |
GSUtil.cpp
|
Git-based versioning.
|
2014-03-25 13:31:36 +01:00 |
GSUtil.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSVector.cpp
|
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
|
2013-06-20 05:07:52 +00:00 |
GSVector.h
|
GSDX: Clear up all compiler warnings. No changes to emulation.
|
2014-01-26 00:58:21 +00:00 |
GSVertex.h
|
gsdx-ogl: avoid to send constant to the GPU
|
2014-04-06 10:44:40 +02:00 |
GSVertexArrayOGL.h
|
gsdx-ogl: restore gles build
|
2014-03-29 11:55:02 +01:00 |
GSVertexHW.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSVertexList.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSVertexList.h
|
gsdx: use size_t for loop index when it used countof macro
|
2013-06-29 12:02:03 +00:00 |
GSVertexSW.cpp
|
GSdx: one more try to fix vs2010
|
2013-06-10 20:43:03 +00:00 |
GSVertexSW.h
|
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
|
2013-07-01 21:28:58 +00:00 |
GSVertexTrace.cpp
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSVertexTrace.h
|
gsdx: update the copyrigh address thank to sed
|
2012-09-09 18:16:11 +00:00 |
GSWnd.cpp
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gsdx-ogl: sigh.. this one was hidden :p
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2014-03-23 08:25:54 +00:00 |
GSWnd.h
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gsdx ogl: AMD users upgrade to 13.8 now ;)
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2013-08-03 08:29:01 +00:00 |
GSWndDX.cpp
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GSdx: minor fixes to previous commit, rundll32 window not showing and a compiler warning
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2013-06-16 02:48:16 +00:00 |
GSWndDX.h
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gsdx-ogl-wnd: multiple VS compilation fix.
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2013-01-04 15:41:37 +00:00 |
GSWndEGL.cpp
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gsdx-gles: nvidia driver quick trial (only GLES3.0)
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2014-04-12 12:40:23 +02:00 |
GSWndEGL.h
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gsdx ogl: AMD users upgrade to 13.8 now ;)
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2013-08-03 08:29:01 +00:00 |
GSWndOGL.cpp
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gsdx ogl: new option for free driver
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2014-02-22 16:12:42 +00:00 |
GSWndOGL.h
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gsdx ogl:
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2013-08-17 09:05:41 +00:00 |
GSWndWGL.cpp
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GSDX: Clear up all compiler warnings. No changes to emulation.
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2014-01-26 00:58:21 +00:00 |
GSWndWGL.h
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gsdx ogl: AMD users upgrade to 13.8 now ;)
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2013-08-03 08:29:01 +00:00 |
GSdx.cpp
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GSdx: Anisotropic Filtering.
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2014-02-03 20:06:00 +00:00 |
GSdx.def
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GSdx.gcc.workspace
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GSdx: renamed None to something else because X11 defined it for itself.
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2011-02-23 09:16:00 +00:00 |
GSdx.h
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GSdx: Anisotropic Filtering.
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2014-02-03 16:58:11 +00:00 |
GSdx.props
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GSdx.rc
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GSDX: Fix up the GUI that displays during the First Run Wizard
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2014-02-05 22:42:02 +00:00 |
GSdx.vcxproj
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GSDX: Nonsense workaround for VS2010 crash issue. We suspect that memory is getting corrupted but we've failed to find the code responsible. Many different changes result in code that doesn't crash for no obvious reason, this one at least looks vaguely like sane code though.
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2014-01-09 21:51:42 +00:00 |
GSdx.vcxproj.filters
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gsdx ogl: various minor optimization.
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2013-08-05 20:25:25 +00:00 |
GSdx_vs2012.vcxproj
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Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003.
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2014-01-24 15:30:34 +00:00 |
GSdx_vs2012.vcxproj.filters
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Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed the project files to use the full year as the name.
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2013-11-27 16:53:36 +00:00 |
GSdx_vs2013.vcxproj
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Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003.
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2014-01-24 15:30:34 +00:00 |
GSdx_vs2013.vcxproj.filters
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Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed the project files to use the full year as the name.
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2013-11-27 16:53:36 +00:00 |
config.h
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gsdx-ogl: improve debugging capabilities
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2014-03-25 16:36:29 +01:00 |
linux_replay.cpp
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gsdx ogl: Flush various pending work
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2013-10-24 20:54:27 +00:00 |
resource.h
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GSdx: Anisotropic Filtering.
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2014-02-03 16:58:11 +00:00 |
stdafx.cpp
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gsdx: update the copyrigh address thank to sed
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2012-09-09 18:16:11 +00:00 |
stdafx.h
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gsdx-ogl: texture management
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2014-03-25 16:36:29 +01:00 |
targetver.h
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license: again not yet perfect but much better
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2014-04-13 10:41:24 +02:00 |
work_to_use_gpu_buffer_directly.patch
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pcsx2 license: add missing nice header on various files
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2014-04-11 09:18:30 +02:00 |