pcsx2/plugins/GSdx/PSX
lightningterror 119ab90657 gsdx: Reuse same selected renderer image/banner for ps1 emu compatibility as ps2.
There's no need to have duplicate images that basically do the same
thing. Update the gui to reflect latest changes and use the same images
on both. It will reduce plugin size.
Remove old images and update VS project files.
2019-02-13 12:30:00 +01:00
..
GPU.cpp gsdx-d3d11: Merge/move GSDeviceDX code to GSDevice11. 2019-01-26 16:13:07 +01:00
GPU.h GSdx: Set some enum values correctly. 2018-12-20 14:16:47 +01:00
GPUDrawScanline.cpp gsdx: use = default instead of trivial constructor/destructor 2017-05-13 10:38:35 +02:00
GPUDrawScanline.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GPUDrawScanlineCodeGenerator.cpp GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GPUDrawScanlineCodeGenerator.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GPUDrawingEnvironment.h GSDX: Move PSX code to an isolated path 2016-05-26 19:04:17 +05:30
GPULocalMemory.cpp GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GPULocalMemory.h gsdx: Prefix std:: to string and to_string 2017-09-08 09:56:28 +02:00
GPURenderer.cpp gdsx: Prefix std:: to map 2017-09-08 09:56:28 +02:00
GPURenderer.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GPURendererSW.cpp gsdx: Prefix std:: to shared_ptr 2017-09-08 09:56:28 +02:00
GPURendererSW.h GSDX: Move PSX code to an isolated path 2016-05-26 19:04:17 +05:30
GPUScanlineEnvironment.h GSDX: Move PSX code to an isolated path 2016-05-26 19:04:17 +05:30
GPUSettingsDlg.cpp gsdx: Reuse same selected renderer image/banner for ps1 emu compatibility as ps2. 2019-02-13 12:30:00 +01:00
GPUSettingsDlg.h GSdx: Remove support for D3D9 device on ps1 emu compatibility. 2018-12-22 22:53:09 +01:00
GPUSetupPrimCodeGenerator.cpp GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GPUSetupPrimCodeGenerator.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GPUState.cpp gsdx: use = default instead of trivial constructor/destructor 2017-05-13 10:38:35 +02:00
GPUState.h gsdx: Prefix std:: to string and to_string 2017-09-08 09:56:28 +02:00
GPUVertex.h GSDX: Move PSX code to an isolated path 2016-05-26 19:04:17 +05:30